add quest result messages

This commit is contained in:
shoopea 2019-10-02 15:39:09 +08:00
parent 39964b04c9
commit fdc50fdb14

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@ -248,6 +248,8 @@ func resetMsgParsingRules() {
,(5000, ` + strconv.Itoa(objSubTypeMessageQuestResult) + `, "Quest result #15", "“There was a guy\\nWho was in love\\nWith a girl as beautiful as snow\\nBut she chose the one\\nWho was her ex\\nSo you stole her blue dress\\.”(?s:.*)$")
,(5000, ` + strconv.Itoa(objSubTypeMessageQuestResult) + `, "Quest result #16", "Walking through the swamp you find a bunch of crazy librarians who are trying to catalogue all adventures happening all around the seven kingdoms\\. Naturally they are doomed to fail, so you leave them behind - not without helping yourself to a few gold coins scattered around them(?s:.*)$")
,(5000, ` + strconv.Itoa(objSubTypeMessageQuestResult) + `, "Quest result #17", "On your quest, you found the Deer Legend\\. He didn't talk much\\. But when he was leaving for his own quest, he said something in a foreign language before the urn smashed him\\. So you took a bit of his loot left behind\\.(?s:.*)$")
,(5000, ` + strconv.Itoa(objSubTypeMessageQuestResult) + `, "Quest result #18", "Far away in the distance you saw three tiny figures walking through the mire\\. Suddenly, one of them fell into the water\\. You rushed to them, but by the time you got there, figures disappeared\\. Luckily, you found a shiny ring laying on the ground\\.(?s:.*)$")
,(5000, ` + strconv.Itoa(objSubTypeMessageQuestResult) + `, "Quest result #19", "Walking through the swamp, you found yourself surrounded by the mist\\. Suddenly you heard a dog howling in the distance\\. You decided to investigate further and found a beast with glowing mouth\\. It was your neighbor's long-lost puppy, so you took it back home for a reward\\.(?s:.*)$")
;`)
failOnError(err, "resetMsgParsingRules : populate table msg_rules")
}