update items and jobs
This commit is contained in:
parent
6abb634e8e
commit
7dfba868ed
28
bot.go
28
bot.go
@ -21,6 +21,7 @@ func BotHandlers(b *tb.Bot) {
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})
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b.Handle("/test", botTest)
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b.Handle("/test_delay", botTestDelay)
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b.Handle("/test_html", botTestHTML)
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b.Handle("/msg_rescan", botMsgRescan)
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b.Handle("/msg_rescan_all", botMsgRescanAll)
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@ -163,6 +164,33 @@ func botTest(m *tb.Message) {
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return
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}
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func botTestDelay(m *tb.Message) {
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if !m.Private() {
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return
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}
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if clt, ok := getLockedClient(m.Chat.ID, false); ok {
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clt.Mux.Unlock()
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clientSendCWMsgDelay(m.Chat.ID, "🏅Me", 5)
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c := TGCommand{
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Type: commandReplyMsg,
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Text: "Test sent",
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FromMsgID64: int64(m.ID),
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FromChatID64: m.Chat.ID,
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}
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TGCmdQueue <- c
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} else {
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c := TGCommand{
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Type: commandReplyMsg,
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Text: "Client not registered",
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FromMsgID64: int64(m.ID),
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FromChatID64: m.Chat.ID,
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}
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TGCmdQueue <- c
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}
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return
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}
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func botGetClients(m *tb.Message) {
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if !m.Private() {
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return
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@ -30,11 +30,16 @@ func getLockedClient(id int64, createMissing bool) (*ChirpClient, bool) {
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}
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func clientSendCWMsg(userID64 int64, s string) {
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clientSendCWMsgDelay(userID64, s, 0)
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}
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func clientSendCWMsgDelay(userID64 int64, s string, delay int64) {
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c := TGCommand{
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Type: commandSendMsg,
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Text: s,
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FromUserID64: userID64,
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ToChatID64: userID64ChtWrsBot,
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Delay: d,
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}
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MQTGCmdQueue <- c
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}
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@ -45,6 +50,7 @@ func clientRefreshCWMsg(userID64 int64, chatID64 int64, msgID64 int64) {
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FromUserID64: userID64,
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FromChatID64: chatID64,
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FromMsgID64: msgID64,
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Delay: 0,
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}
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MQTGCmdQueue <- c
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}
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3
def.go
3
def.go
@ -56,6 +56,7 @@ type TGCommand struct {
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Text string `json:"text"`
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Document tb.Document `json:"document"`
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ParseMode int64 `json:"parse_mode"`
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Delay int64 `json:"delay"`
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}
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type ChatWarsCastle struct {
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@ -386,7 +387,7 @@ const (
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objSubTypeMessageStockReq = 345 // /stock (done)
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objSubTypeMessageStockAck = 346 // result from /stock (not done)
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objSubTypeMessageMiscReq = 347 // /misc (done)
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objSubTypeMEssageMiscAck = 348 // result from /misc (not done)
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objSubTypeMessageMiscAck = 348 // result from /misc (not done)
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objSubTypeMessageUnionWar = 349 // from Chat Wars Reports (not done)
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objSubTypeMessageTUReportReq = 350 // /tu_report (not done)
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objSubTypeMessageTUReportAck = 351 // result from /tu_report (not done)
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15
items.go
15
items.go
@ -41,12 +41,16 @@ func resetObjItem() {
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reloadObjItem(`06`, `Charcoal`, objSubTypeItemResource, 1, true, false)
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reloadObjItem(`07`, `Powder`, objSubTypeItemResource, 1, true, false)
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reloadObjItem(`08`, `Iron Ore`, objSubTypeItemResource, 2, true, false)
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reloadObjItem(`08`, `Iron ore`, objSubTypeItemResource, 2, true, false)
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reloadObjItem(`09`, `Cloth`, objSubTypeItemResource, 1, true, false)
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reloadObjItem(`10`, `Silver Ore`, objSubTypeItemResource, 2, true, false)
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reloadObjItem(`10`, `Silver ore`, objSubTypeItemResource, 2, true, false)
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reloadObjItem(`100`, `Pouch of Gold`, objSubTypeItemResource, 0, false, false)
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reloadObjItem(`11`, `Bauxite`, objSubTypeItemResource, 2, true, false)
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reloadObjItem(`12`, `Cord`, objSubTypeItemResource, 2, false, false)
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reloadObjItem(`13`, `Magic Stone`, objSubTypeItemResource, 1, true, false)
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reloadObjItem(`13`, `Magic stone`, objSubTypeItemResource, 1, true, false)
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reloadObjItem(`14`, `Wooden Shaft`, objSubTypeItemResource, 2, false, false)
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reloadObjItem(`14`, `Wooden shaft`, objSubTypeItemResource, 2, false, false)
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reloadObjItem(`15`, `Sapphire`, objSubTypeItemResource, 2, true, false)
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reloadObjItem(`16`, `Solvent`, objSubTypeItemResource, 2, true, false)
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@ -55,19 +59,30 @@ func resetObjItem() {
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reloadObjItem(`19`, `Steel`, objSubTypeItemResource, 2, true, false)
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reloadObjItem(`20`, `Leather`, objSubTypeItemResource, 1, true, false)
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reloadObjItem(`21`, `Bone Powder`, objSubTypeItemResource, 1, true, false)
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reloadObjItem(`21`, `Bone powder`, objSubTypeItemResource, 1, true, false)
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reloadObjItem(`22`, `String`, objSubTypeItemResource, 1, true, false)
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reloadObjItem(`23`, `Coke`, objSubTypeItemResource, 1, true, false)
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reloadObjItem(`24`, `Purified Powder`, objSubTypeItemResource, 1, false, false)
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reloadObjItem(`24`, `Purified powder`, objSubTypeItemResource, 1, false, false)
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reloadObjItem(`25`, `Silver Alloy`, objSubTypeItemResource, 3, false, false)
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reloadObjItem(`25`, `Silver alloy`, objSubTypeItemResource, 3, false, false)
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reloadObjItem(`27`, `Steel Mold`, objSubTypeItemResource, 2, false, false)
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reloadObjItem(`27`, `Steel mold`, objSubTypeItemResource, 2, false, false)
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reloadObjItem(`28`, `Silver Mold`, objSubTypeItemResource, 2, false, false)
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reloadObjItem(`28`, `Silver mold`, objSubTypeItemResource, 2, false, false)
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reloadObjItem(`29`, `Blacksmith Frame`, objSubTypeItemResource, 3, false, false)
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reloadObjItem(`29`, `Blacksmith frame`, objSubTypeItemResource, 3, false, false)
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reloadObjItem(`30`, `Artisan Frame`, objSubTypeItemResource, 3, false, false)
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reloadObjItem(`30`, `Artisan frame`, objSubTypeItemResource, 3, false, false)
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reloadObjItem(`31`, `Rope`, objSubTypeItemResource, 1, true, false)
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reloadObjItem(`32`, `Silver Frame`, objSubTypeItemResource, 2, false, false)
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reloadObjItem(`32`, `Silver frame`, objSubTypeItemResource, 2, false, false)
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reloadObjItem(`33`, `Metal Plate`, objSubTypeItemResource, 2, true, false)
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reloadObjItem(`33`, `Metal Plate`, objSubTypeItemResource, 2, true, false)
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reloadObjItem(`34`, `Metallic Fiber`, objSubTypeItemResource, 2, true, false)
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reloadObjItem(`34`, `Metallic fiber`, objSubTypeItemResource, 2, true, false)
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reloadObjItem(`35`, `Crafted Leather`, objSubTypeItemResource, 1, true, false)
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reloadObjItem(`35`, `Crafted leather`, objSubTypeItemResource, 1, true, false)
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reloadObjItem(`36`, `Quality Cloth`, objSubTypeItemResource, 2, false, false)
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reloadObjItem(`37`, `Blacksmith Mold`, objSubTypeItemResource, 3, false, false)
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reloadObjItem(`38`, `Artisan Mold`, objSubTypeItemResource, 3, false, false)
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25
job.go
25
job.go
@ -713,11 +713,34 @@ func jobGDeposit(j Job) {
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logOnError(err, "jobGDeposit : Unmarshal payload")
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if p.Status == 0 { /* handle remaining resources to be stored */
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var res, misc, alch, craft, equip bool = false, false, false, false, false
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if len(p.ResObjID64) > 0 {
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obj, err := getObjItem(p.ResObjID64[0])
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logOnError(err, "jobGDeposit : getObjItem")
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if err == nil {
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switch obj.ItemTypeID {
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case objSubTypeItemResource:
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res = true
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case objSubTypeItemAlch:
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alch = true
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case objSubTypeItemMisc:
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misc = true
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case objSubTypeItemRecipe:
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craft = true
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case objSubTypeItemPart:
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craft = true
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case objSubTypeItemOther:
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equip = true
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case objSubTypeItemUnique:
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equip = true
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default:
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}
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}
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}
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p2 := JobPayloadGDeposit{
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MsgID64: p.MsgID64,
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ChatID64: p.ChatID64,
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