diff --git a/items.go b/items.go index a590cc9..c168237 100644 --- a/items.go +++ b/items.go @@ -195,11 +195,11 @@ func resetObjItem() { reloadObjItem(`a102`, `Stoneskin cloak`, objSubTypeItemOther, -1) reloadObjItem(`ch1`, `Zombie Chest`, objSubTypeItemOther, -1) reloadObjItem(`e1`, `Cocoa Powder`, objSubTypeItemOther, 1) - reloadObjItem(`e109`, `🧟‍♂️ Walker armor`, objSubTypeItemOther, -1) - reloadObjItem(`e110`, `🧟‍♂️ Walker helmet`, objSubTypeItemOther, -1) - reloadObjItem(`e111`, `🧟‍♂️ Walker boots`, objSubTypeItemOther, -1) - reloadObjItem(`e112`, `🧟‍♂️ Walker gauntlets`, objSubTypeItemOther, -1) - reloadObjItem(`e113`, `🧟‍♂️ Walker shield`, objSubTypeItemOther, -1) + reloadObjItem(`e109`, `🧟‍♂️Walker armor`, objSubTypeItemOther, -1) + reloadObjItem(`e110`, `🧟‍♂️Walker helmet`, objSubTypeItemOther, -1) + reloadObjItem(`e111`, `🧟‍♂️Walker boots`, objSubTypeItemOther, -1) + reloadObjItem(`e112`, `🧟‍♂️Walker gauntlets`, objSubTypeItemOther, -1) + reloadObjItem(`e113`, `🧟‍♂️Walker shield`, objSubTypeItemOther, -1) reloadObjItem(`e114`, `Zombie armor`, objSubTypeItemOther, 480) reloadObjItem(`e115`, `Zombie helmet`, objSubTypeItemOther, -1) reloadObjItem(`e116`, `Zombie boots`, objSubTypeItemOther, 140)