update ambush
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parent
71cb790fe6
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c4dd261b78
4
rules.go
4
rules.go
@ -368,11 +368,11 @@ func resetMsgParsingRules() {
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`(?P<Monsters>(((([0-9] x ){0,1}[a-zA-Z ]* lvl\\.[0-9]*)|( ╰ [a-z ]*))\\n{0,1})+)\\n` +
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`(?P<Monsters>(((([0-9] x ){0,1}[a-zA-Z ]* lvl\\.[0-9]*)|( ╰ [a-z ]*))\\n{0,1})+)\\n` +
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`((It's an ambush)|(It is ambush))! Loot is locked till the end of the fight:\\n` +
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`((It's an ambush)|(It is ambush))! Loot is locked till the end of the fight:\\n` +
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`(?P<Loot>([a-zA-Z ]* \\([0-9]+\\)\\n{0,1})+)\\n` +
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`(?P<Loot>([a-zA-Z ]* \\([0-9]+\\)\\n{0,1})+)\\n` +
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`\\/fight_[a-zA-Z0-9]+$")
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`(?P<Link>\\/fight_[a-zA-Z0-9]+)$")
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,(5000, ` + strconv.Itoa(objSubTypeMessageQuestResultAmbush) + `, "Quest Res with Ambush and no loot", "^You met some hostile creatures\\. Be careful:\\n` +
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,(5000, ` + strconv.Itoa(objSubTypeMessageQuestResultAmbush) + `, "Quest Res with Ambush and no loot", "^You met some hostile creatures\\. Be careful:\\n` +
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`(?P<Monsters>(((([0-9] x ){0,1}[a-zA-Z ]* lvl\\.[0-9]*)|( ╰ [a-z ]*))\\n{0,1})+)\\n` +
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`(?P<Monsters>(((([0-9] x ){0,1}[a-zA-Z ]* lvl\\.[0-9]*)|( ╰ [a-z ]*))\\n{0,1})+)\\n` +
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`((It's an ambush)|(It is ambush))!\\n\\n` +
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`((It's an ambush)|(It is ambush))!\\n\\n` +
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`\\/fight_[a-zA-Z0-9]+$")
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`(?P<Link>\\/fight_[a-zA-Z0-9]+)$")
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;`)
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;`)
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failOnError(err, "resetMsgParsingRules : populate table msg_rules")
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failOnError(err, "resetMsgParsingRules : populate table msg_rules")
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