This commit is contained in:
shoopea 2019-10-20 17:21:36 +08:00
parent 520cf5b8c7
commit da15f352fa

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@ -367,12 +367,11 @@ func resetMsgParsingRules() {
,(5000, ` + strconv.Itoa(objSubTypeMessageQuestResultAmbush) + `, "Quest Res with Ambush and loot", "^You met some hostile creatures\\. Be careful:\\n` +
`(?P<Monsters>(([0-9] x ){0,1}[a-zA-Z ]* lvl\\.[0-9]*\\n{0,1})+)\\n` +
`It's an ambush! Loot is locked till the end of the fight:\\n` +
`(?P<Loot>([a-zA-Z ]* \\([0-9]+\\)\\n{0,1})+*)\\n` +
`(?P<Loot>([a-zA-Z ]* \\([0-9]+\\)\\n{0,1})+)\\n` +
`\\/fight_[a-zA-Z0-9]+$")
,(5000, ` + strconv.Itoa(objSubTypeMessageQuestResultAmbush) + `, "Quest Res with Ambush and no loot", "^You met some hostile creatures\\. Be careful:\\n` +
`(?P<Monsters>(([0-9] x ){0,1}[a-zA-Z ]* lvl\\.[0-9]*\\n{0,1})+)\\n` +
`It's an ambush!\\n` +
`(?P<Loot>([a-zA-Z ]* \\([0-9]+\\)\\n{0,1})+)\\n` +
`It's an ambush!\\n\\n` +
`\\/fight_[a-zA-Z0-9]+$")
;`)