update quest messages
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rules.go
1
rules.go
@ -321,6 +321,7 @@ func resetMsgParsingRules() {
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,(5000, ` + strconv.Itoa(objSubTypeMessageQuestResult) + `, "Quest result #88", "Looking for some shiny things at the edge of the forest, you saw a broken piece of a metal under a tree\\. After examining it, you didn’t find anything special about it, except for some old painted text: “F A L C O … V Y”\\. Nonetheless, you took it back home, hoping to sell to a local antique collector, Mr Musk\\.(?s:.*)$")
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,(5000, ` + strconv.Itoa(objSubTypeMessageQuestResult) + `, "Quest result #89", "You came across a man with an arrow in his knee\\. You helped him, and he taught you some ancient gibberish\\. The moment you said the last word, he was hit by sudden blast of wind and ended up impaled on a tree branch\\. Weird\\.(?s:.*)$")
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,(5000, ` + strconv.Itoa(objSubTypeMessageQuestResult) + `, "Quest result #90", "In the valley you encountered a sleeping dragon\\. Even the loudest thunder couldn't wake it up, so you robbed its cave\\.(?s:.*)$")
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,(5000, ` + strconv.Itoa(objSubTypeMessageQuestResult) + `, "Quest result #91", "At the edge of the known lands, there is an old cursed field, full of relics of ancient civilisations that destroyed each other\\. You love coming back there, to collect antique items\\. This time you found a strange dusky helmet\\. The engraving on it illustrated a worshipping of an old powder cult, which decorated the top of the helmet\\. The helmet seemed to have an occult meaning to it, but having lesser interest in those, you just sold it to historians\\.(?s:.*)$")
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;`)
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failOnError(err, "resetMsgParsingRules : populate table msg_rules")
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}
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