test 16/24 and remove output

This commit is contained in:
shoopea 2024-10-17 22:44:27 +02:00
parent 445a6e09cb
commit 4fc35d3550
4 changed files with 153 additions and 21 deletions

124
cfg/live16.cfg Normal file
View File

@ -0,0 +1,124 @@
ammo_grenade_limit_default 1
ammo_grenade_limit_flashbang 2
ammo_grenade_limit_total 4
bot_quota 0
cash_player_bomb_defused 300
cash_player_bomb_planted 300
cash_player_damage_hostage -30
cash_player_interact_with_hostage 300
cash_player_killed_enemy_default 300
cash_player_killed_enemy_factor 1
cash_player_killed_hostage -1000
cash_player_killed_teammate -300
cash_player_rescued_hostage 1000
cash_team_elimination_bomb_map 3250
cash_team_elimination_hostage_map_ct 3000
cash_team_elimination_hostage_map_t 3000
cash_team_hostage_alive 0
cash_team_hostage_interaction 600
cash_team_loser_bonus 1400
cash_team_loser_bonus_consecutive_rounds 500
cash_team_planted_bomb_but_defused 800
cash_team_rescued_hostage 600
cash_team_terrorist_win_bomb 3500
cash_team_win_by_defusing_bomb 3500
cash_team_win_by_hostage_rescue 2900
cash_team_win_by_time_running_out_bomb 3250
cash_team_win_by_time_running_out_hostage 3250
ff_damage_reduction_bullets 0.33
ff_damage_reduction_grenade 0.85
ff_damage_reduction_grenade_self 1
ff_damage_reduction_other 0.4
mp_afterroundmoney 0
mp_autokick 0
mp_autoteambalance 0
mp_backup_restore_load_autopause 1
mp_backup_round_auto 1
mp_buy_anywhere 0
mp_buy_during_immunity 0
mp_buytime 20
mp_c4timer 40
mp_ct_default_melee weapon_knife
mp_ct_default_primary ""
mp_ct_default_secondary weapon_hkp2000
mp_death_drop_defuser 1
mp_death_drop_grenade 2
mp_death_drop_gun 1
mp_defuser_allocation 0
mp_display_kill_assists 1
mp_endmatch_votenextmap 0
mp_forcecamera 1
mp_free_armor 0
mp_freezetime 18
mp_friendlyfire 1
mp_give_player_c4 1
mp_halftime 1
mp_halftime_duration 15
mp_halftime_pausetimer 0
mp_ignore_round_win_conditions 0
mp_limitteams 0
mp_match_can_clinch 1
mp_match_end_restart 0
mp_maxmoney 16000
mp_maxrounds 16
mp_molotovusedelay 0
mp_overtime_enable 1
mp_overtime_halftime_pausetimer 0
mp_overtime_maxrounds 4
mp_overtime_startmoney 10000
mp_playercashawards 1
mp_randomspawn 0
mp_respawn_immunitytime 0
mp_respawn_on_death_ct 0
mp_respawn_on_death_t 0
mp_round_restart_delay 5
mp_roundtime 1.92
mp_roundtime_defuse 1.92
mp_roundtime_hostage 1.92
mp_solid_teammates 1
mp_starting_losses 1
mp_startmoney 800
mp_t_default_melee weapon_knife
mp_t_default_primary ""
mp_t_default_secondary weapon_glock
mp_teamcashawards 1
mp_timelimit 0
mp_weapons_allow_map_placed 1
mp_weapons_allow_zeus 1
mp_weapons_glow_on_ground 0
mp_win_panel_display_time 3
occlusion_test_async 0
spec_freeze_deathanim_time 0
spec_freeze_panel_extended_time 0
spec_freeze_time 2
spec_freeze_time_lock 2
spec_replay_enable 0
sv_allow_votes 1
sv_auto_full_alltalk_during_warmup_half_end 0
sv_coaching_enabled 1
sv_competitive_official_5v5 1
sv_damage_print_enable 0
sv_deadtalk 1
sv_hibernate_postgame_delay 300
sv_holiday_mode 0
sv_ignoregrenaderadio 0
sv_infinite_ammo 0
sv_occlude_players 1
sv_talk_enemy_dead 0
sv_talk_enemy_living 0
sv_voiceenable 1
tv_relayvoice 1
mp_team_timeout_max 4
mp_team_timeout_time 30
sv_vote_command_delay 0
cash_team_bonus_shorthanded 0
cash_team_loser_bonus_shorthanded 0
mp_spectators_max 20
mp_team_intro_time 0
say Match is live!
say Match is live!
say Match is live!
say use call timeout for TAC and type Tech ( Admin will pause the game )
say use call timeout for TAC and type Tech ( Admin will pause the game )
mp_restartgame 3
mp_warmup_end

View File

@ -24,10 +24,14 @@ router.post('/api/setup-game', is_authenticated, async (req, res) => {
if (team2.trim() != "") { if (team2.trim() != "") {
await rcon.execute_command(server_id, `mp_teamname_2 "${team2}"`); await rcon.execute_command(server_id, `mp_teamname_2 "${team2}"`);
} }
await rcon.execute_command(server_id, `game_mode ${game_mode}`);
if (game_mode == "1") { if (game_mode == "1") {
execute_cfg_on_server(server_id, './cfg/live.cfg'); await rcon.execute_command(server_id, `game_mode 1`);
execute_cfg_on_server(server_id, './cfg/live16.cfg');
} else if (game_mode == "2") { } else if (game_mode == "2") {
await rcon.execute_command(server_id, `game_mode 1`);
execute_cfg_on_server(server_id, './cfg/live24.cfg');
} else if (game_mode == "3") {
await rcon.execute_command(server_id, `game_mode 2`);
execute_cfg_on_server(server_id, './cfg/live_wingman.cfg'); execute_cfg_on_server(server_id, './cfg/live_wingman.cfg');
} }
// rcon.rcons[server_id].execute(`mp_warmup_pausetimer 1`); // rcon.rcons[server_id].execute(`mp_warmup_pausetimer 1`);
@ -40,7 +44,7 @@ router.post('/api/setup-game', is_authenticated, async (req, res) => {
execute_cfg_on_server(server_id, './cfg/warmup.cfg'); execute_cfg_on_server(server_id, './cfg/warmup.cfg');
}, 1000) }, 1000)
return res.status(200).json({ message: 'Game Created!' }); //return res.status(200).json({ message: 'Game Created!' });
} catch (error) { } catch (error) {
console.log(error); console.log(error);
res.status(500).json({ error: 'Internal server error' }); res.status(500).json({ error: 'Internal server error' });
@ -52,7 +56,7 @@ router.post('/api/restart', is_authenticated, async (req, res) => {
const server_id = req.body.server_id; const server_id = req.body.server_id;
// rcon.rcons[server_id].execute('mp_restartgame 1'); // rcon.rcons[server_id].execute('mp_restartgame 1');
await rcon.execute_command(server_id, `mp_restartgame 1`); await rcon.execute_command(server_id, `mp_restartgame 1`);
return res.status(200).json({ message: 'Game restarted' }); //return res.status(200).json({ message: 'Game restarted' });
} catch (error) { } catch (error) {
console.log(error); console.log(error);
res.status(500).json({ error: 'Internal server error' }); res.status(500).json({ error: 'Internal server error' });
@ -66,7 +70,7 @@ router.post('/api/start-warmup', is_authenticated, async (req, res) => {
await rcon.execute_command(server_id, `mp_restartgame 1`); await rcon.execute_command(server_id, `mp_restartgame 1`);
execute_cfg_on_server(server_id, './cfg/warmup.cfg'); execute_cfg_on_server(server_id, './cfg/warmup.cfg');
return res.status(200).json({ message: 'Warmup started!' }); //return res.status(200).json({ message: 'Warmup started!' });
} catch (error) { } catch (error) {
console.log(error); console.log(error);
res.status(500).json({ error: 'Internal server error' }); res.status(500).json({ error: 'Internal server error' });
@ -82,7 +86,7 @@ router.post('/api/start-knife', is_authenticated, async (req, res) => {
await rcon.execute_command(server_id, `mp_restartgame 1`); await rcon.execute_command(server_id, `mp_restartgame 1`);
execute_cfg_on_server(server_id, './cfg/knife.cfg'); execute_cfg_on_server(server_id, './cfg/knife.cfg');
return res.status(200).json({ message: 'Knife started!' }); //return res.status(200).json({ message: 'Knife started!' });
} catch (error) { } catch (error) {
console.log(error); console.log(error);
res.status(500).json({ error: 'Internal server error' }); res.status(500).json({ error: 'Internal server error' });
@ -94,7 +98,7 @@ router.post('/api/swap-team', is_authenticated, async (req, res) => {
const server_id = req.body.server_id; const server_id = req.body.server_id;
// rcon.rcons[server_id].execute('mp_swapteams'); // rcon.rcons[server_id].execute('mp_swapteams');
await rcon.execute_command(server_id, `mp_swapteams`); await rcon.execute_command(server_id, `mp_swapteams`);
return res.status(200).json({ message: 'Teams Swapped!' }); //return res.status(200).json({ message: 'Teams Swapped!' });
} catch (error) { } catch (error) {
res.status(500).json({ error: 'Internal server error' }); res.status(500).json({ error: 'Internal server error' });
} }
@ -109,16 +113,19 @@ router.post('/api/go-live', is_authenticated, async (req, res) => {
const response = await rcon.execute_command(server_id, `game_mode`); const response = await rcon.execute_command(server_id, `game_mode`);
const game_mode = response.split("=")[1].trim().toString(); const game_mode = response.split("=")[1].trim().toString();
if (game_mode == "1") { if (game_mode == "1") {
console.log("Executing live.cfg") console.log("Executing live16.cfg")
execute_cfg_on_server(server_id, './cfg/live.cfg'); execute_cfg_on_server(server_id, './cfg/live16.cfg');
} else if (game_mode == "2") { } else if (game_mode == "2") {
console.log("Executing live24.cfg")
execute_cfg_on_server(server_id, './cfg/live24.cfg');
} else if (game_mode == "3") {
console.log("Executing live_wingman.cfg") console.log("Executing live_wingman.cfg")
execute_cfg_on_server(server_id, './cfg/live_wingman.cfg'); execute_cfg_on_server(server_id, './cfg/live_wingman.cfg');
} }
// rcon.rcons[server_id].execute('mp_restartgame 1'); // rcon.rcons[server_id].execute('mp_restartgame 1');
await rcon.execute_command(server_id, `mp_restartgame 1`); await rcon.execute_command(server_id, `mp_restartgame 1`);
return res.status(200).json({ message: 'Match is live!!' }); //return res.status(200).json({ message: 'Match is live!!' });
} catch (error) { } catch (error) {
console.log(error); console.log(error);
res.status(500).json({ error: 'Internal server error' }); res.status(500).json({ error: 'Internal server error' });
@ -132,7 +139,7 @@ router.post('/api/list-backups', is_authenticated, async (req, res) => {
// const response = await rcon.rcons[server_id].execute('mp_backup_restore_list_files'); // const response = await rcon.rcons[server_id].execute('mp_backup_restore_list_files');
const response = await rcon.execute_command(server_id, "mp_backup_restore_list_files"); const response = await rcon.execute_command(server_id, "mp_backup_restore_list_files");
console.log('Server response:', response); console.log('Server response:', response);
return res.status(200).json({ message: response }); //return res.status(200).json({ message: response });
} catch (error) { } catch (error) {
console.log(error) console.log(error)
res.status(500).json({ error: 'Internal server error' }); res.status(500).json({ error: 'Internal server error' });
@ -152,7 +159,7 @@ router.post('/api/restore-round', is_authenticated, async (req, res) => {
// rcon.rcons[server_id].execute('mp_pause_match'); // rcon.rcons[server_id].execute('mp_pause_match');
await rcon.execute_command(server_id, `mp_backup_restore_load_file backup_round${round_number}.txt`); await rcon.execute_command(server_id, `mp_backup_restore_load_file backup_round${round_number}.txt`);
await rcon.execute_command(server_id, `mp_pause_match`); await rcon.execute_command(server_id, `mp_pause_match`);
return res.status(200).json({ message: 'Round Restored!' }); //return res.status(200).json({ message: 'Round Restored!' });
} catch (error) { } catch (error) {
res.status(500).json({ error: 'Internal server error' }); res.status(500).json({ error: 'Internal server error' });
} }
@ -169,9 +176,9 @@ router.post('/api/restore-latest-backup', is_authenticated, async (req, res) =>
// rcon.rcons[server_id].execute('mp_pause_match'); // rcon.rcons[server_id].execute('mp_pause_match');
await rcon.execute_command(server_id, `mp_backup_restore_load_file ${last_round_file}`); await rcon.execute_command(server_id, `mp_backup_restore_load_file ${last_round_file}`);
await rcon.execute_command(server_id, `mp_pause_match`); await rcon.execute_command(server_id, `mp_pause_match`);
return res.status(200).json({ message: `Latest Round Restored! (${last_round_file})` }); //return res.status(200).json({ message: `Latest Round Restored! (${last_round_file})` });
} else { } else {
return res.status(200).json({ message: 'No latest backup found!' }); //return res.status(200).json({ message: 'No latest backup found!' });
} }
} catch (error) { } catch (error) {
@ -186,7 +193,7 @@ router.post('/api/pause', is_authenticated, async (req, res) => {
const server_id = req.body.server_id; const server_id = req.body.server_id;
// rcon.rcons[server_id].execute('mp_pause_match'); // rcon.rcons[server_id].execute('mp_pause_match');
const response = await rcon.execute_command(server_id, 'mp_pause_match'); const response = await rcon.execute_command(server_id, 'mp_pause_match');
return res.status(200).json({ message: 'Game paused' }); //return res.status(200).json({ message: 'Game paused' });
} catch (error) { } catch (error) {
res.status(500).json({ error: 'Internal server error' }); res.status(500).json({ error: 'Internal server error' });
} }
@ -198,7 +205,7 @@ router.post('/api/unpause', is_authenticated, async (req, res) => {
const server_id = req.body.server_id; const server_id = req.body.server_id;
// rcon.rcons[server_id].execute('mp_unpause_match'); // rcon.rcons[server_id].execute('mp_unpause_match');
const response = await rcon.execute_command(server_id, 'mp_unpause_match'); const response = await rcon.execute_command(server_id, 'mp_unpause_match');
return res.status(200).json({ message: 'Game unpaused' }); //return res.status(200).json({ message: 'Game unpaused' });
} catch (error) { } catch (error) {
res.status(500).json({ error: 'Internal server error' }); res.status(500).json({ error: 'Internal server error' });
} }
@ -212,10 +219,10 @@ router.post('/api/rcon', is_authenticated, async (req, res) => {
const response = await rcon.execute_command(server_id, command); const response = await rcon.execute_command(server_id, command);
if (response == 200) { if (response == 200) {
return res.status(200).json({ message: 'Command sent!' }); //return res.status(200).json({ message: 'Command sent!' });
} }
return res.status(200).json({ message: 'Command sent! Response received:\n' + response.toString() }); //return res.status(200).json({ message: 'Command sent! Response received:\n' + response.toString() });
} catch (error) { } catch (error) {
res.status(500).json({ error: 'Internal server error' }); res.status(500).json({ error: 'Internal server error' });
} }
@ -227,7 +234,7 @@ router.post('/api/say-admin', is_authenticated, async (req, res) => {
const message = req.body.message; const message = req.body.message;
const message_to_send = "say " + message; const message_to_send = "say " + message;
await rcon.execute_command(server_id, message_to_send); await rcon.execute_command(server_id, message_to_send);
return res.status(200).json({ message: 'Message sent!' }); //return res.status(200).json({ message: 'Message sent!' });
} catch (error) { } catch (error) {
res.status(500).json({ error: 'Internal server error' }); res.status(500).json({ error: 'Internal server error' });
} }

View File

@ -117,8 +117,9 @@
<div class="mb-3"> <div class="mb-3">
<label for="gamemode" class="form-label">Gamemode:</label> <label for="gamemode" class="form-label">Gamemode:</label>
<select id="game_mode" name="gamemode" class="form-select"> <select id="game_mode" name="gamemode" class="form-select">
<option value="1">Competitive</option> <option value="1">Competitive Short</option>
<option value="2">Wingman</option> <option value="2">Competitive Long</option>
<option value="3">Wingman</option>
</select> </select>
</div> </div>
<div class="mb-3"> <div class="mb-3">