parent
e86305ad76
commit
5c1a7c31db
124
cfg/live16.cfg
124
cfg/live16.cfg
@ -1,124 +0,0 @@
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ammo_grenade_limit_default 1
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ammo_grenade_limit_flashbang 2
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ammo_grenade_limit_total 4
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bot_quota 0
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cash_player_bomb_defused 300
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cash_player_bomb_planted 300
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cash_player_damage_hostage -30
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cash_player_interact_with_hostage 300
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cash_player_killed_enemy_default 300
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cash_player_killed_enemy_factor 1
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cash_player_killed_hostage -1000
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cash_player_killed_teammate -300
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cash_player_rescued_hostage 1000
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cash_team_elimination_bomb_map 3250
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cash_team_elimination_hostage_map_ct 3000
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cash_team_elimination_hostage_map_t 3000
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cash_team_hostage_alive 0
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cash_team_hostage_interaction 600
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cash_team_loser_bonus 1400
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cash_team_loser_bonus_consecutive_rounds 500
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cash_team_planted_bomb_but_defused 800
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cash_team_rescued_hostage 600
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cash_team_terrorist_win_bomb 3500
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cash_team_win_by_defusing_bomb 3500
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cash_team_win_by_hostage_rescue 2900
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cash_team_win_by_time_running_out_bomb 3250
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cash_team_win_by_time_running_out_hostage 3250
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ff_damage_reduction_bullets 0.33
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ff_damage_reduction_grenade 0.85
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ff_damage_reduction_grenade_self 1
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ff_damage_reduction_other 0.4
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mp_afterroundmoney 0
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mp_autokick 0
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mp_autoteambalance 0
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mp_backup_restore_load_autopause 1
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mp_backup_round_auto 1
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mp_buy_anywhere 0
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mp_buy_during_immunity 0
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mp_buytime 20
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mp_c4timer 40
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mp_ct_default_melee weapon_knife
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mp_ct_default_primary ""
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mp_ct_default_secondary weapon_hkp2000
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mp_death_drop_defuser 1
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mp_death_drop_grenade 2
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mp_death_drop_gun 1
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mp_defuser_allocation 0
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mp_display_kill_assists 1
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mp_endmatch_votenextmap 0
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mp_forcecamera 1
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mp_free_armor 0
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mp_freezetime 18
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mp_friendlyfire 1
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mp_give_player_c4 1
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mp_halftime 1
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mp_halftime_duration 15
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mp_halftime_pausetimer 0
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mp_ignore_round_win_conditions 0
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mp_limitteams 0
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mp_match_can_clinch 1
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mp_match_end_restart 0
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mp_maxmoney 16000
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mp_maxrounds 16
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mp_molotovusedelay 0
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mp_overtime_enable 1
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mp_overtime_halftime_pausetimer 0
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mp_overtime_maxrounds 4
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mp_overtime_startmoney 10000
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mp_playercashawards 1
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mp_randomspawn 0
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mp_respawn_immunitytime 0
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mp_respawn_on_death_ct 0
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mp_respawn_on_death_t 0
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mp_round_restart_delay 5
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mp_roundtime 1.92
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mp_roundtime_defuse 1.92
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mp_roundtime_hostage 1.92
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mp_solid_teammates 1
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mp_starting_losses 1
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mp_startmoney 800
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mp_t_default_melee weapon_knife
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mp_t_default_primary ""
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mp_t_default_secondary weapon_glock
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mp_teamcashawards 1
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mp_timelimit 0
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mp_weapons_allow_map_placed 1
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mp_weapons_allow_zeus 1
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mp_weapons_glow_on_ground 0
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mp_win_panel_display_time 3
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occlusion_test_async 0
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spec_freeze_deathanim_time 0
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spec_freeze_panel_extended_time 0
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spec_freeze_time 2
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spec_freeze_time_lock 2
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spec_replay_enable 0
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sv_allow_votes 1
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sv_auto_full_alltalk_during_warmup_half_end 0
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sv_coaching_enabled 1
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sv_competitive_official_5v5 1
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sv_damage_print_enable 0
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sv_deadtalk 1
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sv_hibernate_postgame_delay 300
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sv_holiday_mode 0
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sv_ignoregrenaderadio 0
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sv_infinite_ammo 0
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sv_occlude_players 1
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sv_talk_enemy_dead 0
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sv_talk_enemy_living 0
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sv_voiceenable 1
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tv_relayvoice 1
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mp_team_timeout_max 4
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mp_team_timeout_time 30
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sv_vote_command_delay 0
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cash_team_bonus_shorthanded 0
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cash_team_loser_bonus_shorthanded 0
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mp_spectators_max 20
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mp_team_intro_time 0
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say Match is live!
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say Match is live!
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say Match is live!
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say use call timeout for TAC and type Tech ( Admin will pause the game )
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say use call timeout for TAC and type Tech ( Admin will pause the game )
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mp_restartgame 3
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mp_warmup_end
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@ -24,14 +24,10 @@ router.post('/api/setup-game', is_authenticated, async (req, res) => {
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if (team2.trim() != "") {
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if (team2.trim() != "") {
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await rcon.execute_command(server_id, `mp_teamname_2 "${team2}"`);
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await rcon.execute_command(server_id, `mp_teamname_2 "${team2}"`);
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}
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}
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await rcon.execute_command(server_id, `game_mode ${game_mode}`);
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if (game_mode == "1") {
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if (game_mode == "1") {
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await rcon.execute_command(server_id, `game_mode 1`);
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execute_cfg_on_server(server_id, './cfg/live.cfg');
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execute_cfg_on_server(server_id, './cfg/live16.cfg');
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} else if (game_mode == "2") {
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} else if (game_mode == "2") {
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await rcon.execute_command(server_id, `game_mode 1`);
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execute_cfg_on_server(server_id, './cfg/live24.cfg');
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} else if (game_mode == "3") {
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await rcon.execute_command(server_id, `game_mode 2`);
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execute_cfg_on_server(server_id, './cfg/live_wingman.cfg');
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execute_cfg_on_server(server_id, './cfg/live_wingman.cfg');
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}
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}
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// rcon.rcons[server_id].execute(`mp_warmup_pausetimer 1`);
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// rcon.rcons[server_id].execute(`mp_warmup_pausetimer 1`);
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@ -44,7 +40,7 @@ router.post('/api/setup-game', is_authenticated, async (req, res) => {
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execute_cfg_on_server(server_id, './cfg/warmup.cfg');
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execute_cfg_on_server(server_id, './cfg/warmup.cfg');
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}, 1000)
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}, 1000)
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//return res.status(200).json({ message: 'Game Created!' });
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return res.status(200).json({ message: 'Game Created!' });
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} catch (error) {
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} catch (error) {
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console.log(error);
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console.log(error);
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res.status(500).json({ error: 'Internal server error' });
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res.status(500).json({ error: 'Internal server error' });
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@ -56,7 +52,7 @@ router.post('/api/restart', is_authenticated, async (req, res) => {
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const server_id = req.body.server_id;
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const server_id = req.body.server_id;
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// rcon.rcons[server_id].execute('mp_restartgame 1');
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// rcon.rcons[server_id].execute('mp_restartgame 1');
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await rcon.execute_command(server_id, `mp_restartgame 1`);
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await rcon.execute_command(server_id, `mp_restartgame 1`);
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//return res.status(200).json({ message: 'Game restarted' });
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return res.status(200).json({ message: 'Game restarted' });
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} catch (error) {
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} catch (error) {
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console.log(error);
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console.log(error);
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res.status(500).json({ error: 'Internal server error' });
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res.status(500).json({ error: 'Internal server error' });
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await rcon.execute_command(server_id, `mp_restartgame 1`);
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await rcon.execute_command(server_id, `mp_restartgame 1`);
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execute_cfg_on_server(server_id, './cfg/warmup.cfg');
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execute_cfg_on_server(server_id, './cfg/warmup.cfg');
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//return res.status(200).json({ message: 'Warmup started!' });
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return res.status(200).json({ message: 'Warmup started!' });
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} catch (error) {
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} catch (error) {
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console.log(error);
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console.log(error);
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res.status(500).json({ error: 'Internal server error' });
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res.status(500).json({ error: 'Internal server error' });
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@ -86,7 +82,7 @@ router.post('/api/start-knife', is_authenticated, async (req, res) => {
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await rcon.execute_command(server_id, `mp_restartgame 1`);
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await rcon.execute_command(server_id, `mp_restartgame 1`);
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execute_cfg_on_server(server_id, './cfg/knife.cfg');
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execute_cfg_on_server(server_id, './cfg/knife.cfg');
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//return res.status(200).json({ message: 'Knife started!' });
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return res.status(200).json({ message: 'Knife started!' });
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} catch (error) {
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} catch (error) {
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console.log(error);
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console.log(error);
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res.status(500).json({ error: 'Internal server error' });
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res.status(500).json({ error: 'Internal server error' });
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@ -98,7 +94,7 @@ router.post('/api/swap-team', is_authenticated, async (req, res) => {
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const server_id = req.body.server_id;
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const server_id = req.body.server_id;
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// rcon.rcons[server_id].execute('mp_swapteams');
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// rcon.rcons[server_id].execute('mp_swapteams');
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await rcon.execute_command(server_id, `mp_swapteams`);
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await rcon.execute_command(server_id, `mp_swapteams`);
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//return res.status(200).json({ message: 'Teams Swapped!' });
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return res.status(200).json({ message: 'Teams Swapped!' });
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} catch (error) {
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} catch (error) {
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res.status(500).json({ error: 'Internal server error' });
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res.status(500).json({ error: 'Internal server error' });
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}
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}
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@ -113,19 +109,16 @@ router.post('/api/go-live', is_authenticated, async (req, res) => {
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const response = await rcon.execute_command(server_id, `game_mode`);
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const response = await rcon.execute_command(server_id, `game_mode`);
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const game_mode = response.split("=")[1].trim().toString();
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const game_mode = response.split("=")[1].trim().toString();
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if (game_mode == "1") {
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if (game_mode == "1") {
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console.log("Executing live16.cfg")
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console.log("Executing live.cfg")
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execute_cfg_on_server(server_id, './cfg/live16.cfg');
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execute_cfg_on_server(server_id, './cfg/live.cfg');
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} else if (game_mode == "2") {
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} else if (game_mode == "2") {
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console.log("Executing live24.cfg")
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execute_cfg_on_server(server_id, './cfg/live24.cfg');
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} else if (game_mode == "3") {
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console.log("Executing live_wingman.cfg")
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console.log("Executing live_wingman.cfg")
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execute_cfg_on_server(server_id, './cfg/live_wingman.cfg');
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execute_cfg_on_server(server_id, './cfg/live_wingman.cfg');
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}
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}
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// rcon.rcons[server_id].execute('mp_restartgame 1');
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// rcon.rcons[server_id].execute('mp_restartgame 1');
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await rcon.execute_command(server_id, `mp_restartgame 1`);
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await rcon.execute_command(server_id, `mp_restartgame 1`);
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//return res.status(200).json({ message: 'Match is live!!' });
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return res.status(200).json({ message: 'Match is live!!' });
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} catch (error) {
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} catch (error) {
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console.log(error);
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console.log(error);
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res.status(500).json({ error: 'Internal server error' });
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res.status(500).json({ error: 'Internal server error' });
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@ -139,7 +132,7 @@ router.post('/api/list-backups', is_authenticated, async (req, res) => {
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// const response = await rcon.rcons[server_id].execute('mp_backup_restore_list_files');
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// const response = await rcon.rcons[server_id].execute('mp_backup_restore_list_files');
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const response = await rcon.execute_command(server_id, "mp_backup_restore_list_files");
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const response = await rcon.execute_command(server_id, "mp_backup_restore_list_files");
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console.log('Server response:', response);
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console.log('Server response:', response);
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//return res.status(200).json({ message: response });
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return res.status(200).json({ message: response });
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} catch (error) {
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} catch (error) {
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console.log(error)
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console.log(error)
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res.status(500).json({ error: 'Internal server error' });
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res.status(500).json({ error: 'Internal server error' });
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@ -159,7 +152,7 @@ router.post('/api/restore-round', is_authenticated, async (req, res) => {
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// rcon.rcons[server_id].execute('mp_pause_match');
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// rcon.rcons[server_id].execute('mp_pause_match');
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await rcon.execute_command(server_id, `mp_backup_restore_load_file backup_round${round_number}.txt`);
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await rcon.execute_command(server_id, `mp_backup_restore_load_file backup_round${round_number}.txt`);
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await rcon.execute_command(server_id, `mp_pause_match`);
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await rcon.execute_command(server_id, `mp_pause_match`);
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//return res.status(200).json({ message: 'Round Restored!' });
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return res.status(200).json({ message: 'Round Restored!' });
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} catch (error) {
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} catch (error) {
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res.status(500).json({ error: 'Internal server error' });
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res.status(500).json({ error: 'Internal server error' });
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}
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}
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@ -176,9 +169,9 @@ router.post('/api/restore-latest-backup', is_authenticated, async (req, res) =>
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// rcon.rcons[server_id].execute('mp_pause_match');
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// rcon.rcons[server_id].execute('mp_pause_match');
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await rcon.execute_command(server_id, `mp_backup_restore_load_file ${last_round_file}`);
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await rcon.execute_command(server_id, `mp_backup_restore_load_file ${last_round_file}`);
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await rcon.execute_command(server_id, `mp_pause_match`);
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await rcon.execute_command(server_id, `mp_pause_match`);
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//return res.status(200).json({ message: `Latest Round Restored! (${last_round_file})` });
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return res.status(200).json({ message: `Latest Round Restored! (${last_round_file})` });
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} else {
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} else {
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//return res.status(200).json({ message: 'No latest backup found!' });
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return res.status(200).json({ message: 'No latest backup found!' });
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}
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}
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} catch (error) {
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} catch (error) {
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@ -193,7 +186,7 @@ router.post('/api/pause', is_authenticated, async (req, res) => {
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const server_id = req.body.server_id;
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const server_id = req.body.server_id;
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// rcon.rcons[server_id].execute('mp_pause_match');
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// rcon.rcons[server_id].execute('mp_pause_match');
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const response = await rcon.execute_command(server_id, 'mp_pause_match');
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const response = await rcon.execute_command(server_id, 'mp_pause_match');
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//return res.status(200).json({ message: 'Game paused' });
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return res.status(200).json({ message: 'Game paused' });
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} catch (error) {
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} catch (error) {
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res.status(500).json({ error: 'Internal server error' });
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res.status(500).json({ error: 'Internal server error' });
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}
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}
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@ -205,7 +198,7 @@ router.post('/api/unpause', is_authenticated, async (req, res) => {
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const server_id = req.body.server_id;
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const server_id = req.body.server_id;
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// rcon.rcons[server_id].execute('mp_unpause_match');
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// rcon.rcons[server_id].execute('mp_unpause_match');
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const response = await rcon.execute_command(server_id, 'mp_unpause_match');
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const response = await rcon.execute_command(server_id, 'mp_unpause_match');
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//return res.status(200).json({ message: 'Game unpaused' });
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return res.status(200).json({ message: 'Game unpaused' });
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} catch (error) {
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} catch (error) {
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res.status(500).json({ error: 'Internal server error' });
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res.status(500).json({ error: 'Internal server error' });
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}
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}
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@ -219,10 +212,10 @@ router.post('/api/rcon', is_authenticated, async (req, res) => {
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const response = await rcon.execute_command(server_id, command);
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const response = await rcon.execute_command(server_id, command);
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if (response == 200) {
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if (response == 200) {
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//return res.status(200).json({ message: 'Command sent!' });
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return res.status(200).json({ message: 'Command sent!' });
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}
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}
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//return res.status(200).json({ message: 'Command sent! Response received:\n' + response.toString() });
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return res.status(200).json({ message: 'Command sent! Response received:\n' + response.toString() });
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} catch (error) {
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} catch (error) {
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res.status(500).json({ error: 'Internal server error' });
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res.status(500).json({ error: 'Internal server error' });
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}
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}
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@ -234,7 +227,7 @@ router.post('/api/say-admin', is_authenticated, async (req, res) => {
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const message = req.body.message;
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const message = req.body.message;
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const message_to_send = "say " + message;
|
const message_to_send = "say " + message;
|
||||||
await rcon.execute_command(server_id, message_to_send);
|
await rcon.execute_command(server_id, message_to_send);
|
||||||
//return res.status(200).json({ message: 'Message sent!' });
|
return res.status(200).json({ message: 'Message sent!' });
|
||||||
} catch (error) {
|
} catch (error) {
|
||||||
res.status(500).json({ error: 'Internal server error' });
|
res.status(500).json({ error: 'Internal server error' });
|
||||||
}
|
}
|
||||||
|
@ -117,9 +117,8 @@
|
|||||||
<div class="mb-3">
|
<div class="mb-3">
|
||||||
<label for="gamemode" class="form-label">Gamemode:</label>
|
<label for="gamemode" class="form-label">Gamemode:</label>
|
||||||
<select id="game_mode" name="gamemode" class="form-select">
|
<select id="game_mode" name="gamemode" class="form-select">
|
||||||
<option value="1">Competitive Short</option>
|
<option value="1">Competitive</option>
|
||||||
<option value="2">Competitive Long</option>
|
<option value="2">Wingman</option>
|
||||||
<option value="3">Wingman</option>
|
|
||||||
</select>
|
</select>
|
||||||
</div>
|
</div>
|
||||||
<div class="mb-3">
|
<div class="mb-3">
|
||||||
|
Loading…
Reference in New Issue
Block a user