conditionnal warmup for rounds
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parent
3c1c2d18e6
commit
a0ae297bf6
@ -31,10 +31,10 @@ router.post('/api/setup-game', is_authenticated, async (req, res) => {
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await rcon.execute_command(server_id, `game_mode 1`);
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execute_cfg_on_server(server_id, './cfg/live_competitive_24.cfg');
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} else if (game == "3") {
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await rcon.execute_command(server_id, `game_mode 1`);
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await rcon.execute_command(server_id, `game_mode 0`);
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execute_cfg_on_server(server_id, './cfg/live_casual_16.cfg');
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} else if (game == "4") {
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await rcon.execute_command(server_id, `game_mode 1`);
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await rcon.execute_command(server_id, `game_mode 0`);
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execute_cfg_on_server(server_id, './cfg/live_casual_24.cfg');
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} else if (game == "5") {
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await rcon.execute_command(server_id, `game_mode 2`);
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@ -44,9 +44,15 @@ router.post('/api/setup-game', is_authenticated, async (req, res) => {
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await rcon.execute_command(server_id, `changelevel ${map}`);
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// Adding 1 second delay in executing warmup.cfg to make it effective after map has been changed.
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if (game == "1" || game == "3" || game == "5") {
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setTimeout(() => {
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execute_cfg_on_server(server_id, './cfg/warmup.cfg');
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execute_cfg_on_server(server_id, './cfg/warmup_16.cfg');
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}, 1000)
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} else if (game == "2" || game == "4") {
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setTimeout(() => {
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execute_cfg_on_server(server_id, './cfg/warmup_24.cfg');
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}, 1000)
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}
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return res.status(200).json({ message: 'Game Created!' });
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} catch (error) {
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