test
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								bot.go
									
									
									
									
									
								
							@ -48,6 +48,8 @@ func botUnpause(m *tb.Message) {
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		_, err := conn.Write(px.Bytes())
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		logErrorDebug(err, "botUnpause : conn.Write")
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		sendChat(-436055948, "Game unpaused.")
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	} else if len(clients) == 1 {
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		sendChat(-436055948, "No players, cannot unpause.")
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	} else {
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		sendChat(-436055948, "Game already unpaused.")
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	}
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