diff --git a/items.go b/items.go index 57c1ca2..2e095b6 100644 --- a/items.go +++ b/items.go @@ -224,11 +224,16 @@ func resetObjItem() { reloadObjItem(`e106`, `🧟‍♂️ Witch Circlet`, objSubTypeItemOther, -1) reloadObjItem(`e107`, `🧟‍♂️ Witch Shoes`, objSubTypeItemOther, -1) reloadObjItem(`e108`, `🧟‍♂️ Witch Bracers`, objSubTypeItemOther, -1) + reloadObjItem(`e109`, `🧟‍♂️ Walker Armor`, objSubTypeItemOther, -1) reloadObjItem(`e109`, `🧟‍♂️ Walker armor`, objSubTypeItemOther, -1) + reloadObjItem(`e110`, `🧟‍♂️ Walker Helmet`, objSubTypeItemOther, -1) reloadObjItem(`e110`, `🧟‍♂️ Walker helmet`, objSubTypeItemOther, -1) + reloadObjItem(`e111`, `🧟‍♂️ Walker Boots`, objSubTypeItemOther, -1) reloadObjItem(`e111`, `🧟‍♂️ Walker boots`, objSubTypeItemOther, -1) reloadObjItem(`e112`, `🧟‍♂️ Walker gauntlets`, objSubTypeItemOther, -1) + reloadObjItem(`e112`, `🧟‍♂️ Walker Gauntlets`, objSubTypeItemOther, -1) reloadObjItem(`e113`, `🧟‍♂️ Walker Shield`, objSubTypeItemOther, -1) + reloadObjItem(`e113`, `🧟‍♂️ Walker shield`, objSubTypeItemOther, -1) reloadObjItem(`e114`, `🧟‍♂️ Zombie Armor`, objSubTypeItemOther, 480) reloadObjItem(`e115`, `🧟‍♂️ Zombie Helmet`, objSubTypeItemOther, -1) reloadObjItem(`e116`, `🧟‍♂️ Zombie Boots`, objSubTypeItemOther, 140) @@ -429,6 +434,7 @@ func resetObjItem() { reloadObjItem(`r35`, `Crusader Boots recipe`, objSubTypeItemRecipe, 10) reloadObjItem(`r36`, `Crusader Gauntlets recipe`, objSubTypeItemRecipe, 10) reloadObjItem(`r37`, `Crusader Shield recipe`, objSubTypeItemRecipe, 10) + reloadObjItem(`r37`, `Crusader shield recipe`, objSubTypeItemRecipe, 10) reloadObjItem(`r38`, `Royal Armor recipe`, objSubTypeItemRecipe, 10) reloadObjItem(`r39`, `Royal Helmet recipe`, objSubTypeItemRecipe, 10) reloadObjItem(`r40`, `Royal Boots recipe`, objSubTypeItemRecipe, 10) @@ -500,7 +506,9 @@ func resetObjItem() { reloadObjItem(`w01`, `Wooden sword`, objSubTypeItemOther, -1) reloadObjItem(`w02`, `Short Sword`, objSubTypeItemOther, -1) reloadObjItem(`w03`, `Long Sword`, objSubTypeItemOther, 180) + reloadObjItem(`w03`, `Long sword`, objSubTypeItemOther, 180) reloadObjItem(`w04`, `Widow Sword`, objSubTypeItemOther, -1) + reloadObjItem(`w04`, `Widow sword`, objSubTypeItemOther, -1) reloadObjItem(`w05`, `Knight's Sword`, objSubTypeItemOther, -1) reloadObjItem(`w06`, `Elven Sword`, objSubTypeItemOther, -1) reloadObjItem(`w07`, `Rapier`, objSubTypeItemOther, 180)