fix const names
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@@ -13,8 +13,8 @@ router.post('/api/setup-game', is_authenticated, async (req, res) => {
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const server_id = req.body.server_id;
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const team1 = req.body.team1;
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const team2 = req.body.team2;
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const selected_map = req.body.selectedMap;
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const game_sel = req.body.game_sel.toString();
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const map = req.body.map;
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const game = req.body.game.toString();
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if (team1.trim() != "") {
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await rcon.execute_command(server_id, `mp_teamname_1 "${team1}"`);
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@@ -24,24 +24,24 @@ router.post('/api/setup-game', is_authenticated, async (req, res) => {
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await rcon.execute_command(server_id, `mp_teamname_2 "${team2}"`);
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}
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if (game_sel == "1") {
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if (game == "1") {
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await rcon.execute_command(server_id, `game_mode 1`);
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execute_cfg_on_server(server_id, './cfg/live_competitive_16.cfg');
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} else if (game_sel == "2") {
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} else if (game == "2") {
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await rcon.execute_command(server_id, `game_mode 1`);
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execute_cfg_on_server(server_id, './cfg/live_competitive_24.cfg');
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} else if (game_sel == "3") {
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} else if (game == "3") {
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await rcon.execute_command(server_id, `game_mode 1`);
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execute_cfg_on_server(server_id, './cfg/live_casual_16.cfg');
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} else if (game_sel == "4") {
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} else if (game == "4") {
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await rcon.execute_command(server_id, `game_mode 1`);
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execute_cfg_on_server(server_id, './cfg/live_casual_24.cfg');
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} else if (game_sel == "5") {
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} else if (game == "5") {
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await rcon.execute_command(server_id, `game_mode 2`);
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execute_cfg_on_server(server_id, './cfg/live_wingman.cfg');
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}
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await rcon.execute_command(server_id, `mp_warmup_pausetimer 1`);
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await rcon.execute_command(server_id, `changelevel ${selected_map}`);
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await rcon.execute_command(server_id, `changelevel ${map}`);
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// Adding 1 second delay in executing warmup.cfg to make it effective after map has been changed.
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setTimeout(() => {
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