updates rules
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parent
e43bd1a7f6
commit
abbbd6292e
5
rules.go
5
rules.go
@ -205,14 +205,15 @@ func resetMsgParsingRules() {
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,(5000, ` + strconv.Itoa(objSubTypeMessageGDepositAck) + `, "GDeposit Ack #2", "^Deposited successfully: (?P<Item>.*) \\((?P<Quantity>[0-9]+)\\)$")
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,(5000, ` + strconv.Itoa(objSubTypeMessageGDepositAck) + `, "GDeposit Ack #1", "^Deposited (?P<Item>.*) \\((?P<Quantity>[0-9]+)\\) successfully$")
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,(5000, ` + strconv.Itoa(objSubTypeMessageAttackReq) + `, "Castle Attack Req", "^⚔Attack$")
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,(5000, ` + strconv.Itoa(objSubTypeMessageAttackAck) + `, "Castle Attack Ack", "^Ha, bold enough? Choose an enemy!$")
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,(5000, ` + strconv.Itoa(objSubTypeMessageAttackAck) + `, "Castle Attack Ack", "^Ha, bold enough\\? Choose an enemy\\!$")
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,(5000, ` + strconv.Itoa(objSubTypeMessageAttackTargetReq) + `, "Castle Attack Target Req", "^(?P<Target>[🐉🦅🐺🦈🦌🥔🌑])$")
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,(5000, ` + strconv.Itoa(objSubTypeMessageAttackTargetAck) + `, "Castle Attack Target Ack", "^You are ready to strike. The next battle is in .*.\\n\\n` +
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`💬 Pass the waiting for the battle outcome chatting with players from other castles at @chatwarscommunity 💬$")
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,(5000, ` + strconv.Itoa(objSubTypeMessageDefendReq) + `, "Defend Req", "^🛡Defend$")
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,(5000, ` + strconv.Itoa(objSubTypeMessageDefendAck) + `, "Defend Ack", "^You joined the defensive formations. The next battle is in .*.\\n\\n` +
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`💬 Pass the waiting for the battle outcome chatting with players from other castles at @chatwarscommunity 💬$")
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,(5000, ` + strconv.Itoa(objSubTypeMessageBack) + `, "Back", "^Deposited (?P<Item>.*) \\((?P<Quantity>[0-9]+)\\) successfully$")
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,(5000, ` + strconv.Itoa(objSubTypeMessageBack) + `, "Back", "^⬅Back$")
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,(5000, ` + strconv.Itoa(objSubTypeMessageGoFastFight) + `, "Fast Fight", "^▶️Fast fight$")
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;`)
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failOnError(err, "resetMsgParsingRules : populate table msg_rules")
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}
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