452 lines
14 KiB
Go
452 lines
14 KiB
Go
package main
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import (
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"regexp"
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"sync"
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"time"
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"github.com/streadway/amqp"
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tb "gopkg.in/tucnak/telebot.v2"
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)
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type DataBackup struct {
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Messages []ChatWarsMessage `json:"messages"`
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}
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type MQClient struct {
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User string
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Password string
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Host string
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Path string
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SSL bool
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Connection *amqp.Connection
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Channel *amqp.Channel
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Queue amqp.Queue
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}
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type ChirpClient struct {
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HeartBeat time.Time `json:"heart_beat"`
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Active bool
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TGUserID64 int64 `json:"tg_user_id"`
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MQ MQClient `json:"mq_client"`
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CWUserID64 int64 `json:"user_id"`
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CWGuildID64 int64 `json:"guild_id"`
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CWRole string `json:"role"`
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CWState string `json:"state"`
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CWBusyUntil time.Time `json:"busy_until"`
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CWLastUpdate time.Time `json:"last_update"`
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Mux sync.Mutex
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}
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type MQKeepAlive struct {
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TGUserID64 int64 `json:"tg_user_id"`
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Nickname string `json:"nick"`
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Queue string `json:"queue"`
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Date time.Time `json:"date"`
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}
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type TGCommand struct {
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Type int64 `json:"type"`
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FromChatID64 int64 `json:"from_chat_id"`
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FromUserID64 int64 `json:"from_user_id"`
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FromMsgID64 int64 `json:"from_msg_id"`
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ToChatID64 int64 `json:"to_chat_id"`
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ToUserID64 int64 `json:"to_user_id"`
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Text string `json:"text"`
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Document tb.Document `json:"document"`
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ParseMode int64 `json:"parse_mode"`
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}
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type ChatWarsCastle struct {
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ObjID64 int64 `json:"obj_id"`
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Logo string `json:"logo"`
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Name string `json:"name"`
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}
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type ChatWarsGuild struct {
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ObjID64 int64 `json:"obj_id"`
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Tag string `json:"tag"`
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Name string `json:"name"`
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}
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type ChatWarsUser struct {
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ObjID64 int64 `json:"obj_id"`
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Name string `json:"name"`
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}
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type ChatWarsItem struct {
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ObjID64 int64 `json:"obj_id"`
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ItemTypeID int64 `json:"item_type_id"`
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Code string `json:"code"`
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Name string `json:"name"`
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Weight int `json:"weight"`
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}
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type ChatWarsItems struct {
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ItemID64 int64 `json:"item_id"`
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Quantity int64 `json:"quantity"`
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}
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type ChatWarsMessage struct {
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ObjID64 int64 `json:"obj_id"`
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UserID64 int64 `json:"user_id"`
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SenderUserID64 int64 `json:"sender_user_id"`
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Date time.Time `json:"date"`
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ID64 int64 `json:"id"`
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ChatID64 int64 `json:"chat_id"`
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Text string `json:"text"`
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}
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type ChatWarsMessageStock struct {
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Msg *ChatWarsMessage `json:"msg"`
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OwnerID64 int64 `json:"owner_id"`
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ItemList []ChatWarsItems `json:"item_list"`
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}
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type ChatWarsMessageReportAck struct {
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ObjID64 int64 `json:"obj_id"`
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}
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type ChatWarsMessageMeAck struct {
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Msg *ChatWarsMessage `json:"msg"`
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UserID64 int64 `json:"user_id"`
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GuildID64 int64 `json:"guild_id"`
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State string `json:"state"`
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Level int64 `json:"level"`
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ExpNow int64 `json:"exp_now"`
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ExpLvl int64 `json:"exp_lvl"`
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}
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type ChatWarsMessageGRolesAck struct {
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Msg *ChatWarsMessage `json:"msg"`
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BartenderID64 int64 `json:"bartender"`
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CommanderID64 int64 `json:"commander"`
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SquireID64 int64 `json:"squire"`
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TreasurerID64 int64 `json:"treasurer"`
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}
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type ChatWarsMessageGoQuestAck struct {
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Msg *ChatWarsMessage `json:"msg"`
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QuestTypeID int `json:"quest"`
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Duration time.Duration `json:"duration"`
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}
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type ChatWarsMessageDuelFight struct {
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ObjID64 int64 `json:"obj_id"`
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WinCastle string `json:"win_castle"`
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WinGuild string `json:"win_guild"`
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WinUser string `json:"win_user"`
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WinLife int64 `json:"win_life"`
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LossCastle string `json:"loss_castle"`
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LossGuild string `json:"loss_guild"`
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LossUser string `json:"loss_user"`
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LossLife int64 `json:"loss_life"`
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Exp int64 `json:"exp"`
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Weapon string `json:"weapon"`
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}
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type ChatWarsMessageAuctionAnnounce struct {
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ObjID64 int64 `json:"obj_id"`
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LotID int32 `json:"lot_id"`
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ItemID64 int64 `json:"item_id"`
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Cond string `json:"cond"`
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Quality string `json:"quality"`
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SellerUserID64 int64 `json:"seller_id"`
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SellerGuildID64 int64 `json:"seller_guild_id"`
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SellerCastleID64 int64 `json:"seller_castle_id"`
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BuyerUserID64 int64 `json:"buyer_id"`
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BuyerGuildID64 int64 `json:"buyer_guild_id"`
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BuyerCastleID64 int64 `json:"buyer_castle_id"`
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Price int32 `json:"price"`
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Status string `json:"status"`
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End time.Time `json:"end"`
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}
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type ChatWarsMessagePillageInc struct {
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ObjID64 int64 `json:"obj_id"`
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Attacker string `json:"attacker"`
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Guild string `json:"guild"`
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Castle string `json:"castle"`
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}
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type ChatWarsMessageMiniWar struct {
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ObjID64 int64 `json:"obj_id"`
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Report map[string]*ChatWarsMessageMiniWarCastle `json:"castle"`
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Time time.Time `json:"time"`
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}
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type ChatWarsMessageMiniWarCastle struct {
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Gardian string `json:"gardian"`
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Result string `json:"result"`
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Gold int64 `json:"gold"`
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Stock int64 `json:"stock"`
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Points int64 `json:"points"`
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}
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type ChatWarsMessageUnionWar struct {
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}
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type MessageParsingRule struct {
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ID int32
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Priority int32
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Description string
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Rule string
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MsgTypeID int64
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ChatID64 int64
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SenderUserID64 int64
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re *regexp.Regexp
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}
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type BotMsg struct {
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To tb.Recipient
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Text string
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}
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type Job struct {
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ID64 int64
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JobTypeID int32
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Status int32
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UserID64 int64
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Payload []byte
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}
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type JobPayloadMsgRefresh struct {
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ObjID64 int64 `json:"obj_id"`
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}
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type JobPayloadPillage struct {
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ObjID64 int64 `json:"obj_id"`
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Date time.Time `json:"date"`
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}
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type JobPayloadTribute struct {
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}
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type JobPayloadStatus struct {
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}
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type JobPayloadWithdrawal struct {
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}
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type JobPayloadGStock struct {
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}
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type JobPayloadRescanMsg struct {
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Query string `json:"query"`
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MsgID64 int64 `json:"msg_id"`
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ChatID64 int64 `json:"chat_id"`
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}
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type JobPayloadSetDone struct {
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JobID64 int64 `json:"job_id"`
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MsgID64 int64 `json:"msg_id"`
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ChatID64 int64 `json:"chat_id"`
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Text string `json:"test"`
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}
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type JobPayloadMsgClient struct {
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Text string `json:"msg"`
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MsgID64 int64 `json:"msg_id"`
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ChatID64 int64 `json:"chat_id"`
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}
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type JobPayloadBackupExport struct {
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MsgID64 int64 `json:"msg_id"`
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ChatID64 int64 `json:"chat_id"`
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}
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type JobPayloadBackupImport struct {
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URL string `json:"url"`
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MsgID64 int64 `json:"msg_id"`
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ChatID64 int64 `json:"chat_id"`
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}
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const (
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userID64ChtWrsBot = 408101137
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commandForwardMsg = 1
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commandReplyMsg = 2
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commandSendMsg = 3
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commandDeleteMsg = 4
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commandRefreshMsg = 5
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commandSendDocument = 6
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cmdParseModePlain = 1
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cmdParseModeMarkDown = 2
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cmdParseModeHTML = 3
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objTypeUser = 1
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objTypeGuild = 2
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objTypeMessage = 3
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objTypeWar = 4
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objTypeWarReport = 5
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objTypeJob = 6
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objTypeItem = 7
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objTypeCastle = 8
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objTypeFair = 9
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objTypeUnion = 10
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objTypeTribute = 11
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objTypeExperience = 12
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objTypeQuest = 13
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castleDeer = 1
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castleDragon = 2
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castleHighnest = 3
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castleMoon = 4
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castlePotato = 5
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castleShark = 6
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castleWolf = 7
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objSubTypeUser = 101
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objSubTypeGuild = 201
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objSubTypeMessageUnknown = 301
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objSubTypeMessageWar = 302 // from Chat Wars Reports (not done)
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objSubTypeMessageMiniWar = 303 // from Chat Wars Mini Reports (done)
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objSubTypeMessageGuildWar = 304 // from Chat Wars Reports (not done)
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objSubTypeMessageReportReq = 305 // /report (done)
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objSubTypeMessageReportAck = 306 // result from /report (done)
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objSubTypeMessageGReportReq = 307 // /g_report (done)
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objSubTypeMessageGReportAck = 308 // result from /g_report (not done)
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objSubTypeMessageQuestResult = 309 // result from going to quest (not done)
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objSubTypeMessageDuelFight = 310 // result from going to duel fight (done)
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objSubTypeMessageHeroReq = 311 // /hero (done)
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objSubTypeMessageHeroAck = 312 // result from /hero (not done)
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objSubTypeMessageMeReq = 313 // 🏅Me (done)
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objSubTypeMessageMeAck = 314 // result from 🏅Me (done)
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objSubTypeMessageInventoryReq = 315 // /inv (done)
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objSubTypeMessageInventoryAck = 316 // result from /inv (not done)
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objSubTypeMessagePillageInc = 317 // random incoming pillage (done)
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objSubTypeMessagePillageGo = 318 // ack from /go (done)
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objSubTypeMessagePillageTimeout = 319 // ack from lack of /go (done)
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objSubTypeMessagePillageWin = 320 // pillage successfully intercepted (done)
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objSubTypeMessagePillageLoss = 321 // pillage not intercepted (done)
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objSubTypeMessageTributeInc = 322 // request for a /pledge (not done)
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objSubTypeMessageTributeAck = 323 // pledge accepted (not done)
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objSubTypeMessageAuctionAnnounce = 324 // from Boris and Co, Ltd (done)
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objSubTypeMessageAuctionUpdReq = 325 // /l_123456 msg (not done)
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objSubTypeMessageAuctionUpdAck = 326 // result from /l_123456 (not done)
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objSubTypeMessageTimeAck = 327 // result from /time (done)
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objSubTypeMessageTimeReq = 328 // /time (done)
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objSubTypeMessageGo = 329 // /go (done)
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objSubTypeMessagePledge = 330 // /pledge (done)
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objSubTypeMessageGoQuest = 331 // 🌲Forest or 🍄Swamp or ⛰️Valley (not done)
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objSubTypeMessageGoFastFight = 332 // ▶️Fast fight (not done)
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objSubTypeMessageGoArena = 333 // 📯Arena (not done)
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objSubTypeMessageTop = 334 // any /topXX (not done)
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objSubTypeMessageMenu = 335 // main menu (not done)
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objSubTypeMessageBuyReq = 336 // /wtb_xx (done)
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objSubTypeMessageSellReq = 337 // /wts_xx (done)
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objSubTypeMessageOrderbookReq = 338 // /t_xx (done)
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objSubTypeMessageOrderbookAck = 339 // orderbook summary (not done)
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objSubTypeMessageWithdrawReq = 340 // /g_withdraw (done)
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objSubTypeMessageWithdrawCode = 341 // code to receive (done)
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objSubTypeMessageWithdrawRcv = 342 // Withdraw "received" msg (done)
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objSubTypeMessageDepositReq = 343 // /g_deposit (done)
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objSubTypeMessageDepositAck = 344 // Deposited successfully (done)
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objSubTypeMessageStockReq = 345 // /stock (done)
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objSubTypeMessageStockAck = 346 // result from /stock (not done)
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objSubTypeMessageMiscReq = 347 // /misc (done)
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objSubTypeMEssageMiscAck = 348 // result from /misc (not done)
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objSubTypeMessageUnionWar = 349 // from Chat Wars Reports (not done)
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objSubTypeMessageTUReportReq = 350 // /tu_report (not done)
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objSubTypeMessageTUReportAck = 351 // result from /tu_report (not done)
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objSubTypeMessageTimeout = 352 // generic timeout for action
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objSubTypeMessageGoQuestAck = 353 // confirm quest destination/busyness (done)
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objSubTypeMessageGRolesReq = 354 // /g_roles (done)
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objSubTypeMessageGRolesAck = 355 // result from /g_roles (done)
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objSubTypeMessageGStockResReq = 356 // /g_stock_res (done)
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objSubTypeMessageGStockAlchReq = 357 // /g_stock_alch (done)
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objSubTypeMessageGStockMiscReq = 358 // /g_stock_misc (done)
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objSubTypeMessageGStockRecReq = 359 // /g_stock_rec (done)
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objSubTypeMessageGStockPartReq = 360 // /g_stock_parts (done)
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objSubTypeMessageGStockOthReq = 361 // /g_stock_other (done)
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objSubTypeMessageGStockAnyAck = 362 // result from any /g_stock_xxx (done)
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objSubTypeMessageGStockReq = 363 // /g_stock (done)
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objSubTypeMessageGStockAck = 364 // result from /g_stock (done)
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objSubTypeJobPillage = 601
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objSubTypeJobTribute = 602
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objSubTypeJobStatus = 603
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objSubTypeJobWithdrawal = 604
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objSubTypeJobGStock = 605
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objSubTypeJobRescanMsg = 606
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objSubTypeJobSetJobDone = 607
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objSubTypeJobMsgClient = 608
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objSubTypeJobMsgRefresh = 609
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objSubTypeJobBackupExport = 610
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objSubTypeJobBackupImport = 611
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objSubTypeItemResource = 701
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objSubTypeItemAlch = 702
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objSubTypeItemMisc = 703
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objSubTypeItemRecipe = 704
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objSubTypeItemPart = 705
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objSubTypeItemOther = 706
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objSubTypeItemUnique = 707
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objSubTypeCastle = 801
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objSubTypeFair = 901
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objSubTypeUnion = 1001
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objSubTypeTribute = 1101
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objSubTypeExperience = 1201
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objSubTypeQuestForest = 1301
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objSubTypeQuestSwamp = 1302
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objSubTypeQuestValley = 1303
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objJobStatusNew = 0
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objJobStatusPillageGo = 1
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objJonStatusPending = 10
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objJobStatusDone = 20
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objJobPriority = 1
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objJobPriorityRescanMsg = 2
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objJobPriorityRescanAllMsg = 3
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objJobPriorityBackup = 4
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MQGetMsgWorkers = 12
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MQCWMsgQueueSize = 100
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SQLCWMsgWorkers = 6
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SQLIdentifyMsgWorkers = 6
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SQLMsgIdentifyQueueSize = 100
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SQLMsgRescanJobSize = 25
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JobWorkers = 12
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JobQueueSize = 100
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TGCmdWorkers = 3
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TGCmdQueueSize = 100
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MQTGCmdWorkers = 3
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MQTGCmdQueueSize = 100
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SQLJobSliceSize = 25
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KeepAliveHeartBeatSeconds = 5
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)
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var (
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chatWarsMonth = map[string]int{
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"Wintar": 1,
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"Hornung": 2,
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"Lenzin": 3,
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"Ōstar": 4,
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"Winni": 5,
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"Brāh": 6,
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"Hewi": 7,
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"Aran": 8,
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"Witu": 9,
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"Wīndume": 10,
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"Herbist": 11,
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"Hailag": 12}
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chatWarsDaysSpecial = map[int]map[int]int{
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2: {1060: 29},
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4: {1060: 29}}
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chatWarsDays = map[int]int{
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1: 31,
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2: 28,
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3: 31,
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4: 30,
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5: 31,
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6: 30,
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7: 31,
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8: 31,
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9: 30,
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10: 31,
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11: 30,
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12: 31}
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)
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