diff --git a/cfg/live_workshop.cfg b/cfg/live_workshop.cfg index 1b52dfc..467e70e 100644 --- a/cfg/live_workshop.cfg +++ b/cfg/live_workshop.cfg @@ -1,114 +1,107 @@ +bot_quota 0 bot_quota_mode fill -bot_quota 0 -mp_friendlyfire 0 -mp_win_panel_display_time 3 -ff_damage_reduction_grenade 0 -ff_damage_reduction_bullets 0 -ff_damage_reduction_other 0 -ff_damage_reduction_grenade_self 0 -mp_startmoney 0 -mp_maxmoney 0 -mp_afterroundmoney 0 -mp_playercashawards 0 -mp_teamcashawards 0 -mp_timelimit 0 -mp_roundtime 0 -mp_freezetime 0 -mp_buytime 0 -mp_forcecamera 0 // Set to 1 for team only spectating. -mp_defuser_allocation 0 -sv_ignoregrenaderadio 0 -sv_deadtalk 0 - -sv_allow_votes 0 // No voting allowed in this mode - -// cash award convars (not used in this mode) -cash_team_terrorist_win_bomb 0 -cash_team_elimination_hostage_map_t 0 -cash_team_elimination_hostage_map_ct 0 -cash_team_elimination_bomb_map 0 -cash_team_win_by_time_running_out_bomb 0 -cash_team_win_by_time_running_out_hostage 0 -cash_team_win_by_defusing_bomb 0 -cash_team_win_by_hostage_rescue 0 -cash_team_loser_bonus 0 -cash_team_loser_bonus_consecutive_rounds 0 -cash_team_rescued_hostage 0 +cash_player_bomb_defused 200 +cash_player_bomb_planted 200 +cash_player_damage_hostage -30 +cash_player_interact_with_hostage 300 +cash_player_killed_enemy_default 200 +cash_player_killed_enemy_factor 0.5 +cash_player_killed_hostage -1000 +cash_player_killed_teammate -300 +cash_player_rescued_hostage 1000 +cash_team_elimination_bomb_map 2700 +cash_team_elimination_hostage_map_t 2000 +cash_team_elimination_hostage_map_ct 2300 cash_team_hostage_alive 0 -cash_team_planted_bomb_but_defused 0 -cash_team_hostage_interaction 0 -cash_player_killed_teammate 0 -cash_player_killed_enemy_default 0 -cash_player_killed_enemy_factor 0 -cash_player_bomb_planted 0 -cash_player_bomb_defused 0 -cash_player_rescued_hostage 0 -cash_player_interact_with_hostage 0 -cash_player_damage_hostage 0 -cash_player_killed_hostage 0 - -// gungame progressive defaults (not used in this mode) -mp_respawn_immunitytime 0 - -// required defaults -mp_weapons_allow_typecount -1 -mp_solid_teammates 0 -mp_free_armor 1 -mp_maxrounds 999 -mp_halftime 0 -mp_death_drop_gun 0 -mp_death_drop_grenade 0 -mp_death_drop_defuser 0 -//mp_molotovusedelay 0 -sv_talk_enemy_living 0 -sv_talk_enemy_dead 0 +cash_team_hostage_interaction 500 +cash_team_loser_bonus 2400 +cash_team_bonus_shorthanded 0 +cash_team_loser_bonus_consecutive_rounds 0 +cash_team_planted_bomb_but_defused 200 +cash_team_rescued_hostage 0 +cash_team_terrorist_win_bomb 2700 +cash_team_win_by_defusing_bomb 2700 +cash_team_win_by_hostage_rescue 3000 +cash_team_win_by_time_running_out_hostage 2000 +cash_team_win_by_time_running_out_bomb 2700 +contributionscore_kill_reqs 1 // all about pew-pew and bullets +contributionscore_assist_reqs 1 // all about pew-pew and bullets +contributionscore_participation 1 // award players for participation in the round +ff_damage_reduction_bullets 0 +ff_damage_reduction_grenade 0 +ff_damage_reduction_grenade_self 0 +ff_damage_reduction_other 0 +mp_afterroundmoney 0 +mp_buytime 45 +mp_buy_anywhere 0 +mp_buy_during_immunity 0 +mp_death_drop_defuser 1 +mp_death_drop_grenade 2 // 0=none, 1=best, 2=current or best +mp_death_drop_gun 1 // 0=none, 1=best, 2=current or best +mp_defuser_allocation 2 // 0=none, 1=random, 2=everyone mp_force_pick_time 15 -bot_autodifficulty_threshold_low -2.0 -bot_autodifficulty_threshold_high 0.0 -spec_freeze_time 5.0 +mp_forcecamera 0 // Set to 1 for team only spectating. +mp_free_armor 2 +mp_freezetime 5 +mp_friendlyfire 1 +mp_win_panel_display_time 3 +mp_respawn_immunitytime 0 +mp_halftime 0 +mp_match_can_clinch 1 // 0=No mercy rule, 1=team can clinch match win early if they win > 1/2 total rounds +mp_maxmoney 10000 +mp_maxrounds 15 +//mp_molotovusedelay 0 +mp_playercashawards 1 +mp_roundtime 0 +mp_roundtime_hostage 0 +mp_roundtime_defuse 0 // Typical ValveOfficial Casual defuse rounds are 90-100 seconds. +mp_solid_teammates 2 +mp_startmoney 1000 +mp_teamcashawards 1 +mp_timelimit 0 +mp_warmuptime 90 +mp_weapons_allow_zeus 2 +mp_weapons_allow_typecount 2 //spec_freeze_panel_extended_time 0 -mp_match_can_clinch 0 - +spec_freeze_time 3.0 +sv_allow_votes 1 // Voting allowed in this mode +sv_talk_enemy_living 0 +sv_talk_enemy_dead 1 +sv_vote_to_changelevel_before_match_point 1 +sv_deadtalk 0 +sv_ignoregrenaderadio 0 tv_delay 30 mp_randomspawn 0 mp_randomspawn_los 0 -sv_infinite_ammo 2 - -mp_weapons_allow_map_placed 0 +sv_infinite_ammo 0 +ammo_grenade_limit_flashbang 1 +ammo_grenade_limit_total 3 +// +// +mp_weapons_allow_map_placed 1 mp_weapons_glow_on_ground 0 -mp_display_kill_assists 0 +mp_display_kill_assists 1 mp_respawn_on_death_t 0 mp_respawn_on_death_ct 0 -mp_ct_default_melee "" -mp_ct_default_secondary "" +mp_ct_default_melee weapon_knife +mp_ct_default_secondary weapon_hkp2000 mp_ct_default_primary "" -mp_t_default_melee "" -mp_t_default_secondary "" +mp_t_default_melee weapon_knife +mp_t_default_secondary weapon_glock mp_t_default_primary "" mp_default_team_winner_no_objective -1 // 2 == CTs, 3 == Ts -sv_occlude_players 1 -occlusion_test_async 0 +//sv_occlude_players 1 +//occlusion_test_async 1 -mp_force_pick_time 0 -mp_ignore_round_win_conditions 1 -mp_round_restart_delay 0 -sv_gameinstructor_disable 1 -mp_warmup_pausetimer 1 -mp_humanteam "CT" -mp_buy_anywhere 1 -mp_give_player_c4 0 -mp_limitteams 0 -mp_autoteambalance 0 -mp_ignore_round_win_conditions 1 -mp_default_team_winner_no_objective 1 -mp_roundtime_hostage 60 -mp_roundtime_defuse 60 -mp_roundtime 60 -mp_death_drop_gun 1 -mp_warmuptime 90 +spec_replay_enable 1 +mp_round_restart_delay 10 // need more time for replay -mp_taser_recharge_time 1 +sv_gameinstructor_enable 0 +mp_promoted_item_enabled 0 +sv_minimum_desired_chicken_count 0 -sv_gameinstructor_enable 0 \ No newline at end of file +sv_allow_annotations_access_level 1 +sv_sellback_enabled 1 +sv_annotation_limits_max_rounds_per_half -1 \ No newline at end of file