UPDATE
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@ -27,31 +27,37 @@ router.post('/api/setup-game', is_authenticated, async (req, res) => {
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if (game == "1") { // Competitive Short
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await rcon.execute_command(server_id, `game_type 0`);
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await rcon.execute_command(server_id, `game_mode 1`);
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await rcon.execute_command(server_id, `sv_skirmish_id 0`);
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execute_cfg_on_server(server_id, './cfg/live_competitive_16.cfg');
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await rcon.execute_command(server_id, `mp_warmup_pausetimer 1`);
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} else if (game == "2") { // Competitive Long
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await rcon.execute_command(server_id, `game_type 0`);
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await rcon.execute_command(server_id, `game_mode 1`);
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await rcon.execute_command(server_id, `sv_skirmish_id 0`);
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execute_cfg_on_server(server_id, './cfg/live_competitive_24.cfg');
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await rcon.execute_command(server_id, `mp_warmup_pausetimer 1`);
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} else if (game == "3") { // Casual Short
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await rcon.execute_command(server_id, `game_type 0`);
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await rcon.execute_command(server_id, `game_mode 0`);
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await rcon.execute_command(server_id, `sv_skirmish_id 0`);
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execute_cfg_on_server(server_id, './cfg/live_casual_16.cfg');
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await rcon.execute_command(server_id, `mp_warmup_pausetimer 1`);
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} else if (game == "4") { // Casual Long
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await rcon.execute_command(server_id, `game_type 0`);
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await rcon.execute_command(server_id, `game_mode 0`);
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await rcon.execute_command(server_id, `sv_skirmish_id 0`);
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execute_cfg_on_server(server_id, './cfg/live_casual_24.cfg');
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await rcon.execute_command(server_id, `mp_warmup_pausetimer 1`);
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} else if (game == "5") { // Wingman
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await rcon.execute_command(server_id, `game_type 0`);
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await rcon.execute_command(server_id, `game_mode 2`);
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await rcon.execute_command(server_id, `sv_skirmish_id 0`);
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execute_cfg_on_server(server_id, './cfg/live_wingman.cfg');
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await rcon.execute_command(server_id, `mp_warmup_pausetimer 1`);
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} else if (game == "6") { // Arms race
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await rcon.execute_command(server_id, `game_type 1`);
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await rcon.execute_command(server_id, `game_mode 0`);
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await rcon.execute_command(server_id, `sv_skirmish_id 10`);
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execute_cfg_on_server(server_id, './cfg/live_arms_race.cfg');
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setTimeout(() => {
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rcon.execute_command(server_id, `mp_restartgame 1`);
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