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bindata.go update obj_items 2020-01-04 09:57:38 +08:00
bot.go test 2020-01-14 14:30:04 +08:00
client.go fix 2020-01-14 12:11:28 +08:00
cron.go fix 2020-01-09 16:16:00 +08:00
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mq.go test 2019-06-28 16:34:15 +08:00
msg.go test g withdraw 2020-01-14 11:34:29 +08:00
obj.go update read config 2020-01-14 10:35:20 +08:00
README.md update ambush dynamic reaction 2019-10-21 14:45:47 +08:00
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ChirpNestBot

  • Remove duplicate messages from external channels where there was client+bot feed
  • Identify TG user_id
  • Add autobid option for auctions
  • Check for not launching concurrent msg rescan jobs
  • Make sure refresh message receives the message later (jobMsgRefresh)
  • Adjust /time clock for auctions/... (delay between cw and real time ?)
  • Update old auctions with client
  • Convert config to json and insert sql structure in it
  • Add metrics
  • Eliminate cache map race conditions (all maps with read/write) and use redis ?
  • Transform import/export to jobs, feed msg to identification channel instead of inserting directly
  • Turn on/off queue consumption
  • Client de-registration announce
  • Update items parsing/identification with gear details (atk/def/mana)
  • Auto identificate weight of items
  • Tribute interception
  • Withdrawal bot
  • Crontab : engine, user interface
  • Resources hidding
  • Resources auto destroy
  • Crafting helper (rss, recipes, part) + valuation
  • Vault snapshot/diff
  • Vault valuation
  • Experience graphs & forecast
  • Impersonate
  • Link TelegramUserID and UserID (can use historic auction messages)
  • Issue with Squire in the /g_roles ?
  • Foray interception
  • Handle Foray timeout to stop spamming in case something goes bad
  • Export/import all messages
  • Test HTML in message
  • Update auction from broadcast
  • Items parsing/identification
  • MQTGCmdWorker[2] : Publishing message.: Exception (504) Reason: "channel/connection is not open" (add check in MQKeepAliveWorker ?)
  • Rewrite MQ connection handling for clients/keep alive/msg recv
  • Progression :
    • 0 -> 4 : Forest + Foray ;
    • 5 -> 19 : Forest + Foray + Arena ;
    • 20 -> .. : Forest + Swamp + Valley + Foray + Arena.