start revamp
This commit is contained in:
parent
7b44b540e1
commit
c96cf2e93e
@ -1,22 +0,0 @@
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mp_ct_default_secondary ""
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mp_free_armor 1
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mp_freezetime 10
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mp_give_player_c4 0
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mp_maxmoney 0
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mp_respawn_immunitytime 0
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mp_respawn_on_death_ct 0
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mp_respawn_on_death_t 0
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mp_roundtime 1.92
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mp_roundtime_defuse 1.92
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mp_roundtime_hostage 1.92
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mp_t_default_secondary ""
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mp_round_restart_delay 3
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mp_team_intro_time 0
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say Knife!
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say Knife!
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say Knife!
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say Knife!
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say Knife!
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say Knife!
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mp_restartgame 1
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mp_warmup_end
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@ -11,6 +11,7 @@ cash_player_killed_enemy_factor 1
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cash_player_killed_hostage -1000
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cash_player_killed_teammate -300
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cash_player_rescued_hostage 1000
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cash_team_bonus_shorthanded 0
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cash_team_elimination_bomb_map 3250
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cash_team_elimination_hostage_map_ct 3000
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cash_team_elimination_hostage_map_t 3000
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@ -18,6 +19,7 @@ cash_team_hostage_alive 0
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cash_team_hostage_interaction 600
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cash_team_loser_bonus 1400
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cash_team_loser_bonus_consecutive_rounds 500
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cash_team_loser_bonus_shorthanded 0
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cash_team_planted_bomb_but_defused 800
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cash_team_rescued_hostage 600
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cash_team_terrorist_win_bomb 3500
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@ -76,12 +78,16 @@ mp_roundtime 1.92
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mp_roundtime_defuse 1.92
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mp_roundtime_hostage 1.92
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mp_solid_teammates 1
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mp_spectators_max 20
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mp_starting_losses 1
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mp_startmoney 800
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mp_t_default_melee weapon_knife
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mp_t_default_primary ""
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mp_t_default_secondary weapon_glock
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mp_teamcashawards 1
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mp_team_intro_time 0
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mp_team_timeout_max 4
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mp_team_timeout_time 30
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mp_timelimit 0
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mp_weapons_allow_map_placed 1
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mp_weapons_allow_zeus 1
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@ -107,18 +113,5 @@ sv_occlude_players 1
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sv_talk_enemy_dead 0
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sv_talk_enemy_living 0
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sv_voiceenable 1
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tv_relayvoice 1
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mp_team_timeout_max 4
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mp_team_timeout_time 30
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sv_vote_command_delay 0
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cash_team_bonus_shorthanded 0
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cash_team_loser_bonus_shorthanded 0
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mp_spectators_max 20
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mp_team_intro_time 0
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say Match is live!
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say Match is live!
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say Match is live!
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say use call timeout for TAC and type Tech ( Admin will pause the game )
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say use call timeout for TAC and type Tech ( Admin will pause the game )
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mp_restartgame 3
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mp_warmup_end
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tv_relayvoice 1
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@ -11,6 +11,7 @@ cash_player_killed_enemy_factor 1
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cash_player_killed_hostage -1000
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cash_player_killed_teammate -300
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cash_player_rescued_hostage 1000
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cash_team_bonus_shorthanded 0
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cash_team_elimination_bomb_map 3250
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cash_team_elimination_hostage_map_ct 3000
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cash_team_elimination_hostage_map_t 3000
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@ -18,6 +19,7 @@ cash_team_hostage_alive 0
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cash_team_hostage_interaction 600
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cash_team_loser_bonus 1400
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cash_team_loser_bonus_consecutive_rounds 500
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cash_team_loser_bonus_shorthanded 0
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cash_team_planted_bomb_but_defused 800
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cash_team_rescued_hostage 600
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cash_team_terrorist_win_bomb 3500
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@ -76,12 +78,16 @@ mp_roundtime 1.92
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mp_roundtime_defuse 1.92
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mp_roundtime_hostage 1.92
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mp_solid_teammates 1
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mp_spectators_max 20
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mp_starting_losses 1
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mp_startmoney 800
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mp_t_default_melee weapon_knife
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mp_t_default_primary ""
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mp_t_default_secondary weapon_glock
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mp_teamcashawards 1
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mp_team_intro_time 0
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mp_team_timeout_max 4
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mp_team_timeout_time 30
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mp_timelimit 0
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mp_weapons_allow_map_placed 1
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mp_weapons_allow_zeus 1
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@ -107,18 +113,5 @@ sv_occlude_players 1
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sv_talk_enemy_dead 0
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sv_talk_enemy_living 0
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sv_voiceenable 1
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tv_relayvoice 1
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mp_team_timeout_max 4
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mp_team_timeout_time 30
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sv_vote_command_delay 0
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cash_team_bonus_shorthanded 0
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cash_team_loser_bonus_shorthanded 0
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mp_spectators_max 20
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mp_team_intro_time 0
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say Match is live!
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say Match is live!
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say Match is live!
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say use call timeout for TAC and type Tech ( Admin will pause the game )
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say use call timeout for TAC and type Tech ( Admin will pause the game )
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mp_restartgame 3
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mp_warmup_end
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tv_relayvoice 1
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117
cfg/live_competitive_16.cfg
Normal file
117
cfg/live_competitive_16.cfg
Normal file
@ -0,0 +1,117 @@
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ammo_grenade_limit_default 1
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ammo_grenade_limit_flashbang 2
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ammo_grenade_limit_total 4
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bot_quota 0
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cash_player_bomb_defused 300
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cash_player_bomb_planted 300
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cash_player_damage_hostage -30
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cash_player_interact_with_hostage 300
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cash_player_killed_enemy_default 300
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cash_player_killed_enemy_factor 1
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cash_player_killed_hostage -1000
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cash_player_killed_teammate -300
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cash_player_rescued_hostage 1000
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cash_team_bonus_shorthanded 0
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cash_team_elimination_bomb_map 3250
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cash_team_elimination_hostage_map_ct 3000
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cash_team_elimination_hostage_map_t 3000
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cash_team_hostage_alive 0
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cash_team_hostage_interaction 600
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cash_team_loser_bonus 1400
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cash_team_loser_bonus_consecutive_rounds 500
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cash_team_loser_bonus_shorthanded 0
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cash_team_planted_bomb_but_defused 800
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cash_team_rescued_hostage 600
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cash_team_terrorist_win_bomb 3500
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cash_team_win_by_defusing_bomb 3500
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cash_team_win_by_hostage_rescue 2900
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cash_team_win_by_time_running_out_bomb 3250
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cash_team_win_by_time_running_out_hostage 3250
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ff_damage_reduction_bullets 0.33
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ff_damage_reduction_grenade 0.85
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ff_damage_reduction_grenade_self 1
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ff_damage_reduction_other 0.4
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mp_afterroundmoney 0
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mp_autokick 0
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mp_autoteambalance 0
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mp_backup_restore_load_autopause 1
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mp_backup_round_auto 1
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mp_buy_anywhere 0
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mp_buy_during_immunity 0
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mp_buytime 20
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mp_c4timer 40
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mp_ct_default_melee weapon_knife
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mp_ct_default_primary ""
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mp_ct_default_secondary weapon_hkp2000
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mp_death_drop_defuser 1
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mp_death_drop_grenade 2
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mp_death_drop_gun 1
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mp_defuser_allocation 0
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mp_display_kill_assists 1
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mp_endmatch_votenextmap 0
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mp_forcecamera 1
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mp_free_armor 0
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mp_freezetime 18
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mp_friendlyfire 1
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mp_give_player_c4 1
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mp_halftime 1
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mp_halftime_duration 15
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mp_halftime_pausetimer 0
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mp_ignore_round_win_conditions 0
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mp_limitteams 0
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mp_match_can_clinch 1
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mp_match_end_restart 0
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mp_maxmoney 16000
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mp_maxrounds 16
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mp_molotovusedelay 0
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mp_overtime_enable 1
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mp_overtime_halftime_pausetimer 0
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mp_overtime_maxrounds 4
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mp_overtime_startmoney 10000
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mp_playercashawards 1
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mp_randomspawn 0
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mp_respawn_immunitytime 0
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mp_respawn_on_death_ct 0
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mp_respawn_on_death_t 0
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mp_round_restart_delay 5
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mp_roundtime 1.92
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mp_roundtime_defuse 1.92
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mp_roundtime_hostage 1.92
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mp_solid_teammates 1
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mp_spectators_max 20
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mp_starting_losses 1
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mp_startmoney 800
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mp_t_default_melee weapon_knife
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mp_t_default_primary ""
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mp_t_default_secondary weapon_glock
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mp_teamcashawards 1
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mp_team_intro_time 0
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mp_team_timeout_max 4
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mp_team_timeout_time 30
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mp_timelimit 0
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mp_weapons_allow_map_placed 1
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mp_weapons_allow_zeus 1
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mp_weapons_glow_on_ground 0
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mp_win_panel_display_time 3
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occlusion_test_async 0
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spec_freeze_deathanim_time 0
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spec_freeze_panel_extended_time 0
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spec_freeze_time 2
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spec_freeze_time_lock 2
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spec_replay_enable 0
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sv_allow_votes 1
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sv_auto_full_alltalk_during_warmup_half_end 0
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sv_coaching_enabled 1
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sv_competitive_official_5v5 1
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sv_damage_print_enable 0
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sv_deadtalk 1
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sv_hibernate_postgame_delay 300
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sv_holiday_mode 0
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sv_ignoregrenaderadio 0
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sv_infinite_ammo 0
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sv_occlude_players 1
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sv_talk_enemy_dead 0
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sv_talk_enemy_living 0
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sv_voiceenable 1
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sv_vote_command_delay 0
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tv_relayvoice 1
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117
cfg/live_competitive_24.cfg
Normal file
117
cfg/live_competitive_24.cfg
Normal file
@ -0,0 +1,117 @@
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ammo_grenade_limit_default 1
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ammo_grenade_limit_flashbang 2
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ammo_grenade_limit_total 4
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bot_quota 0
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cash_player_bomb_defused 300
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cash_player_bomb_planted 300
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cash_player_damage_hostage -30
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cash_player_interact_with_hostage 300
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cash_player_killed_enemy_default 300
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cash_player_killed_enemy_factor 1
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cash_player_killed_hostage -1000
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cash_player_killed_teammate -300
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cash_player_rescued_hostage 1000
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cash_team_bonus_shorthanded 0
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cash_team_elimination_bomb_map 3250
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cash_team_elimination_hostage_map_ct 3000
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cash_team_elimination_hostage_map_t 3000
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cash_team_hostage_alive 0
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cash_team_hostage_interaction 600
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cash_team_loser_bonus 1400
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cash_team_loser_bonus_consecutive_rounds 500
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cash_team_loser_bonus_shorthanded 0
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cash_team_planted_bomb_but_defused 800
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cash_team_rescued_hostage 600
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cash_team_terrorist_win_bomb 3500
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cash_team_win_by_defusing_bomb 3500
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cash_team_win_by_hostage_rescue 2900
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cash_team_win_by_time_running_out_bomb 3250
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cash_team_win_by_time_running_out_hostage 3250
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ff_damage_reduction_bullets 0.33
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ff_damage_reduction_grenade 0.85
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ff_damage_reduction_grenade_self 1
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ff_damage_reduction_other 0.4
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mp_afterroundmoney 0
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mp_autokick 0
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mp_autoteambalance 0
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mp_backup_restore_load_autopause 1
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mp_backup_round_auto 1
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mp_buy_anywhere 0
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mp_buy_during_immunity 0
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mp_buytime 20
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mp_c4timer 40
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mp_ct_default_melee weapon_knife
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mp_ct_default_primary ""
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mp_ct_default_secondary weapon_hkp2000
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mp_death_drop_defuser 1
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mp_death_drop_grenade 2
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mp_death_drop_gun 1
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mp_defuser_allocation 0
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mp_display_kill_assists 1
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mp_endmatch_votenextmap 0
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mp_forcecamera 1
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mp_free_armor 0
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mp_freezetime 18
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mp_friendlyfire 1
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mp_give_player_c4 1
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mp_halftime 1
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mp_halftime_duration 15
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mp_halftime_pausetimer 0
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mp_ignore_round_win_conditions 0
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mp_limitteams 0
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mp_match_can_clinch 1
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mp_match_end_restart 0
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mp_maxmoney 16000
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mp_maxrounds 24
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mp_molotovusedelay 0
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mp_overtime_enable 1
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mp_overtime_halftime_pausetimer 0
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mp_overtime_maxrounds 6
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mp_overtime_startmoney 10000
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mp_playercashawards 1
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mp_randomspawn 0
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mp_respawn_immunitytime 0
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mp_respawn_on_death_ct 0
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mp_respawn_on_death_t 0
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mp_round_restart_delay 5
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mp_roundtime 1.92
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mp_roundtime_defuse 1.92
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mp_roundtime_hostage 1.92
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mp_solid_teammates 1
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mp_spectators_max 20
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mp_starting_losses 1
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mp_startmoney 800
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mp_t_default_melee weapon_knife
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mp_t_default_primary ""
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mp_t_default_secondary weapon_glock
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mp_teamcashawards 1
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mp_team_intro_time 0
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mp_team_timeout_max 4
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mp_team_timeout_time 30
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mp_timelimit 0
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mp_weapons_allow_map_placed 1
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mp_weapons_allow_zeus 1
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mp_weapons_glow_on_ground 0
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mp_win_panel_display_time 3
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occlusion_test_async 0
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spec_freeze_deathanim_time 0
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spec_freeze_panel_extended_time 0
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spec_freeze_time 2
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spec_freeze_time_lock 2
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spec_replay_enable 0
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sv_allow_votes 1
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sv_auto_full_alltalk_during_warmup_half_end 0
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sv_coaching_enabled 1
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sv_competitive_official_5v5 1
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sv_damage_print_enable 0
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sv_deadtalk 1
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sv_hibernate_postgame_delay 300
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sv_holiday_mode 0
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sv_ignoregrenaderadio 0
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sv_infinite_ammo 0
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sv_occlude_players 1
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sv_talk_enemy_dead 0
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sv_talk_enemy_living 0
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sv_voiceenable 1
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sv_vote_command_delay 0
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tv_relayvoice 1
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6
cfg/live_restart.cfg
Normal file
6
cfg/live_restart.cfg
Normal file
@ -0,0 +1,6 @@
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say Match is live!
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say Match is live!
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say Match is live!
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mp_restartgame 3
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mp_warmup_end
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@ -109,6 +109,3 @@ sv_talk_enemy_dead 0
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sv_talk_enemy_living 0
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sv_voiceenable 1
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tv_relayvoice 0
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say Match is live!
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say Match is live!
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say Match is live!
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46
cfg/warmup_16.cfg
Normal file
46
cfg/warmup_16.cfg
Normal file
@ -0,0 +1,46 @@
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bot_kick
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bot_quota 0
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mp_autokick 0
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mp_autoteambalance 0
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mp_buy_anywhere 0
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mp_buytime 15
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mp_death_drop_gun 0
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mp_free_armor 0
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mp_ignore_round_win_conditions 0
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mp_limitteams 0
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mp_radar_showall 0
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mp_respawn_on_death_ct 0
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mp_respawn_on_death_t 0
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mp_solid_teammates 0
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mp_spectators_max 20
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mp_maxmoney 16000
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mp_startmoney 16000
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mp_timelimit 0
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sv_alltalk 0
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sv_auto_full_alltalk_during_warmup_half_end 0
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sv_coaching_enabled 1
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sv_competitive_official_5v5 1
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sv_deadtalk 1
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sv_full_alltalk 0
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sv_grenade_trajectory 0
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sv_hibernate_when_empty 0
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mp_weapons_allow_typecount -1
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sv_infinite_ammo 0
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sv_showimpacts 0
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sv_voiceenable 1
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sm_cvar sv_mute_players_with_social_penalties 0
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sv_mute_players_with_social_penalties 0
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tv_relayvoice 1
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sv_cheats 0
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mp_ct_default_melee weapon_knife
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mp_ct_default_secondary weapon_hkp2000
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mp_ct_default_primary ""
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mp_t_default_melee weapon_knife
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mp_t_default_secondary weapon_glock
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mp_t_default_primary
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mp_maxrounds 16
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mp_warmup_start
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mp_warmup_pausetimer 1
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mp_warmuptime 9999
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cash_team_bonus_shorthanded 0
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cash_team_loser_bonus_shorthanded 0
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@ -44,6 +44,3 @@ mp_warmup_pausetimer 1
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mp_warmuptime 9999
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cash_team_bonus_shorthanded 0
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cash_team_loser_bonus_shorthanded 0
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say Warmup!
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say Warmup!
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say Warmup!
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4
cfg/warmup_restart.cfg
Normal file
4
cfg/warmup_restart.cfg
Normal file
@ -0,0 +1,4 @@
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mp_restartgame 1
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say Warmup!
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say Warmup!
|
||||
say Warmup!
|
@ -154,12 +154,6 @@ $(document).ready(function () {
|
||||
}
|
||||
});
|
||||
|
||||
$('#knife_start').on('click', function () {
|
||||
if (confirm("Are you sure you want to start the knife round?")) {
|
||||
send_post_request('/api/start-knife');
|
||||
}
|
||||
});
|
||||
|
||||
$('#swap_team').on('click', function () {
|
||||
if (confirm("Are you sure you want to swap teams?")) {
|
||||
send_post_request('/api/swap-team');
|
||||
|
117
routes/game.js
117
routes/game.js
@ -14,28 +14,32 @@ router.post('/api/setup-game', is_authenticated, async (req, res) => {
|
||||
const team1 = req.body.team1;
|
||||
const team2 = req.body.team2;
|
||||
const selected_map = req.body.selectedMap;
|
||||
const game_mode = req.body.game_mode.toString();
|
||||
// rcon.rcons[server_id].execute(`mp_teamname_1 "${team1}"`);
|
||||
// rcon.rcons[server_id].execute(`mp_teamname_2 "${team2}"`);
|
||||
// rcon.rcons[server_id].execute(`game_mode ${game_mode}`);
|
||||
const game_sel = req.body.game_mode.toString();
|
||||
|
||||
if (team1.trim() != "") {
|
||||
await rcon.execute_command(server_id, `mp_teamname_1 "${team1}"`);
|
||||
}
|
||||
|
||||
if (team2.trim() != "") {
|
||||
await rcon.execute_command(server_id, `mp_teamname_2 "${team2}"`);
|
||||
}
|
||||
if (game_mode == "1") {
|
||||
|
||||
if (game_sel == "1") {
|
||||
await rcon.execute_command(server_id, `game_mode 1`);
|
||||
execute_cfg_on_server(server_id, './cfg/live16.cfg');
|
||||
} else if (game_mode == "2") {
|
||||
execute_cfg_on_server(server_id, './cfg/live_competitive_16.cfg');
|
||||
} else if (game_sel == "2") {
|
||||
await rcon.execute_command(server_id, `game_mode 1`);
|
||||
execute_cfg_on_server(server_id, './cfg/live24.cfg');
|
||||
} else if (game_mode == "3") {
|
||||
execute_cfg_on_server(server_id, './cfg/live_competitive_24.cfg');
|
||||
} else if (game_sel == "3") {
|
||||
await rcon.execute_command(server_id, `game_mode 1`);
|
||||
execute_cfg_on_server(server_id, './cfg/live_casual_16.cfg');
|
||||
} else if (game_sel == "4") {
|
||||
await rcon.execute_command(server_id, `game_mode 1`);
|
||||
execute_cfg_on_server(server_id, './cfg/live_casual_24.cfg');
|
||||
} else if (game_sel == "5") {
|
||||
await rcon.execute_command(server_id, `game_mode 2`);
|
||||
execute_cfg_on_server(server_id, './cfg/live_wingman.cfg');
|
||||
}
|
||||
// rcon.rcons[server_id].execute(`mp_warmup_pausetimer 1`);
|
||||
// rcon.rcons[server_id].execute(`changelevel ${selected_map}`);
|
||||
await rcon.execute_command(server_id, `mp_warmup_pausetimer 1`);
|
||||
await rcon.execute_command(server_id, `changelevel ${selected_map}`);
|
||||
|
||||
@ -44,7 +48,7 @@ router.post('/api/setup-game', is_authenticated, async (req, res) => {
|
||||
execute_cfg_on_server(server_id, './cfg/warmup.cfg');
|
||||
}, 1000)
|
||||
|
||||
//return res.status(200).json({ message: 'Game Created!' });
|
||||
return res.status(200).json({ message: 'Game Created!' });
|
||||
} catch (error) {
|
||||
console.log(error);
|
||||
res.status(500).json({ error: 'Internal server error' });
|
||||
@ -54,9 +58,8 @@ router.post('/api/setup-game', is_authenticated, async (req, res) => {
|
||||
router.post('/api/restart', is_authenticated, async (req, res) => {
|
||||
try {
|
||||
const server_id = req.body.server_id;
|
||||
// rcon.rcons[server_id].execute('mp_restartgame 1');
|
||||
await rcon.execute_command(server_id, `mp_restartgame 1`);
|
||||
//return res.status(200).json({ message: 'Game restarted' });
|
||||
return res.status(200).json({ message: 'Game restarted' });
|
||||
} catch (error) {
|
||||
console.log(error);
|
||||
res.status(500).json({ error: 'Internal server error' });
|
||||
@ -66,27 +69,10 @@ router.post('/api/restart', is_authenticated, async (req, res) => {
|
||||
router.post('/api/start-warmup', is_authenticated, async (req, res) => {
|
||||
try {
|
||||
const server_id = req.body.server_id;
|
||||
// rcon.rcons[server_id].execute('mp_restartgame 1');
|
||||
await rcon.execute_command(server_id, `mp_restartgame 1`);
|
||||
execute_cfg_on_server(server_id, './cfg/warmup.cfg');
|
||||
execute_cfg_on_server(server_id, './cfg/warmup_restart.cfg');
|
||||
|
||||
//return res.status(200).json({ message: 'Warmup started!' });
|
||||
} catch (error) {
|
||||
console.log(error);
|
||||
res.status(500).json({ error: 'Internal server error' });
|
||||
}
|
||||
});
|
||||
|
||||
router.post('/api/start-knife', is_authenticated, async (req, res) => {
|
||||
try {
|
||||
const server_id = req.body.server_id;
|
||||
// rcon.rcons[server_id].execute('mp_warmup_end');
|
||||
// rcon.rcons[server_id].execute('mp_restartgame 1');
|
||||
await rcon.execute_command(server_id, `mp_warmup_end`);
|
||||
await rcon.execute_command(server_id, `mp_restartgame 1`);
|
||||
execute_cfg_on_server(server_id, './cfg/knife.cfg');
|
||||
|
||||
//return res.status(200).json({ message: 'Knife started!' });
|
||||
return res.status(200).json({ message: 'Warmup started!' });
|
||||
} catch (error) {
|
||||
console.log(error);
|
||||
res.status(500).json({ error: 'Internal server error' });
|
||||
@ -96,9 +82,8 @@ router.post('/api/start-knife', is_authenticated, async (req, res) => {
|
||||
router.post('/api/swap-team', is_authenticated, async (req, res) => {
|
||||
try {
|
||||
const server_id = req.body.server_id;
|
||||
// rcon.rcons[server_id].execute('mp_swapteams');
|
||||
await rcon.execute_command(server_id, `mp_swapteams`);
|
||||
//return res.status(200).json({ message: 'Teams Swapped!' });
|
||||
return res.status(200).json({ message: 'Teams Swapped!' });
|
||||
} catch (error) {
|
||||
res.status(500).json({ error: 'Internal server error' });
|
||||
}
|
||||
@ -107,25 +92,36 @@ router.post('/api/swap-team', is_authenticated, async (req, res) => {
|
||||
router.post('/api/go-live', is_authenticated, async (req, res) => {
|
||||
try {
|
||||
const server_id = req.body.server_id;
|
||||
// rcon.rcons[server_id].execute('mp_warmup_end');
|
||||
await rcon.execute_command(server_id, `mp_warmup_end`);
|
||||
// const response = await rcon.rcons[server_id].execute('game_mode');
|
||||
|
||||
const response = await rcon.execute_command(server_id, `game_mode`);
|
||||
const game_mode = response.split("=")[1].trim().toString();
|
||||
if (game_mode == "1") {
|
||||
console.log("Executing live16.cfg")
|
||||
execute_cfg_on_server(server_id, './cfg/live16.cfg');
|
||||
|
||||
response = await rcon.execute_command(server_id, `game_type`);
|
||||
const game_type = response.split("=")[1].trim().toString();
|
||||
|
||||
response = await rcon.execute_command(server_id, `mp_maxrounds`);
|
||||
const maxrounds = response.split("=")[1].trim().toString();
|
||||
|
||||
if (game_mode == "1" && maxrounds == "16") {
|
||||
console.log("Executing live_competitive_16.cfg")
|
||||
execute_cfg_on_server(server_id, './cfg/live_competitive_16.cfg');
|
||||
} else if (game_mode == "1" && maxrounds == "24") {
|
||||
console.log("Executing live_competitive_24.cfg")
|
||||
execute_cfg_on_server(server_id, './cfg/live_competitive_24.cfg');
|
||||
} else if (game_mode == "0" && maxrounds == "16") {
|
||||
console.log("Executing live_casual_16.cfg")
|
||||
execute_cfg_on_server(server_id, './cfg/live_casual_16.cfg');
|
||||
} else if (game_mode == "0" && maxrounds == "24") {
|
||||
console.log("Executing live_casual_24.cfg")
|
||||
execute_cfg_on_server(server_id, './cfg/live_casual_24.cfg');
|
||||
} else if (game_mode == "2") {
|
||||
console.log("Executing live24.cfg")
|
||||
execute_cfg_on_server(server_id, './cfg/live24.cfg');
|
||||
} else if (game_mode == "3") {
|
||||
console.log("Executing live_wingman.cfg")
|
||||
execute_cfg_on_server(server_id, './cfg/live_wingman.cfg');
|
||||
}
|
||||
// rcon.rcons[server_id].execute('mp_restartgame 1');
|
||||
await rcon.execute_command(server_id, `mp_restartgame 1`);
|
||||
|
||||
//return res.status(200).json({ message: 'Match is live!!' });
|
||||
execute_cfg_on_server(server_id, './cfg/live_restart.cfg');
|
||||
|
||||
return res.status(200).json({ message: 'Match is live!!' });
|
||||
} catch (error) {
|
||||
console.log(error);
|
||||
res.status(500).json({ error: 'Internal server error' });
|
||||
@ -136,10 +132,9 @@ router.post('/api/go-live', is_authenticated, async (req, res) => {
|
||||
router.post('/api/list-backups', is_authenticated, async (req, res) => {
|
||||
try {
|
||||
const server_id = req.body.server_id;
|
||||
// const response = await rcon.rcons[server_id].execute('mp_backup_restore_list_files');
|
||||
const response = await rcon.execute_command(server_id, "mp_backup_restore_list_files");
|
||||
console.log('Server response:', response);
|
||||
//return res.status(200).json({ message: response });
|
||||
return res.status(200).json({ message: response });
|
||||
} catch (error) {
|
||||
console.log(error)
|
||||
res.status(500).json({ error: 'Internal server error' });
|
||||
@ -155,11 +150,9 @@ router.post('/api/restore-round', is_authenticated, async (req, res) => {
|
||||
round_number = "0" + round_number;
|
||||
}
|
||||
console.log(`SENDING mp_backup_restore_load_file backup_round${round_number}.txt`)
|
||||
// rcon.rcons[server_id].execute(`mp_backup_restore_load_file backup_round${round_number}.txt`);
|
||||
// rcon.rcons[server_id].execute('mp_pause_match');
|
||||
await rcon.execute_command(server_id, `mp_backup_restore_load_file backup_round${round_number}.txt`);
|
||||
await rcon.execute_command(server_id, `mp_pause_match`);
|
||||
//return res.status(200).json({ message: 'Round Restored!' });
|
||||
return res.status(200).json({ message: 'Round Restored!' });
|
||||
} catch (error) {
|
||||
res.status(500).json({ error: 'Internal server error' });
|
||||
}
|
||||
@ -168,17 +161,14 @@ router.post('/api/restore-round', is_authenticated, async (req, res) => {
|
||||
router.post('/api/restore-latest-backup', is_authenticated, async (req, res) => {
|
||||
try {
|
||||
const server_id = req.body.server_id;
|
||||
// const response = await rcon.rcons[server_id].execute('mp_backup_round_file_last');
|
||||
const response = await rcon.execute_command(server_id, `mp_backup_round_file_last`);
|
||||
const last_round_file = response.split("=")[1].trim().toString();
|
||||
if (last_round_file.includes('.txt')) {
|
||||
// rcon.rcons[server_id].execute(`mp_backup_restore_load_file ${last_round_file}`);
|
||||
// rcon.rcons[server_id].execute('mp_pause_match');
|
||||
await rcon.execute_command(server_id, `mp_backup_restore_load_file ${last_round_file}`);
|
||||
await rcon.execute_command(server_id, `mp_pause_match`);
|
||||
//return res.status(200).json({ message: `Latest Round Restored! (${last_round_file})` });
|
||||
return res.status(200).json({ message: `Latest Round Restored! (${last_round_file})` });
|
||||
} else {
|
||||
//return res.status(200).json({ message: 'No latest backup found!' });
|
||||
return res.status(200).json({ message: 'No latest backup found!' });
|
||||
}
|
||||
|
||||
} catch (error) {
|
||||
@ -191,9 +181,8 @@ router.post('/api/restore-latest-backup', is_authenticated, async (req, res) =>
|
||||
router.post('/api/pause', is_authenticated, async (req, res) => {
|
||||
try {
|
||||
const server_id = req.body.server_id;
|
||||
// rcon.rcons[server_id].execute('mp_pause_match');
|
||||
const response = await rcon.execute_command(server_id, 'mp_pause_match');
|
||||
//return res.status(200).json({ message: 'Game paused' });
|
||||
return res.status(200).json({ message: 'Game paused' });
|
||||
} catch (error) {
|
||||
res.status(500).json({ error: 'Internal server error' });
|
||||
}
|
||||
@ -203,9 +192,8 @@ router.post('/api/pause', is_authenticated, async (req, res) => {
|
||||
router.post('/api/unpause', is_authenticated, async (req, res) => {
|
||||
try {
|
||||
const server_id = req.body.server_id;
|
||||
// rcon.rcons[server_id].execute('mp_unpause_match');
|
||||
const response = await rcon.execute_command(server_id, 'mp_unpause_match');
|
||||
//return res.status(200).json({ message: 'Game unpaused' });
|
||||
return res.status(200).json({ message: 'Game unpaused' });
|
||||
} catch (error) {
|
||||
res.status(500).json({ error: 'Internal server error' });
|
||||
}
|
||||
@ -219,10 +207,10 @@ router.post('/api/rcon', is_authenticated, async (req, res) => {
|
||||
const response = await rcon.execute_command(server_id, command);
|
||||
|
||||
if (response == 200) {
|
||||
//return res.status(200).json({ message: 'Command sent!' });
|
||||
return res.status(200).json({ message: 'Command sent!' });
|
||||
}
|
||||
|
||||
//return res.status(200).json({ message: 'Command sent! Response received:\n' + response.toString() });
|
||||
return res.status(200).json({ message: 'Command sent! Response received:\n' + response.toString() });
|
||||
} catch (error) {
|
||||
res.status(500).json({ error: 'Internal server error' });
|
||||
}
|
||||
@ -234,7 +222,7 @@ router.post('/api/say-admin', is_authenticated, async (req, res) => {
|
||||
const message = req.body.message;
|
||||
const message_to_send = "say " + message;
|
||||
await rcon.execute_command(server_id, message_to_send);
|
||||
//return res.status(200).json({ message: 'Message sent!' });
|
||||
return res.status(200).json({ message: 'Message sent!' });
|
||||
} catch (error) {
|
||||
res.status(500).json({ error: 'Internal server error' });
|
||||
}
|
||||
@ -310,7 +298,6 @@ async function execute_cfg_on_server(server_id, cfg_path) {
|
||||
try {
|
||||
if (item < exported_lines.length) {
|
||||
console.log("Executing on server:", exported_lines[item]);
|
||||
// rcon.rcons[server_id].execute(exported_lines[item]);
|
||||
await rcon.execute_command(server_id, exported_lines[item]);
|
||||
|
||||
// Wait for 100ms before moving to the next iteration
|
||||
|
@ -94,7 +94,16 @@
|
||||
<label for="team2" class="form-label">Team 2:</label>
|
||||
<input type="text" id="team2" name="team2" class="form-control">
|
||||
</div>
|
||||
|
||||
<div class="mb-3">
|
||||
<label for="gamesel" class="form-label">Game Selection:</label>
|
||||
<select id="game_sel" name="gamesel" class="form-select">
|
||||
<option value="1">Competitive Short</option>
|
||||
<option value="2">Competitive Long</option>
|
||||
<option value="3">Casual Short</option>
|
||||
<option value="4">Casual Long</option>
|
||||
<option value="5">Wingman</option>
|
||||
</select>
|
||||
</div>
|
||||
<div class="mb-3">
|
||||
<label for="map" class="form-label">Map:</label>
|
||||
<select id="selectedMap" name="map" class="form-select">
|
||||
@ -114,14 +123,6 @@
|
||||
<option value="de_vertigo">de_vertigo</option>
|
||||
</select>
|
||||
</div>
|
||||
<div class="mb-3">
|
||||
<label for="gamemode" class="form-label">Gamemode:</label>
|
||||
<select id="game_mode" name="gamemode" class="form-select">
|
||||
<option value="1">Competitive Short</option>
|
||||
<option value="2">Competitive Long</option>
|
||||
<option value="3">Wingman</option>
|
||||
</select>
|
||||
</div>
|
||||
<div class="mb-3">
|
||||
<button type="submit" name="action" value="pause" class="btn btn-primary">
|
||||
<svg viewBox="0 0 1024 1024" width="20" height="20" class="icon" version="1.1" xmlns="http://www.w3.org/2000/svg" fill="#ffffff"
|
||||
@ -212,17 +213,6 @@
|
||||
<path d="M11.742 8.47 5.975 12.764a.5.5 0 0 1-.31.108H4a1 1 0 0 1-1-1V3a1 1 0 0 1 1-1h1.665a.5.5 0 0 1 .31.108l5.767 4.294a.5.5 0 0 1 0 .816z"/>
|
||||
</svg> Start Warmup
|
||||
</button>
|
||||
<button type="submit" id="knife_start" name="action" class="btn btn-success">
|
||||
<svg height="16" width="16" viewBox="0 0 24 24" fill="none" xmlns="http://www.w3.org/2000/svg" stroke="#ffffff">
|
||||
<g id="SVGRepo_bgCarrier" stroke-width="0"></g>
|
||||
<g id="SVGRepo_tracerCarrier" stroke-linecap="round" stroke-linejoin="round"></g>
|
||||
<g id="SVGRepo_iconCarrier">
|
||||
<path
|
||||
d="M14.7245 11.2754L16 12.4999L10.0129 17.8218C8.05054 19.5661 5.60528 20.6743 3 20.9999L3.79443 19.5435C4.6198 18.0303 5.03249 17.2737 5.50651 16.5582C5.92771 15.9224 6.38492 15.3113 6.87592 14.7278C7.42848 14.071 8.0378 13.4615 9.25644 12.2426L12 9.49822M11.5 8.99787L17.4497 3.04989C18.0698 2.42996 19.0281 2.3017 19.7894 2.73674C20.9027 3.37291 21.1064 4.89355 20.1997 5.80024L19.8415 6.15847C19.6228 6.3771 19.3263 6.49992 19.0171 6.49992H18L16 8.49992V8.67444C16 9.16362 16 9.40821 15.9447 9.63839C15.8957 9.84246 15.8149 10.0375 15.7053 10.2165C15.5816 10.4183 15.4086 10.5913 15.0627 10.9372L14.2501 11.7498L11.5 8.99787Z"
|
||||
stroke="#ffffff" stroke-width="2" stroke-linecap="round" stroke-linejoin="round"></path>
|
||||
</g>
|
||||
</svg> Start Knife Round
|
||||
</button>
|
||||
<button type="submit" id="swap_team" name="action" class="btn btn-success">
|
||||
<svg viewBox="0 0 24 24" fill="none" width="16" height="16" xmlns="http://www.w3.org/2000/svg" stroke="#ffffff">
|
||||
<g id="SVGRepo_bgCarrier" stroke-width="0"></g>
|
||||
|
Loading…
Reference in New Issue
Block a user