update
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parent
ae4d207dc7
commit
338d7660c3
3
def.go
3
def.go
@ -471,6 +471,9 @@ const (
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objSubTypeMessageQuestReq = 390 // quest
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objSubTypeMessageQuestAck = 391 // forest/swamp/valley/arena
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objSubTypeMessageBattle = 392 // wind is howling
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objSubTypeMessageOrderCancelReq = 393 // /rm_xxx
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objSubTypeMessageOrderCancelAck = 394 // Cancelling order
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objSubTypeMessageStaminaRestored = 395 // Stamina Restored
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objSubTypeMessageTopReq = 394
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objSubTypeJobPillage = 601
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objSubTypeJobTribute = 602
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19
rules.go
19
rules.go
@ -185,6 +185,7 @@ func resetMsgParsingRules() {
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,(5000, ` + strconv.Itoa(objSubTypeMessageGStockOthReq) + `, "Guild stock other Req", "^/g_stock_other$")
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,(5000, ` + strconv.Itoa(objSubTypeMessageGStockAnyAck) + `, "Guild stock any Ack", "^Guild Warehouse:(?P<Stock>(\\n[0-9a-z]+ (.*) x ([0-9]+))+)$")
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,(5000, ` + strconv.Itoa(objSubTypeMessageBusy) + `, "Too busy now", "^You are too busy with a different adventure. Try a bit later.$")
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,(5000, ` + strconv.Itoa(objSubTypeMessageStaminaRestored) + `, "Stamina Restored", "^Stamina restored//. You are ready for more adventures!$")
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,(5000, ` + strconv.Itoa(objSubTypeMessageResStockReq) + `, "Resources Stock Req #1", "^📦Resources$")
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,(5000, ` + strconv.Itoa(objSubTypeMessageResStockReq) + `, "Resources Stock Req #2", "^/stock$")
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,(5000, ` + strconv.Itoa(objSubTypeMessageAlchStockReq) + `, "Alchemy Stock Req", "^⚗️Alchemy$")
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@ -218,6 +219,8 @@ func resetMsgParsingRules() {
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`Your deals \\((?P<ActiveDeals>[0-9]+)/(?P<MaxDeals>[0-9]+)\\):\\n` +
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`(?P<Deals>(?s:.*))\\n` +
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`Your last 10 comitted trades: /trades$")
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,(5000, ` + strconv.Itoa(objSubTypeMessageOrderCancelReq) + `, "Order Cancel Req", "^/rm_(?P<Ref>[a-z0-9]+)$")
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,(5000, ` + strconv.Itoa(objSubTypeMessageOrderCancelAck) + `, "Order Cancel Ack", "^Cancelling order$")
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,(5000, ` + strconv.Itoa(objSubTypeMessageEquipGearReq) + `, "Equip Req", "^/on_(?P<Item>[a-z0-9]+)$")
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,(5000, ` + strconv.Itoa(objSubTypeMessageEquipGearAck) + `, "Equip Ack", "^Item equipped: (?P<Item>.+)$")
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,(5000, ` + strconv.Itoa(objSubTypeMessageUnequipGearReq) + `, "Unequip Req", "^/off_(?P<Item>[a-z0-9]+)$")
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@ -325,13 +328,23 @@ func resetMsgParsingRules() {
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,(5000, ` + strconv.Itoa(objSubTypeMessageQuestResult) + `, "Quest result #97", "^As you were about to head out for an adventure, you got a feeling you were forgetting something, so you wasted some time trying to remember what it was\\. Finally you gave up and stayed home\.$")
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,(5000, ` + strconv.Itoa(objSubTypeMessageQuestReq) + `, "Quest Req", "^🗺Quests$")
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,(5000, ` + strconv.Itoa(objSubTypeMessageQuestAck) + `, "Quest Ack #0", "^🌲Forest [0-9]min\\n` +
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`Many things can happen in the forest\\.\\n\\n` +
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`🗡Foray 🔋🔋\\n` +
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`Foray is a dangerous activity\\. Someone can notice you and may beat you up\\. But if you go unnoticed, you will acquire a lot of loot\\.$")
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,(5000, ` + strconv.Itoa(objSubTypeMessageQuestAck) + `, "Quest Ack #1", "^🌲Forest [0-9]min\\n` +
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`Many things can happen in the forest\\.\\n\\n` +
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`🗡Foray 🔋🔋\\n` +
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`Foray is a dangerous activity\\. Someone can notice you and may beat you up\\. But if you go unnoticed, you will acquire a lot of loot\\.\\n\\n` +
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`📯Arena (🔒){0,1}\\n` +
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`Arena isn't a place for the weak\\. Here you fight against other players and if you stand victorious, you acquire precious experience\\.$")
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,(5000, ` + strconv.Itoa(objSubTypeMessageQuestAck) + `, "Quest Ack #2", "^🌲Forest [0-9]min\\n` +
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`Many things can happen in the forest\\.\\n\\n` +
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`🍄Swamp [0-9]min\\n` +
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`Who knows what is lurking in mud\\.\\n\\n` +
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`🗡Foray 🔋🔋\\n` +
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`Foray is a dangerous activity\\. Someone can notice you and may beat you up\\. But if you go unnoticed, you will acquire a lot of loot\\.$")
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,(5000, ` + strconv.Itoa(objSubTypeMessageQuestAck) + `, "Quest Ack #1", "^🌲Forest [0-9]min\\n` +
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,(5000, ` + strconv.Itoa(objSubTypeMessageQuestAck) + `, "Quest Ack #3", "^🌲Forest [0-9]min\\n` +
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`Many things can happen in the forest\\.\\n\\n` +
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`🍄Swamp [0-9]min\\n` +
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`Who knows what is lurking in mud\\.\\n\\n` +
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@ -339,7 +352,7 @@ func resetMsgParsingRules() {
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`Foray is a dangerous activity\\. Someone can notice you and may beat you up\\. But if you go unnoticed, you will acquire a lot of loot\\.\\n\\n` +
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`📯Arena (🔒){0,1}\\n` +
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`Arena isn't a place for the weak\\. Here you fight against other players and if you stand victorious, you acquire precious experience\\.$")
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,(5000, ` + strconv.Itoa(objSubTypeMessageQuestAck) + `, "Quest Ack #2", "^🌲Forest [0-9]min\\n` +
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,(5000, ` + strconv.Itoa(objSubTypeMessageQuestAck) + `, "Quest Ack #4", "^🌲Forest [0-9]min\\n` +
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`Many things can happen in the forest\\.\\n\\n` +
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`🍄Swamp [0-9]min\\n` +
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`Who knows what is lurking in mud\\.\\n\\n` +
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@ -349,7 +362,7 @@ func resetMsgParsingRules() {
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`Foray is a dangerous activity\\. Someone can notice you and may beat you up\\. But if you go unnoticed, you will acquire a lot of loot\\.\\n\\n` +
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`📯Arena (🔒){0,1}\\n` +
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`Arena isn't a place for the weak\\. Here you fight against other players and if you stand victorious, you acquire precious experience\\.$")
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,(5000, ` + strconv.Itoa(objSubTypeMessageQuestAck) + `, "Quest Ack #3", "^🍂Mirkwood [0-9]min\\n` +
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,(5000, ` + strconv.Itoa(objSubTypeMessageQuestAck) + `, "Quest Ack #5", "^🍂Mirkwood [0-9]min\\n` +
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`A corrupted forest, inhabited by twisted creatures\.\\n\\n` +
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`.*The Dead Marshes [0-9]min\\n` +
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`The dead don't test\\.\\n\\n` +
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