test
This commit is contained in:
parent
0717d4e0ac
commit
e4efd7e2a5
32
items.go
32
items.go
@ -111,9 +111,9 @@ func resetObjItem() {
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reloadObjItem(`a05`, `Mithril Armor`, objSubTypeItemOther, -1)
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reloadObjItem(`a05`, `Mithril Armor`, objSubTypeItemOther, -1)
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reloadObjItem(`a06`, `Hat`, objSubTypeItemOther, -1)
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reloadObjItem(`a06`, `Hat`, objSubTypeItemOther, -1)
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reloadObjItem(`a07`, `Leather Hood`, objSubTypeItemOther, -1)
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reloadObjItem(`a07`, `Leather Hood`, objSubTypeItemOther, -1)
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reloadObjItem(`a08`, `Steel Helmet`, objSubTypeItemOther, -1)
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reloadObjItem(`a08`, `Steel helmet`, objSubTypeItemOther, -1)
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reloadObjItem(`a09`, `Silver Helmet`, objSubTypeItemOther, -1)
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reloadObjItem(`a09`, `Silver helmet`, objSubTypeItemOther, -1)
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reloadObjItem(`a10`, `Mithril Helmet`, objSubTypeItemOther, 190) // PROPAGATE TO WIKI
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reloadObjItem(`a10`, `Mithril helmet`, objSubTypeItemOther, 190) // PROPAGATE TO WIKI
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reloadObjItem(`a11`, `Sandals`, objSubTypeItemOther, -1)
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reloadObjItem(`a11`, `Sandals`, objSubTypeItemOther, -1)
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reloadObjItem(`a12`, `Leather Shoes`, objSubTypeItemOther, -1)
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reloadObjItem(`a12`, `Leather Shoes`, objSubTypeItemOther, -1)
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reloadObjItem(`a13`, `Steel Boots`, objSubTypeItemOther, -1)
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reloadObjItem(`a13`, `Steel Boots`, objSubTypeItemOther, -1)
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@ -131,12 +131,12 @@ func resetObjItem() {
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reloadObjItem(`a25`, `Mithril Shield`, objSubTypeItemOther, -1)
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reloadObjItem(`a25`, `Mithril Shield`, objSubTypeItemOther, -1)
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reloadObjItem(`a26`, `Royal Guard Cape`, objSubTypeItemOther, -1)
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reloadObjItem(`a26`, `Royal Guard Cape`, objSubTypeItemOther, -1)
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reloadObjItem(`a27`, `Order Armor`, objSubTypeItemOther, -1)
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reloadObjItem(`a27`, `Order Armor`, objSubTypeItemOther, -1)
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reloadObjItem(`a28`, `Order Helmet`, objSubTypeItemOther, 190)
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reloadObjItem(`a28`, `Order helmet`, objSubTypeItemOther, 190)
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reloadObjItem(`a29`, `Order Boots`, objSubTypeItemOther, -1)
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reloadObjItem(`a29`, `Order Boots`, objSubTypeItemOther, -1)
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reloadObjItem(`a30`, `Order Gauntlets`, objSubTypeItemOther, -1)
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reloadObjItem(`a30`, `Order Gauntlets`, objSubTypeItemOther, -1)
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reloadObjItem(`a31`, `Order Shield`, objSubTypeItemOther, -1)
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reloadObjItem(`a31`, `Order Shield`, objSubTypeItemOther, -1)
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reloadObjItem(`a32`, `Hunter Armor`, objSubTypeItemOther, 450)
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reloadObjItem(`a32`, `Hunter Armor`, objSubTypeItemOther, 450)
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reloadObjItem(`a33`, `Hunter Helmet`, objSubTypeItemOther, 190)
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reloadObjItem(`a33`, `Hunter helmet`, objSubTypeItemOther, 190)
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reloadObjItem(`a34`, `Hunter Boots`, objSubTypeItemOther, -1)
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reloadObjItem(`a34`, `Hunter Boots`, objSubTypeItemOther, -1)
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reloadObjItem(`a35`, `Hunter Gloves`, objSubTypeItemOther, 125) // PROPAGATE TO WIKI
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reloadObjItem(`a35`, `Hunter Gloves`, objSubTypeItemOther, 125) // PROPAGATE TO WIKI
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reloadObjItem(`a36`, `Clarity Robe`, objSubTypeItemOther, 450)
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reloadObjItem(`a36`, `Clarity Robe`, objSubTypeItemOther, 450)
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@ -146,21 +146,21 @@ func resetObjItem() {
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reloadObjItem(`a40`, `Pencil of Truth`, objSubTypeItemOther, 10)
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reloadObjItem(`a40`, `Pencil of Truth`, objSubTypeItemOther, 10)
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reloadObjItem(`a41`, `Bard's Cape`, objSubTypeItemOther, -1)
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reloadObjItem(`a41`, `Bard's Cape`, objSubTypeItemOther, -1)
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reloadObjItem(`a45`, `Crusader Armor`, objSubTypeItemOther, -1)
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reloadObjItem(`a45`, `Crusader Armor`, objSubTypeItemOther, -1)
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reloadObjItem(`a46`, `Crusader Helmet`, objSubTypeItemOther, -1)
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reloadObjItem(`a46`, `Crusader helmet`, objSubTypeItemOther, -1)
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reloadObjItem(`a47`, `Crusader Boots`, objSubTypeItemOther, 200)
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reloadObjItem(`a47`, `Crusader Boots`, objSubTypeItemOther, 200)
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reloadObjItem(`a48`, `Crusader Gauntlets`, objSubTypeItemOther, -1)
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reloadObjItem(`a48`, `Crusader Gauntlets`, objSubTypeItemOther, -1)
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reloadObjItem(`a49`, `Crusader Shield`, objSubTypeItemOther, 200)
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reloadObjItem(`a49`, `Crusader Shield`, objSubTypeItemOther, 200)
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reloadObjItem(`a50`, `Royal Armor`, objSubTypeItemOther, -1)
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reloadObjItem(`a50`, `Royal Armor`, objSubTypeItemOther, -1)
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reloadObjItem(`a51`, `Royal Helmet`, objSubTypeItemOther, -1)
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reloadObjItem(`a51`, `Royal helmet`, objSubTypeItemOther, -1)
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reloadObjItem(`a52`, `Royal Boots`, objSubTypeItemOther, 200)
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reloadObjItem(`a52`, `Royal Boots`, objSubTypeItemOther, 200)
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reloadObjItem(`a53`, `Royal Gauntlets`, objSubTypeItemOther, -1)
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reloadObjItem(`a53`, `Royal Gauntlets`, objSubTypeItemOther, -1)
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reloadObjItem(`a54`, `Royal Shield`, objSubTypeItemOther, 200)
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reloadObjItem(`a54`, `Royal Shield`, objSubTypeItemOther, 200)
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reloadObjItem(`a55`, `Ghost Armor`, objSubTypeItemOther, 480)
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reloadObjItem(`a55`, `Ghost Armor`, objSubTypeItemOther, 480)
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reloadObjItem(`a56`, `Ghost Helmet`, objSubTypeItemOther, 200)
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reloadObjItem(`a56`, `Ghost helmet`, objSubTypeItemOther, 200)
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reloadObjItem(`a57`, `Ghost Boots`, objSubTypeItemOther, 90)
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reloadObjItem(`a57`, `Ghost Boots`, objSubTypeItemOther, 90)
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reloadObjItem(`a58`, `Ghost Gloves`, objSubTypeItemOther, -1)
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reloadObjItem(`a58`, `Ghost Gloves`, objSubTypeItemOther, -1)
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reloadObjItem(`a59`, `Lion Armor`, objSubTypeItemOther, -1)
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reloadObjItem(`a59`, `Lion Armor`, objSubTypeItemOther, -1)
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reloadObjItem(`a60`, `Lion Helmet`, objSubTypeItemOther, 200)
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reloadObjItem(`a60`, `Lion helmet`, objSubTypeItemOther, 200)
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reloadObjItem(`a61`, `Lion Boots`, objSubTypeItemOther, -1)
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reloadObjItem(`a61`, `Lion Boots`, objSubTypeItemOther, -1)
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reloadObjItem(`a62`, `Lion Gloves`, objSubTypeItemOther, -1)
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reloadObjItem(`a62`, `Lion Gloves`, objSubTypeItemOther, -1)
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reloadObjItem(`a63`, `Demon Robe`, objSubTypeItemOther, 480)
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reloadObjItem(`a63`, `Demon Robe`, objSubTypeItemOther, 480)
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@ -178,16 +178,16 @@ func resetObjItem() {
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reloadObjItem(`a75`, `Hiking Bag`, objSubTypeItemOther, -1)
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reloadObjItem(`a75`, `Hiking Bag`, objSubTypeItemOther, -1)
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reloadObjItem(`a76`, `Stick of Wisdom`, objSubTypeItemOther, 10)
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reloadObjItem(`a76`, `Stick of Wisdom`, objSubTypeItemOther, 10)
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reloadObjItem(`a78`, `Council Armor`, objSubTypeItemOther, 510)
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reloadObjItem(`a78`, `Council Armor`, objSubTypeItemOther, 510)
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reloadObjItem(`a79`, `Council Helmet`, objSubTypeItemOther, -1)
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reloadObjItem(`a79`, `Council helmet`, objSubTypeItemOther, -1)
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reloadObjItem(`a80`, `Council Boots`, objSubTypeItemOther, -1)
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reloadObjItem(`a80`, `Council Boots`, objSubTypeItemOther, -1)
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reloadObjItem(`a81`, `Council Gloves`, objSubTypeItemOther, 155)
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reloadObjItem(`a81`, `Council Gloves`, objSubTypeItemOther, 155)
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reloadObjItem(`a82`, `Council Shield`, objSubTypeItemOther, -1)
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reloadObjItem(`a82`, `Council Shield`, objSubTypeItemOther, -1)
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reloadObjItem(`a83`, `Griffin Armor`, objSubTypeItemOther, -1)
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reloadObjItem(`a83`, `Griffin Armor`, objSubTypeItemOther, -1)
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reloadObjItem(`a84`, `Griffin Helmet`, objSubTypeItemOther, -1)
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reloadObjItem(`a84`, `Griffin helmet`, objSubTypeItemOther, -1)
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reloadObjItem(`a85`, `Griffin Boots`, objSubTypeItemOther, 155)
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reloadObjItem(`a85`, `Griffin Boots`, objSubTypeItemOther, 155)
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reloadObjItem(`a86`, `Griffin Gloves`, objSubTypeItemOther, 155)
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reloadObjItem(`a86`, `Griffin Gloves`, objSubTypeItemOther, 155)
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reloadObjItem(`a87`, `Celestial Armor`, objSubTypeItemOther, 510)
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reloadObjItem(`a87`, `Celestial Armor`, objSubTypeItemOther, 510)
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reloadObjItem(`a88`, `Celestial Helmet`, objSubTypeItemOther, 210)
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reloadObjItem(`a88`, `Celestial helmet`, objSubTypeItemOther, 210)
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reloadObjItem(`a89`, `Celestial Boots`, objSubTypeItemOther, 155)
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reloadObjItem(`a89`, `Celestial Boots`, objSubTypeItemOther, 155)
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reloadObjItem(`a90`, `Celestial Gloves`, objSubTypeItemOther, 155)
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reloadObjItem(`a90`, `Celestial Gloves`, objSubTypeItemOther, 155)
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reloadObjItem(`a100`, `Assault Cape`, objSubTypeItemOther, -1)
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reloadObjItem(`a100`, `Assault Cape`, objSubTypeItemOther, -1)
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@ -196,19 +196,19 @@ func resetObjItem() {
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reloadObjItem(`ch1`, `Zombie Chest`, objSubTypeItemOther, -1)
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reloadObjItem(`ch1`, `Zombie Chest`, objSubTypeItemOther, -1)
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reloadObjItem(`e1`, `Cocoa Powder`, objSubTypeItemOther, 1)
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reloadObjItem(`e1`, `Cocoa Powder`, objSubTypeItemOther, 1)
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reloadObjItem(`e109`, `Walker Armor`, objSubTypeItemOther, -1)
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reloadObjItem(`e109`, `Walker Armor`, objSubTypeItemOther, -1)
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reloadObjItem(`e110`, `Walker Helmet`, objSubTypeItemOther, -1)
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reloadObjItem(`e110`, `Walker helmet`, objSubTypeItemOther, -1)
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reloadObjItem(`e111`, `Walker Boots`, objSubTypeItemOther, -1)
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reloadObjItem(`e111`, `Walker Boots`, objSubTypeItemOther, -1)
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reloadObjItem(`e112`, `Walker Gauntlets`, objSubTypeItemOther, -1)
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reloadObjItem(`e112`, `Walker Gauntlets`, objSubTypeItemOther, -1)
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reloadObjItem(`e113`, `Walker Shield`, objSubTypeItemOther, -1)
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reloadObjItem(`e113`, `Walker Shield`, objSubTypeItemOther, -1)
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reloadObjItem(`e114`, `Zombie Armor`, objSubTypeItemOther, 480)
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reloadObjItem(`e114`, `Zombie Armor`, objSubTypeItemOther, 480)
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reloadObjItem(`e115`, `Zombie Helmet`, objSubTypeItemOther, -1)
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reloadObjItem(`e115`, `Zombie helmet`, objSubTypeItemOther, -1)
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reloadObjItem(`e116`, `Zombie Boots`, objSubTypeItemOther, 140)
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reloadObjItem(`e116`, `Zombie Boots`, objSubTypeItemOther, 140)
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reloadObjItem(`e117`, `Zombie Gauntlets`, objSubTypeItemOther, 140)
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reloadObjItem(`e117`, `Zombie Gauntlets`, objSubTypeItemOther, 140)
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reloadObjItem(`e118`, `Zombie Shield`, objSubTypeItemOther, -1)
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reloadObjItem(`e118`, `Zombie Shield`, objSubTypeItemOther, -1)
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reloadObjItem(`e125`, `Demon Shoes`, objSubTypeItemOther, -1)
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reloadObjItem(`e125`, `Demon Shoes`, objSubTypeItemOther, -1)
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reloadObjItem(`e128`, `Manwolf Helmet`, objSubTypeItemOther, -1)
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reloadObjItem(`e128`, `Manwolf helmet`, objSubTypeItemOther, -1)
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reloadObjItem(`e130`, `Manwolf Gloves`, objSubTypeItemOther, -1)
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reloadObjItem(`e130`, `Manwolf Gloves`, objSubTypeItemOther, -1)
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reloadObjItem(`e132`, `Werewolf Helmet`, objSubTypeItemOther, 200)
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reloadObjItem(`e132`, `Werewolf helmet`, objSubTypeItemOther, 200)
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reloadObjItem(`e139`, `Nosferatu Armor`, objSubTypeItemOther, -1)
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reloadObjItem(`e139`, `Nosferatu Armor`, objSubTypeItemOther, -1)
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reloadObjItem(`e144`, `War Club`, objSubTypeItemOther, -1)
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reloadObjItem(`e144`, `War Club`, objSubTypeItemOther, -1)
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reloadObjItem(`e147`, `Manwolf Knife`, objSubTypeItemOther, -1)
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reloadObjItem(`e147`, `Manwolf Knife`, objSubTypeItemOther, -1)
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