test
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parent
88d6e67c63
commit
bc9157ed95
10
items.go
10
items.go
@ -195,11 +195,11 @@ func resetObjItem() {
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reloadObjItem(`a102`, `Stoneskin cloak`, objSubTypeItemOther, -1)
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reloadObjItem(`a102`, `Stoneskin cloak`, objSubTypeItemOther, -1)
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reloadObjItem(`ch1`, `Zombie Chest`, objSubTypeItemOther, -1)
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reloadObjItem(`ch1`, `Zombie Chest`, objSubTypeItemOther, -1)
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reloadObjItem(`e1`, `Cocoa Powder`, objSubTypeItemOther, 1)
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reloadObjItem(`e1`, `Cocoa Powder`, objSubTypeItemOther, 1)
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reloadObjItem(`e109`, `Walker armor`, objSubTypeItemOther, -1)
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reloadObjItem(`e109`, `🧟♂️ Walker armor`, objSubTypeItemOther, -1)
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reloadObjItem(`e110`, `Walker helmet`, objSubTypeItemOther, -1)
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reloadObjItem(`e110`, `🧟♂️ Walker helmet`, objSubTypeItemOther, -1)
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reloadObjItem(`e111`, `Walker boots`, objSubTypeItemOther, -1)
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reloadObjItem(`e111`, `🧟♂️ Walker boots`, objSubTypeItemOther, -1)
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reloadObjItem(`e112`, `Walker gauntlets`, objSubTypeItemOther, -1)
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reloadObjItem(`e112`, `🧟♂️ Walker gauntlets`, objSubTypeItemOther, -1)
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reloadObjItem(`e113`, `Walker shield`, objSubTypeItemOther, -1)
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reloadObjItem(`e113`, `🧟♂️ Walker shield`, objSubTypeItemOther, -1)
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reloadObjItem(`e114`, `Zombie armor`, objSubTypeItemOther, 480)
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reloadObjItem(`e114`, `Zombie armor`, objSubTypeItemOther, 480)
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reloadObjItem(`e115`, `Zombie helmet`, objSubTypeItemOther, -1)
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reloadObjItem(`e115`, `Zombie helmet`, objSubTypeItemOther, -1)
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reloadObjItem(`e116`, `Zombie boots`, objSubTypeItemOther, 140)
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reloadObjItem(`e116`, `Zombie boots`, objSubTypeItemOther, 140)
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