update with ambush
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parent
99b211e4d9
commit
c7bc56a06b
3
def.go
3
def.go
@ -492,7 +492,8 @@ const (
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objSubTypeMessageOrderCancelReq = 393 // /rm_xxx
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objSubTypeMessageOrderCancelReq = 393 // /rm_xxx
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objSubTypeMessageOrderCancelAck = 394 // Cancelling order
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objSubTypeMessageOrderCancelAck = 394 // Cancelling order
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objSubTypeMessageStaminaRestored = 395 // Stamina Restored
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objSubTypeMessageStaminaRestored = 395 // Stamina Restored
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objSubTypeMessageTopReq = 394
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objSubTypeMessageTopReq = 396
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objSubTypeMessageQuestResultAmbush = 397 // result from going to quest with ambush (not done)
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objSubTypeJobPillage = 601
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objSubTypeJobPillage = 601
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objSubTypeJobTribute = 602
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objSubTypeJobTribute = 602
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objSubTypeJobStatus = 603
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objSubTypeJobStatus = 603
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10
rules.go
10
rules.go
@ -364,7 +364,15 @@ func resetMsgParsingRules() {
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`Foray is a dangerous activity\\. Someone can notice you and may beat you up\\. But if you go unnoticed, you will acquire a lot of loot\\.\\n\\n` +
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`Foray is a dangerous activity\\. Someone can notice you and may beat you up\\. But if you go unnoticed, you will acquire a lot of loot\\.\\n\\n` +
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`📯Arena (🔒){0,1}\\n` +
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`📯Arena (🔒){0,1}\\n` +
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`Arena isn't a place for the weak\\. Here you fight against other players and if you stand victorious, you acquire precious experience\\.$")
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`Arena isn't a place for the weak\\. Here you fight against other players and if you stand victorious, you acquire precious experience\\.$")
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,(5000, ` + strconv.Itoa(objSubTypeMessageQuestResultAmbush) + `, "Quest Res with Ambush and loot", "^You met some hostile creatures\\. Be careful:\\n` +
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`(?P<Monsters>(([0-9] x ){0,1}[a-zA-Z ]* lvl\\.[0-9]*\\n{0,1})+)\\n` +
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`It's an ambush! Loot is locked till the end of the fight:\\n` +
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`(?P<Loot>([a-zA-Z ]* \\([0-9]+\\)\\n{0,1})+*)\\n` +
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`/fight_[a-zA-Z0-9]+$")
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,(5000, ` + strconv.Itoa(objSubTypeMessageQuestResultAmbush) + `, "Quest Res with Ambush and no loot", "^You met some hostile creatures\\. Be careful:\\n` +
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`(?P<Monsters>(([0-9] x ){0,1}[a-zA-Z ]* lvl\\.[0-9]*\\n{0,1})+)\\n` +
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`It's an ambush!\\n\\n` +
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`/fight_[a-zA-Z0-9]+$")
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;`)
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;`)
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failOnError(err, "resetMsgParsingRules : populate table msg_rules")
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failOnError(err, "resetMsgParsingRules : populate table msg_rules")
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1
sql.go
1
sql.go
@ -464,6 +464,7 @@ func initDB() {
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,(` + strconv.Itoa(objSubTypeMessageGReportReq) + `, "g_report_req", "Player guilds war report request", ` + strconv.Itoa(objTypeMessage) + `)
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,(` + strconv.Itoa(objSubTypeMessageGReportReq) + `, "g_report_req", "Player guilds war report request", ` + strconv.Itoa(objTypeMessage) + `)
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,(` + strconv.Itoa(objSubTypeMessageGReportAck) + `, "g_report_ack", "Player guilds war report ack", ` + strconv.Itoa(objTypeMessage) + `)
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,(` + strconv.Itoa(objSubTypeMessageGReportAck) + `, "g_report_ack", "Player guilds war report ack", ` + strconv.Itoa(objTypeMessage) + `)
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,(` + strconv.Itoa(objSubTypeMessageQuestResult) + `, "quest_res", "Quest result", ` + strconv.Itoa(objTypeMessage) + `)
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,(` + strconv.Itoa(objSubTypeMessageQuestResult) + `, "quest_res", "Quest result", ` + strconv.Itoa(objTypeMessage) + `)
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,(` + strconv.Itoa(objSubTypeMessageQuestResultAmbush) + `, "quest_res_ambush", "Quest result with Ambush", ` + strconv.Itoa(objTypeMessage) + `)
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,(` + strconv.Itoa(objSubTypeMessageDuelFight) + `, "duel_fight", "Duel fight result", ` + strconv.Itoa(objTypeMessage) + `)
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,(` + strconv.Itoa(objSubTypeMessageDuelFight) + `, "duel_fight", "Duel fight result", ` + strconv.Itoa(objTypeMessage) + `)
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,(` + strconv.Itoa(objSubTypeMessageHeroReq) + `, "hero_req", "Hero summary request", ` + strconv.Itoa(objTypeMessage) + `)
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,(` + strconv.Itoa(objSubTypeMessageHeroReq) + `, "hero_req", "Hero summary request", ` + strconv.Itoa(objTypeMessage) + `)
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,(` + strconv.Itoa(objSubTypeMessageHeroAck) + `, "hero_ack", "Hero summary ack", ` + strconv.Itoa(objTypeMessage) + `)
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,(` + strconv.Itoa(objSubTypeMessageHeroAck) + `, "hero_ack", "Hero summary ack", ` + strconv.Itoa(objTypeMessage) + `)
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