test
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								main.go
									
									
									
									
									
								
							@ -300,6 +300,8 @@ func main() {
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			if pausedBy != "" {
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				sendChat(-436055948, fmt.Sprintf("Game unpaused by %s", pausedBy))
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				pausedBy = ""
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			} else {
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				sendChat(-436055948, "Game unpaused")
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			}
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		}
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		if !paused && len(clients) == 1 { // server is client #1
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@ -310,7 +312,6 @@ func main() {
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			}
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			_, err = conn.Write(px.Bytes())
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			logInfoDebug("Pausing")
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			sendChat(-436055948, "No players. Game paused.")
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		}
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	}
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