diff --git a/docs/quickstart.md b/docs/quickstart.md index 6dd2f9b..70feb11 100644 --- a/docs/quickstart.md +++ b/docs/quickstart.md @@ -32,6 +32,7 @@ - most market data will only be available if you have a ship present at the given waypoint - jump gates are typically restricted to other jump gates within the same faction - most actions will result in a reactor cooldown, which will prevent your ship from taking other actions until the cooldown has expired +- markets have a limit on how many units can be bought or sold at a given time, which is the same as the market's trade volume # Factions and Reputation diff --git a/models/ShipNavSpeed.json b/models/ShipNavSpeed.json index 84e626c..0afac5d 100644 --- a/models/ShipNavSpeed.json +++ b/models/ShipNavSpeed.json @@ -1,10 +1,11 @@ { "type": "string", - "description": "The ship's set speed when travelling between waypoints. Nav speed can wear down the ship's engines and lower crew morale but improves travel time.", + "description": "The ship's set speed when travelling between waypoints.", "enum": [ - "CONSERVATIVE", + "DRIFT", + "STEALTH", "CRUISE", - "MAX" + "BURN" ], "default": "CRUISE" } \ No newline at end of file diff --git a/models/ShipyardTransaction.json b/models/ShipyardTransaction.json index dc0fd3e..8e9461b 100644 --- a/models/ShipyardTransaction.json +++ b/models/ShipyardTransaction.json @@ -1,7 +1,7 @@ { "type": "object", "properties": { - "symbol": { + "shipSymbol": { "type": "string", "description": "The symbol of the ship that was purchased." },