chirpnest/def.go

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package main
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import (
"regexp"
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"time"
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"github.com/streadway/amqp"
tb "gopkg.in/tucnak/telebot.v2"
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)
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type MQKeepAlive struct {
UserID64 int64 `json:"user_id"`
Nickname string `json:"nick"`
Queue string `json:"queue"`
Date time.Time `json:"date"`
}
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type MQClient struct {
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Connection *amqp.Connection
Channel *amqp.Channel
Queue amqp.Queue
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}
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type TGCommand struct {
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Type int64 `json:"type"`
FromChatID64 int64 `json:"from_chat_id"`
FromUserID64 int64 `json:"from_user_id"`
FromMsgID64 int64 `json:"from_msg_id"`
ToChatID64 int64 `json:"to_chat_id"`
ToUserID64 int64 `json:"to_user_id"`
Text string `json:"text"`
}
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type ChatWarsMessage struct {
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UserID64 int64 `json:"user_id"`
SenderUserID64 int64 `json:"sender_user_id"`
Date time.Time `json:"date"`
ID64 int64 `json:"id"`
ChatID64 int64 `json:"chat_id"`
Text string `json:"text"`
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}
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type ChatWarsMessageReportAck struct {
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ObjID64 int64 `json:"obj_id"`
}
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type ChatWarsMessageDuelFight struct {
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ObjID64 int64 `json:"obj_id"`
WinCastle string `json:"win_castle"`
WinGuild string `json:"win_guild"`
WinUser string `json:"win_user"`
WinLife int64 `json:"win_life"`
LossCastle string `json:"loss_castle"`
LossGuild string `json:"loss_guild"`
LossUser string `json:"loss_user"`
LossLife int64 `json:"loss_life"`
Exp int64 `json:"exp"`
Weapon string `json:"weapon"`
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}
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type ChatWarsMessageAuctionAnnounce struct {
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ObjID64 int64 `json:"obj_id"`
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LotID int32 `json:"lot_id"`
Item string `json:"item"`
Cond string `json:"cond"`
Quality string `json:"quality"`
Seller string `json:"seller"`
Buyer string `json:"buyer"`
Price int32 `json:"price"`
Status string `json:"status"`
End time.Time `json:"end"`
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}
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type ChatWarsMessagePillageInc struct {
ObjID64 int64 `json:"obj_id"`
Attacker string `json:"attacker"`
Guild string `json:"guild"`
Castle string `json:"castle"`
}
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type ChatWarsMessageMiniWar struct {
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ObjID64 int64 `json:"obj_id"`
Report map[string]*ChatWarsMessageMiniWarCastle `json:"castle"`
Time time.Time `json:"time"`
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}
type ChatWarsMessageMiniWarCastle struct {
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Gardian string `json:"gardian"`
Result string `json:"result"`
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Gold int64 `json:"gold"`
Stock int64 `json:"stock"`
Points int64 `json:"points"`
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}
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type MessageParsingRule struct {
ID int32
Priority int32
Description string
Rule string
MsgTypeID int32
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re *regexp.Regexp
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}
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type BotMsg struct {
To tb.Recipient
Text string
}
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type Job struct {
ID64 int64
JobTypeID int32
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Status int32
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UserID64 int64
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Payload []byte
}
type JobPayloadPillage struct {
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ObjID64 int64 `json:"obj_id"`
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}
type JobPayloadTribute struct {
}
type JobPayloadStatus struct {
}
type JobPayloadWithdrawal struct {
}
type JobPayloadGStock struct {
}
type JobPayloadRescanMsg struct {
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Query string `json:"query"`
MsgID64 int64 `json:"msg_id"`
ChatID64 int64 `json:"chat_id"`
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}
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type JobPayloadSetDone struct {
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JobID64 int64 `json:"job_id"`
MsgID64 int64 `json:"msg_id"`
ChatID64 int64 `json:"chat_id"`
Text string `json:"test"`
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}
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const (
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userID64ChtWrsBot = 408101137
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commandForwardMsg = 1
commandReplyMsg = 2
commandSendMsg = 3
commandDeleteMsg = 4
commandRefreshMsg = 5
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objTypeUser = 1
objTypeGuild = 2
objTypeMessage = 3
objTypeWar = 4
objTypeWarReport = 5
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objTypeJob = 6
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objTypeItem = 7
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castleDeer = 1
castleDragon = 2
castleHighnest = 3
castleMoon = 4
castlePotato = 5
castleShark = 6
castleWolf = 7
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objSubTypeMessageUnknown = 301
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objSubTypeMessageWar = 302 // from Chat Wars Reports (not done)
objSubTypeMessageMiniWar = 303 // from Chat Wars Mini Reports (done)
objSubTypeMessageGuildWar = 304 // from Chat Wars Reports (not done)
objSubTypeMessageReportReq = 305 // /report (done)
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objSubTypeMessageReportAck = 306 // result from /report (done)
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objSubTypeMessageGReportReq = 307 // /g_report (done)
objSubTypeMessageGReportAck = 308 // result from /g_report (not done)
objSubTypeMessageQuestResult = 309 // result from going to quest (not done)
objSubTypeMessageDuelFight = 310 // result from going to duel fight (done)
objSubTypeMessageHeroReq = 311 // /hero (done)
objSubTypeMessageHeroAck = 312 // result from /hero (not done)
objSubTypeMessageMeReq = 313 // 🏅Me (done)
objSubTypeMessageMeAck = 314 // result from 🏅Me (not done)
objSubTypeMessageInventoryReq = 315 // /inv (done)
objSubTypeMessageInventoryAck = 316 // result from /inv (not done)
objSubTypeMessagePillageInc = 317 // random incoming pillage (done)
objSubTypeMessagePillageGo = 318 // ack from /go (done)
objSubTypeMessagePillageTimeout = 319 // ack from lack of /go (done)
objSubTypeMessagePillageWin = 320 // pillage successfully intercepted (done)
objSubTypeMessagePillageLoss = 321 // pillage not intercepted (done)
objSubTypeMessageTributeInc = 322 // request for a /pledge (not done)
objSubTypeMessageTributeAck = 323 // pledge accepted (not done)
objSubTypeMessageAuctionAnnounce = 324 // from Boris and Co, Ltd (done)
objSubTypeMessageAuctionUpdReq = 325 // /l_123456 msg (not done)
objSubTypeMessageAuctionUpdAck = 326 // result from /l_123456 (not done)
objSubTypeMessageTimeAck = 327 // result from /time (done)
objSubTypeMessageTimeReq = 328 // /time (done)
objSubTypeMessageGo = 329 // /go (done)
objSubTypeMessagePledge = 330 // /pledge (done)
objSubTypeMessageGoQuest = 331 // 🌲Forest or 🍄Swamp or ⛰Valley (not done)
objSubTypeMessageGoFastFight = 332 // ▶Fast fight (not done)
objSubTypeMessageGoArena = 333 // 📯Arena (not done)
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objSubTypeMessageTop = 334 // any /topXX (not done)
objSubTypeMessageMenu = 335 // main menu (not done)
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objSubTypeMessageBuyReq = 336 // /wtb_xx (done)
objSubTypeMessageSellReq = 337 // /wts_xx (done)
objSubTypeMessageOrderbookReq = 338 // /t_xx (done)
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objSubTypeMessageOrderbookAck = 339 // orderbook summary (not done)
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objSubTypeJobPillage = 601
objSubTypeJobTribute = 602
objSubTypeJobStatus = 603
objSubTypeJobWithdrawal = 604
objSubTypeJobGStock = 605
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objSubTypeJobRescanMsg = 606
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objSubTypeJobSetJobDone = 607
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objSubTypeItemResource = 701
objSubTypeItemAlch = 702
objSubTypeItemMisc = 703
objSubTypeItemRecipe = 704
objSubTypeItemPart = 705
objSubTypeItemOther = 706
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objJobStatusNew = 0
objJobStatusPillageGo = 1
objJonStatusPending = 10
objJobStatusDone = 20
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objJobPriority = 1
objJobPriorityRescanMsg = 2
objJobPriorityRescanAllMsg = 3
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MQGetMsgWorkers = 12
MQCWMsgQueueSize = 100
SQLCWMsgWorkers = 6
SQLIdentifyMsgWorkers = 6
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SQLMsgIdentifyQueueSize = 100
SQLMsgRescanJobSize = 25
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SQLJobWorkers = 12
TGCmdWorkers = 3
TGCmdQueueSize = 100
MQTGCmdWorkers = 3
MQTGCmdQueueSize = 100
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SQLJobSliceSize = 25
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)
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var (
chatWarsMonth = map[string]int{
"Wintar": 1,
"Hornung": 2,
"Lenzin": 3,
"Ōstar": 4,
"Winni": 5,
"Brāh": 6,
"Hewi": 7,
"Aran": 8,
"Witu": 9,
"Wīndume": 10,
"Herbist": 11,
"Hailag": 12}
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chatWarsDaysSpecial = map[int]map[int]int{
2: {1060: 29},
4: {1060: 29}}
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chatWarsDays = map[int]int{
1: 31,
2: 28,
3: 31,
4: 30,
5: 31,
6: 30,
7: 31,
8: 31,
9: 30,
10: 31,
11: 30,
12: 31}
)