prophunt
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117
cfg/live_prophunt.cfg
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117
cfg/live_prophunt.cfg
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ammo_grenade_limit_default 1
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ammo_grenade_limit_flashbang 2
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ammo_grenade_limit_total 4
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bot_quota 0
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cash_player_bomb_defused 300
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cash_player_bomb_planted 300
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cash_player_damage_hostage -30
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cash_player_interact_with_hostage 300
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cash_player_killed_enemy_default 300
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cash_player_killed_enemy_factor 1
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cash_player_killed_hostage -1000
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cash_player_killed_teammate -300
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cash_player_rescued_hostage 1000
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cash_team_bonus_shorthanded 0
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cash_team_elimination_bomb_map 3250
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cash_team_elimination_hostage_map_ct 3000
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cash_team_elimination_hostage_map_t 3000
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cash_team_hostage_alive 0
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cash_team_hostage_interaction 600
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cash_team_loser_bonus 1400
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cash_team_loser_bonus_consecutive_rounds 500
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cash_team_loser_bonus_shorthanded 0
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cash_team_planted_bomb_but_defused 800
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cash_team_rescued_hostage 600
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cash_team_terrorist_win_bomb 3500
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cash_team_win_by_defusing_bomb 3500
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cash_team_win_by_hostage_rescue 2900
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cash_team_win_by_time_running_out_bomb 3250
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cash_team_win_by_time_running_out_hostage 3250
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ff_damage_reduction_bullets 0.33
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ff_damage_reduction_grenade 0.85
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ff_damage_reduction_grenade_self 1
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ff_damage_reduction_other 0.4
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mp_afterroundmoney 0
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mp_autokick 0
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mp_autoteambalance 0
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mp_backup_restore_load_autopause 1
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mp_backup_round_auto 1
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mp_buy_anywhere 0
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mp_buy_during_immunity 0
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mp_buytime 0
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mp_c4timer 0
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mp_ct_default_melee ""
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mp_ct_default_primary ""
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mp_ct_default_secondary ""
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mp_death_drop_defuser 1
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mp_death_drop_grenade 2
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mp_death_drop_gun 1
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mp_defuser_allocation 0
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mp_display_kill_assists 1
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mp_endmatch_votenextmap 0
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mp_forcecamera 1
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mp_free_armor 0
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mp_freezetime 10
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mp_friendlyfire 1
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mp_give_player_c4 1
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mp_halftime 0
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mp_halftime_duration 10
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mp_halftime_pausetimer 0
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mp_ignore_round_win_conditions 0
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mp_limitteams 0
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mp_match_can_clinch 1
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mp_match_end_restart 0
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mp_maxmoney 16000
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mp_maxrounds 24
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mp_molotovusedelay 0
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mp_overtime_enable 0
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mp_overtime_halftime_pausetimer 0
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mp_overtime_maxrounds 6
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mp_overtime_startmoney 10000
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mp_playercashawards 1
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mp_randomspawn 0
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mp_respawn_immunitytime 0
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mp_respawn_on_death_ct 0
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mp_respawn_on_death_t 0
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mp_round_restart_delay 5
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mp_roundtime 3.00
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mp_roundtime_defuse 3.00
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mp_roundtime_hostage 3.00
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mp_solid_teammates 1
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mp_spectators_max 20
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mp_starting_losses 1
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mp_startmoney 0
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mp_t_default_melee ""
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mp_t_default_primary ""
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mp_t_default_secondary ""
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mp_teamcashawards 1
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mp_team_intro_time 0
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mp_team_timeout_max 4
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mp_team_timeout_time 30
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mp_timelimit 0
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mp_weapons_allow_map_placed 1
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mp_weapons_allow_zeus 1
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mp_weapons_glow_on_ground 0
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mp_win_panel_display_time 3
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occlusion_test_async 0
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spec_freeze_deathanim_time 0
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spec_freeze_panel_extended_time 0
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spec_freeze_time 2
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spec_freeze_time_lock 2
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spec_replay_enable 0
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sv_allow_votes 1
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sv_auto_full_alltalk_during_warmup_half_end 0
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sv_coaching_enabled 1
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sv_competitive_official_5v5 1
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sv_damage_print_enable 0
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sv_deadtalk 1
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sv_hibernate_postgame_delay 300
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sv_holiday_mode 0
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sv_ignoregrenaderadio 0
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sv_infinite_ammo 0
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sv_occlude_players 1
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sv_talk_enemy_dead 0
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sv_talk_enemy_living 0
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sv_voiceenable 1
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sv_vote_command_delay 0
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tv_relayvoice 1
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@@ -1,107 +0,0 @@
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bot_quota 0
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bot_quota_mode fill
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cash_player_bomb_defused 200
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cash_player_bomb_planted 200
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cash_player_damage_hostage -30
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cash_player_interact_with_hostage 300
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cash_player_killed_enemy_default 200
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cash_player_killed_enemy_factor 0.5
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cash_player_killed_hostage -1000
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cash_player_killed_teammate -300
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cash_player_rescued_hostage 1000
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cash_team_elimination_bomb_map 2700
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cash_team_elimination_hostage_map_t 2000
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cash_team_elimination_hostage_map_ct 2300
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cash_team_hostage_alive 0
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cash_team_hostage_interaction 500
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cash_team_loser_bonus 2400
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cash_team_bonus_shorthanded 0
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cash_team_loser_bonus_consecutive_rounds 0
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cash_team_planted_bomb_but_defused 200
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cash_team_rescued_hostage 0
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cash_team_terrorist_win_bomb 2700
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cash_team_win_by_defusing_bomb 2700
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cash_team_win_by_hostage_rescue 3000
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cash_team_win_by_time_running_out_hostage 2000
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cash_team_win_by_time_running_out_bomb 2700
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contributionscore_kill_reqs 1 // all about pew-pew and bullets
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contributionscore_assist_reqs 1 // all about pew-pew and bullets
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contributionscore_participation 1 // award players for participation in the round
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ff_damage_reduction_bullets 0
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ff_damage_reduction_grenade 0
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ff_damage_reduction_grenade_self 0
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ff_damage_reduction_other 0
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mp_afterroundmoney 0
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mp_buytime 45
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mp_buy_anywhere 0
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mp_buy_during_immunity 0
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mp_death_drop_defuser 1
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mp_death_drop_grenade 2 // 0=none, 1=best, 2=current or best
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mp_death_drop_gun 1 // 0=none, 1=best, 2=current or best
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mp_defuser_allocation 2 // 0=none, 1=random, 2=everyone
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mp_force_pick_time 15
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mp_forcecamera 0 // Set to 1 for team only spectating.
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mp_free_armor 2
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mp_freezetime 5
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mp_friendlyfire 1
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mp_win_panel_display_time 3
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mp_respawn_immunitytime 0
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mp_halftime 0
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mp_match_can_clinch 1 // 0=No mercy rule, 1=team can clinch match win early if they win > 1/2 total rounds
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mp_maxmoney 10000
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mp_maxrounds 15
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//mp_molotovusedelay 0
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mp_playercashawards 1
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mp_roundtime 60
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mp_roundtime_hostage 60
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mp_roundtime_defuse 60 // Typical ValveOfficial Casual defuse rounds are 90-100 seconds.
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mp_solid_teammates 2
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mp_startmoney 1000
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mp_teamcashawards 1
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mp_timelimit 0
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mp_warmuptime 90
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mp_weapons_allow_zeus 2
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mp_weapons_allow_typecount 2
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//spec_freeze_panel_extended_time 0
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spec_freeze_time 3.0
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sv_allow_votes 1 // Voting allowed in this mode
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sv_talk_enemy_living 0
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sv_talk_enemy_dead 1
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sv_vote_to_changelevel_before_match_point 1
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sv_deadtalk 0
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sv_ignoregrenaderadio 0
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tv_delay 30
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mp_randomspawn 0
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mp_randomspawn_los 0
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sv_infinite_ammo 0
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ammo_grenade_limit_flashbang 1
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ammo_grenade_limit_total 3
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//
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//
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mp_weapons_allow_map_placed 1
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mp_weapons_glow_on_ground 0
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mp_display_kill_assists 1
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mp_respawn_on_death_t 0
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mp_respawn_on_death_ct 0
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mp_ct_default_melee weapon_knife
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mp_ct_default_secondary weapon_hkp2000
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mp_ct_default_primary ""
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mp_t_default_melee weapon_knife
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mp_t_default_secondary weapon_glock
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mp_t_default_primary ""
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mp_default_team_winner_no_objective -1 // 2 == CTs, 3 == Ts
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//sv_occlude_players 1
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//occlusion_test_async 1
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spec_replay_enable 1
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mp_round_restart_delay 10 // need more time for replay
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sv_gameinstructor_enable 0
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mp_promoted_item_enabled 0
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sv_minimum_desired_chicken_count 0
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sv_allow_annotations_access_level 1
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sv_sellback_enabled 1
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sv_annotation_limits_max_rounds_per_half -1
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