test
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parent
25df2a3674
commit
a40c174985
9
def.go
9
def.go
@ -74,6 +74,10 @@ type ChatWarsMessageMeAck struct {
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ObjID64 int64 `json:"obj_id"`
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}
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type ChatWarsMessageGoQuestAck struct {
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ObjID64 int64 `json:"obj_id"`
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}
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type ChatWarsMessageDuelFight struct {
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ObjID64 int64 `json:"obj_id"`
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WinCastle string `json:"win_castle"`
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@ -219,7 +223,7 @@ const (
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objSubTypeMessageHeroReq = 311 // /hero (done)
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objSubTypeMessageHeroAck = 312 // result from /hero (not done)
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objSubTypeMessageMeReq = 313 // 🏅Me (done)
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objSubTypeMessageMeAck = 314 // result from 🏅Me (not done)
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objSubTypeMessageMeAck = 314 // result from 🏅Me (done)
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objSubTypeMessageInventoryReq = 315 // /inv (done)
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objSubTypeMessageInventoryAck = 316 // result from /inv (not done)
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objSubTypeMessagePillageInc = 317 // random incoming pillage (done)
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@ -247,7 +251,7 @@ const (
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objSubTypeMessageOrderbookAck = 339 // orderbook summary (not done)
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objSubTypeMessageWithdrawReq = 340 // /g_withdraw (done)
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objSubTypeMessageWithdrawCode = 341 // code to receive (done)
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objSubTypeMessageWithdrawRcv = 342 // Received msg (done)
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objSubTypeMessageWithdrawRcv = 342 // Withdraw "received" msg (done)
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objSubTypeMessageDepositReq = 343 // /g_deposit (done)
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objSubTypeMessageDepositAck = 344 // Deposited successfully (done)
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objSubTypeMessageStockReq = 345 // /stock (done)
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@ -258,6 +262,7 @@ const (
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objSubTypeMessageTUReportReq = 350 // /tu_report (not done)
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objSubTypeMessageTUReportAck = 351 // result from /tu_report (not done)
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objSubTypeMessageTimeout = 352 // generic timeout for action
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objSubTypeMessageGoQuestAck = 353 // confirm quest destination/busyness (done)
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objSubTypeJobPillage = 601
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objSubTypeJobTribute = 602
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objSubTypeJobStatus = 603
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68
msg.go
68
msg.go
@ -29,27 +29,55 @@ func parseSubTypeMessageReportAck(m *ChatWarsMessage, r *regexp.Regexp) (*ChatWa
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func parseSubTypeMessageMeAck(m *ChatWarsMessage, r *regexp.Regexp) (*ChatWarsMessageMeAck, error) {
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cwm := ChatWarsMessageMeAck{}
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log.Printf("parseSubTypeMessageReport : Me report identified\n")
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log.Printf("parseSubTypeMessageReport : Player : %s\n", r.ReplaceAllString(m.Text, "${Player}"))
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log.Printf("parseSubTypeMessageReport : Guild : %s\n", r.ReplaceAllString(m.Text, "${Guild}"))
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log.Printf("parseSubTypeMessageReport : Class : %s\n", r.ReplaceAllString(m.Text, "${Class}"))
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log.Printf("parseSubTypeMessageReport : Castle : %s\n", r.ReplaceAllString(m.Text, "${Castle}"))
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log.Printf("parseSubTypeMessageReport : Level : %s\n", r.ReplaceAllString(m.Text, "${Level}"))
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log.Printf("parseSubTypeMessageReport : Atk : %s\n", r.ReplaceAllString(m.Text, "${Atk}"))
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log.Printf("parseSubTypeMessageReport : Def : %s\n", r.ReplaceAllString(m.Text, "${Def}"))
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log.Printf("parseSubTypeMessageReport : ExpNow : %s\n", r.ReplaceAllString(m.Text, "${ExpNow}"))
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log.Printf("parseSubTypeMessageReport : ExpLvl : %s\n", r.ReplaceAllString(m.Text, "${ExpLvl}"))
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log.Printf("parseSubTypeMessageReport : StaminaNow : %s\n", r.ReplaceAllString(m.Text, "${StaminaNow}"))
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log.Printf("parseSubTypeMessageReport : StaminaMax : %s\n", r.ReplaceAllString(m.Text, "${StaminaMax}"))
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log.Printf("parseSubTypeMessageReport : Gold : %s\n", r.ReplaceAllString(m.Text, "${Gold}"))
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log.Printf("parseSubTypeMessageReport : Pogs : %s\n", r.ReplaceAllString(m.Text, "${Pogs}"))
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log.Printf("parseSubTypeMessageReport : Gems : %s\n", r.ReplaceAllString(m.Text, "${Gems}"))
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log.Printf("parseSubTypeMessageReport : AtkGear : %s\n", r.ReplaceAllString(m.Text, "${AtkGear}"))
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log.Printf("parseSubTypeMessageReport : DefGear : %s\n", r.ReplaceAllString(m.Text, "${DefGear}"))
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log.Printf("parseSubTypeMessageReport : BagUsed : %s\n", r.ReplaceAllString(m.Text, "${BagUsed}"))
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log.Printf("parseSubTypeMessageReport : BagDispo : %s\n", r.ReplaceAllString(m.Text, "${BagDispo}"))
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log.Printf("parseSubTypeMessageReport : State : %s\n", r.ReplaceAllString(m.Text, "${State}"))
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/*
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log.Printf("parseSubTypeMessageReport : Me report identified\n")
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log.Printf("parseSubTypeMessageReport : Player : %s\n", r.ReplaceAllString(m.Text, "${Player}"))
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log.Printf("parseSubTypeMessageReport : Guild : %s\n", r.ReplaceAllString(m.Text, "${Guild}"))
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log.Printf("parseSubTypeMessageReport : Class : %s\n", r.ReplaceAllString(m.Text, "${Class}"))
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log.Printf("parseSubTypeMessageReport : Castle : %s\n", r.ReplaceAllString(m.Text, "${Castle}"))
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log.Printf("parseSubTypeMessageReport : Level : %s\n", r.ReplaceAllString(m.Text, "${Level}"))
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log.Printf("parseSubTypeMessageReport : Atk : %s\n", r.ReplaceAllString(m.Text, "${Atk}"))
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log.Printf("parseSubTypeMessageReport : Def : %s\n", r.ReplaceAllString(m.Text, "${Def}"))
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log.Printf("parseSubTypeMessageReport : ExpNow : %s\n", r.ReplaceAllString(m.Text, "${ExpNow}"))
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log.Printf("parseSubTypeMessageReport : ExpLvl : %s\n", r.ReplaceAllString(m.Text, "${ExpLvl}"))
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log.Printf("parseSubTypeMessageReport : StaminaNow : %s\n", r.ReplaceAllString(m.Text, "${StaminaNow}"))
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log.Printf("parseSubTypeMessageReport : StaminaMax : %s\n", r.ReplaceAllString(m.Text, "${StaminaMax}"))
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log.Printf("parseSubTypeMessageReport : Gold : %s\n", r.ReplaceAllString(m.Text, "${Gold}"))
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log.Printf("parseSubTypeMessageReport : Pogs : %s\n", r.ReplaceAllString(m.Text, "${Pogs}"))
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log.Printf("parseSubTypeMessageReport : Gems : %s\n", r.ReplaceAllString(m.Text, "${Gems}"))
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log.Printf("parseSubTypeMessageReport : AtkGear : %s\n", r.ReplaceAllString(m.Text, "${AtkGear}"))
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log.Printf("parseSubTypeMessageReport : DefGear : %s\n", r.ReplaceAllString(m.Text, "${DefGear}"))
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log.Printf("parseSubTypeMessageReport : BagUsed : %s\n", r.ReplaceAllString(m.Text, "${BagUsed}"))
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log.Printf("parseSubTypeMessageReport : BagDispo : %s\n", r.ReplaceAllString(m.Text, "${BagDispo}"))
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log.Printf("parseSubTypeMessageReport : State : %s\n", r.ReplaceAllString(m.Text, "${State}"))
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*/
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return &cwm, nil
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}
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func parseSubTypeMessageGoQuestAck(m *ChatWarsMessage, r *regexp.Regexp) (*ChatWarsMessageGoQuestAck, error) {
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cwm := ChatWarsMessageGoQuestAck{}
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/*
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log.Printf("parseSubTypeMessageReport : Me report identified\n")
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log.Printf("parseSubTypeMessageReport : Player : %s\n", r.ReplaceAllString(m.Text, "${Player}"))
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log.Printf("parseSubTypeMessageReport : Guild : %s\n", r.ReplaceAllString(m.Text, "${Guild}"))
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log.Printf("parseSubTypeMessageReport : Class : %s\n", r.ReplaceAllString(m.Text, "${Class}"))
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log.Printf("parseSubTypeMessageReport : Castle : %s\n", r.ReplaceAllString(m.Text, "${Castle}"))
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log.Printf("parseSubTypeMessageReport : Level : %s\n", r.ReplaceAllString(m.Text, "${Level}"))
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log.Printf("parseSubTypeMessageReport : Atk : %s\n", r.ReplaceAllString(m.Text, "${Atk}"))
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log.Printf("parseSubTypeMessageReport : Def : %s\n", r.ReplaceAllString(m.Text, "${Def}"))
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log.Printf("parseSubTypeMessageReport : ExpNow : %s\n", r.ReplaceAllString(m.Text, "${ExpNow}"))
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log.Printf("parseSubTypeMessageReport : ExpLvl : %s\n", r.ReplaceAllString(m.Text, "${ExpLvl}"))
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log.Printf("parseSubTypeMessageReport : StaminaNow : %s\n", r.ReplaceAllString(m.Text, "${StaminaNow}"))
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log.Printf("parseSubTypeMessageReport : StaminaMax : %s\n", r.ReplaceAllString(m.Text, "${StaminaMax}"))
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log.Printf("parseSubTypeMessageReport : Gold : %s\n", r.ReplaceAllString(m.Text, "${Gold}"))
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log.Printf("parseSubTypeMessageReport : Pogs : %s\n", r.ReplaceAllString(m.Text, "${Pogs}"))
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log.Printf("parseSubTypeMessageReport : Gems : %s\n", r.ReplaceAllString(m.Text, "${Gems}"))
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log.Printf("parseSubTypeMessageReport : AtkGear : %s\n", r.ReplaceAllString(m.Text, "${AtkGear}"))
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log.Printf("parseSubTypeMessageReport : DefGear : %s\n", r.ReplaceAllString(m.Text, "${DefGear}"))
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log.Printf("parseSubTypeMessageReport : BagUsed : %s\n", r.ReplaceAllString(m.Text, "${BagUsed}"))
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log.Printf("parseSubTypeMessageReport : BagDispo : %s\n", r.ReplaceAllString(m.Text, "${BagDispo}"))
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log.Printf("parseSubTypeMessageReport : State : %s\n", r.ReplaceAllString(m.Text, "${State}"))
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*/
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return &cwm, nil
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}
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9
rules.go
9
rules.go
@ -119,7 +119,7 @@ func resetMsgParsingRules() {
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,(4900, ` + strconv.Itoa(objSubTypeMessageUnionWar) + `, "Union war rep only union", "^(🏠Trade union news:\n)(?P<Union>(?s:.*))(🎪State of exclusive rights:\n){0}(?P<Fair>(?s:.*))$")
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,(4900, ` + strconv.Itoa(objSubTypeMessageUnionWar) + `, "Union war rep only fair", "^(🏠Trade union news:\n){0}(?P<Union>(?s:.*))(🎪State of exclusive rights:\n)(?P<Fair>(?s:.*))$")
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,(5000, ` + strconv.Itoa(objSubTypeMessageTimeout) + `, "Generic timeout", "^Too late. Action is not available.$")
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,(5000, ` + strconv.Itoa(objSubTypeMessageMeAck) + `, "Me ack", "^(?s:.*)Battle of the seven castles in .*!\\n(?s:.*)\\n` +
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,(5000, ` + strconv.Itoa(objSubTypeMessageMeAck) + `, "Me ack", "^(?s:.*)Battle(.*)of the seven castles in .*!\\n(?s:.*)\\n` +
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`(?P<CastleIcon>.)(\\[(?P<Guild>[A-Z0-9]+)\\]){0,1}(?P<Player>.*?) ((?P<Class>(Knight|Ranger|Sentinel|Collector|Blacksmith|Alchemist)) ){0,1}of (?P<Castle>[a-zA-Z]*) Castle\\n` +
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`.Level: (?P<Level>[0-9]+)\\n` +
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`.Atk: (?P<Atk>[0-9]+) .Def: (?P<Def>[0-9]+)\\n` +
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@ -130,6 +130,13 @@ func resetMsgParsingRules() {
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`🎒Bag: (?P<BagUsed>[0-9]+)/(?P<BagDispo>[0-9]+) /inv\\n\\n` +
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`State:\\n(?P<State>.*)\\n\\n` +
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`More: /hero(?s:.*)$")
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,(5000, ` + strconv.Itoa(objSubTypeMessageGoQuestAck) + `, "Go Quest Ack Forest", "^In a dire need for an adventure, you went to a (?P<Place>[a-zA-Z]+). You'll be back in (?P<Time>[0-9]+) minutes.$")
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,(5000, ` + strconv.Itoa(objSubTypeMessageGoQuestAck) + `, "Go Quest Ack Mirkwood", "^You went to the (?P<Place>[a-zA-Z]+). Beware of spooders. Back in (?P<Time>[0-9]+) minutes$")
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,(5000, ` + strconv.Itoa(objSubTypeMessageGoQuestAck) + `, "Go Quest Ack Village", "^Feeling an unsatisfiable lust for violence you set off to the nearest village. You will reach the nearest one in 2 minutes$")
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,(5000, ` + strconv.Itoa(objSubTypeMessageGoQuestAck) + `, "Go Quest Ack Swamp", "^An adventure is calling. But you went to a swamp. You''ll be back in 6 minutes.$")
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,(5000, ` + strconv.Itoa(objSubTypeMessageGoQuestAck) + `, "Go Quest Ack Dead Marshes", "^You went to the Dead Marshes. The dead are near. Back in 8 minutes$")
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,(5000, ` + strconv.Itoa(objSubTypeMessageGoQuestAck) + `, "Go Quest Ack Mountain", "^Mountains can be a dangerous place. You decided to investigate, what''s going on. You''ll be back in 8 minutes.$")
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,(5000, ` + strconv.Itoa(objSubTypeMessageGoQuestAck) + `, "Go Quest Ack Mountain", "^You went to the Devil''s Valley. Don''t lose your soul. Back in 6 minutes$")
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;`)
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failOnError(err, "resetMsgParsingRules : populate table msg_rules")
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}
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1
sql.go
1
sql.go
@ -366,6 +366,7 @@ func initDB() {
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,(` + strconv.Itoa(objSubTypeMessageTUReportAck) + `, "tureport_ack", "Trade Union War Report Ack", ` + strconv.Itoa(objTypeMessage) + `)
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,(` + strconv.Itoa(objSubTypeMessageUnionWar) + `, "union_war", "Union war report", ` + strconv.Itoa(objTypeMessage) + `)
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,(` + strconv.Itoa(objSubTypeMessageTimeout) + `, "timeout", "Generic timeout", ` + strconv.Itoa(objTypeMessage) + `)
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,(` + strconv.Itoa(objSubTypeMessageGoQuestAck) + `, "go_quest_ack", "Go Quest Ack", ` + strconv.Itoa(objTypeMessage) + `)
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,(` + strconv.Itoa(objSubTypeJobPillage) + `, "job_pillage", "Pillage job", ` + strconv.Itoa(objTypeJob) + `)
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,(` + strconv.Itoa(objSubTypeJobTribute) + `, "job_tribute", "Tribute job", ` + strconv.Itoa(objTypeJob) + `)
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,(` + strconv.Itoa(objSubTypeJobWithdrawal) + `, "job_withdraw", "Withdrawal job", ` + strconv.Itoa(objTypeJob) + `)
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@ -146,6 +146,12 @@ func SQLIdentifyMsgWorker(id int, objIds <-chan int64) {
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cwm.ObjID64 = objId
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err = setObjSubTypeId(objId, objSubTypeMessageMeAck)
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logOnError(err, "SQLIdentifyMsgWorker["+strconv.Itoa(id)+"] : setObjSubTypeId(MeAck)")
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case objSubTypeMessageGoQuestAck:
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cwm, err := parseSubTypeMessageGoQuestAck(m, r)
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logOnError(err, "SQLIdentifyMsgWorker["+strconv.Itoa(id)+"] : Parsing objSubTypeMessageMeAck.")
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cwm.ObjID64 = objId
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err = setObjSubTypeId(objId, objSubTypeMessageGoQuestAck)
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logOnError(err, "SQLIdentifyMsgWorker["+strconv.Itoa(id)+"] : setObjSubTypeId(GoQuestAck)")
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case objSubTypeMessageInventoryReq:
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err = setObjSubTypeId(objId, objSubTypeMessageInventoryReq)
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logOnError(err, "SQLIdentifyMsgWorker["+strconv.Itoa(id)+"] : setObjSubTypeId(InventoryReq)")
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