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shoopea 19e33ee958 Revert "test"
This reverts commit 8957a372d9.
2019-06-28 15:56:55 +08:00
bot.go test 2019-06-14 11:09:20 +08:00
chirpnest.sample.cfg test 2019-06-28 12:50:35 +08:00
client.go Revert "test" 2019-06-28 15:56:55 +08:00
def.go Revert "test" 2019-06-28 15:56:51 +08:00
items.go test 2019-06-25 19:22:23 +08:00
job.go test 2019-06-14 12:19:28 +08:00
main.go test 2019-06-28 12:50:35 +08:00
mq.go Revert "test" 2019-06-28 15:56:55 +08:00
msg.go test 2019-06-11 23:39:04 +08:00
obj.go Revert "test" 2019-06-28 15:55:36 +08:00
README.md test 2019-06-25 18:45:05 +08:00
rules.go test 2019-06-11 10:46:25 +08:00
sql.go test 2019-06-25 17:54:46 +08:00
utils.go test 2019-06-03 09:21:31 +08:00
workers.go Revert "test" 2019-06-28 15:56:51 +08:00

ChirpNestBot

  • Check for not launching concurrent msg rescan jobs
  • MQTGCmdWorker[2] : Publishing message.: Exception (504) Reason: "channel/connection is not open" (add check in MQKeepAliveWorker ?)
  • Rewrite MQ connection handling for clients/keep alive/msg recv
  • Make sure refresh message receives the message later (jobMsgRefresh)
  • Adjust /time clock for auctions/... (delay between cw and real time ?)
  • Update old auctions with client
  • Convert config to json and insert sql structure in it
  • Add metrics
  • Eliminate cache map race conditions (all maps with read/write) and use redis ?
  • Transform import/export to jobs, feed msg to identification channel instead of inserting directly
  • Turn on/off queue consumption
  • Client de-registration announce
  • Update items parsing/identification with gear details (atk/def/mana)
  • Auto identificate weight of items
  • Tribute interception
  • Withdrawal bot
  • Crontab : engine, user interface
  • Resources hidding
  • Resources auto destroy
  • Crafting helper (rss, recipes, part) + valuation
  • Vault snapshot/diff
  • Vault valuation
  • Experience graphs & forecast
  • Impersonate
  • Foray interception
  • Export/import all messages
  • Test HTML in message
  • Update auction from broadcast
  • Items parsing/identification
  • Progression :
    • 0 -> 4 : Forest + Foray ;
    • 5 -> 10 : Forest + Foray + Arena ;