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/ *
SpaceTraders API
SpaceTraders is an open - universe game and learning platform that offers a set of HTTP endpoints to control a fleet of ships and explore a multiplayer universe . The API is documented using [ OpenAPI ] ( https : //github.com/SpaceTradersAPI/api-docs). You can send your first request right here in your browser to check the status of the game server. ```json http { \"method\": \"GET\", \"url\": \"https://api.spacetraders.io/v2\", } ``` Unlike a traditional game, SpaceTraders does not have a first-party client or app to play the game. Instead, you can use the API to build your own client, write a script to automate your ships, or try an app built by the community. We have a [Discord channel](https://discord.com/invite/jh6zurdWk5) where you can share your projects, ask questions, and get help from other players.
API version : 2.0 .0
Contact : joel @ spacetraders . io
* /
// Code generated by OpenAPI Generator (https://openapi-generator.tech); DO NOT EDIT.
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package spacetraders
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import (
"encoding/json"
)
// checks if the ContractDeliverGood type satisfies the MappedNullable interface at compile time
var _ MappedNullable = & ContractDeliverGood { }
// ContractDeliverGood The details of a delivery contract. Includes the type of good, units needed, and the destination.
type ContractDeliverGood struct {
// The symbol of the trade good to deliver.
TradeSymbol string ` json:"tradeSymbol" `
// The destination where goods need to be delivered.
DestinationSymbol string ` json:"destinationSymbol" `
// The number of units that need to be delivered on this contract.
UnitsRequired int32 ` json:"unitsRequired" `
// The number of units fulfilled on this contract.
UnitsFulfilled int32 ` json:"unitsFulfilled" `
AdditionalProperties map [ string ] interface { }
}
type _ContractDeliverGood ContractDeliverGood
// NewContractDeliverGood instantiates a new ContractDeliverGood object
// This constructor will assign default values to properties that have it defined,
// and makes sure properties required by API are set, but the set of arguments
// will change when the set of required properties is changed
func NewContractDeliverGood ( tradeSymbol string , destinationSymbol string , unitsRequired int32 , unitsFulfilled int32 ) * ContractDeliverGood {
this := ContractDeliverGood { }
this . TradeSymbol = tradeSymbol
this . DestinationSymbol = destinationSymbol
this . UnitsRequired = unitsRequired
this . UnitsFulfilled = unitsFulfilled
return & this
}
// NewContractDeliverGoodWithDefaults instantiates a new ContractDeliverGood object
// This constructor will only assign default values to properties that have it defined,
// but it doesn't guarantee that properties required by API are set
func NewContractDeliverGoodWithDefaults ( ) * ContractDeliverGood {
this := ContractDeliverGood { }
return & this
}
// GetTradeSymbol returns the TradeSymbol field value
func ( o * ContractDeliverGood ) GetTradeSymbol ( ) string {
if o == nil {
var ret string
return ret
}
return o . TradeSymbol
}
// GetTradeSymbolOk returns a tuple with the TradeSymbol field value
// and a boolean to check if the value has been set.
func ( o * ContractDeliverGood ) GetTradeSymbolOk ( ) ( * string , bool ) {
if o == nil {
return nil , false
}
return & o . TradeSymbol , true
}
// SetTradeSymbol sets field value
func ( o * ContractDeliverGood ) SetTradeSymbol ( v string ) {
o . TradeSymbol = v
}
// GetDestinationSymbol returns the DestinationSymbol field value
func ( o * ContractDeliverGood ) GetDestinationSymbol ( ) string {
if o == nil {
var ret string
return ret
}
return o . DestinationSymbol
}
// GetDestinationSymbolOk returns a tuple with the DestinationSymbol field value
// and a boolean to check if the value has been set.
func ( o * ContractDeliverGood ) GetDestinationSymbolOk ( ) ( * string , bool ) {
if o == nil {
return nil , false
}
return & o . DestinationSymbol , true
}
// SetDestinationSymbol sets field value
func ( o * ContractDeliverGood ) SetDestinationSymbol ( v string ) {
o . DestinationSymbol = v
}
// GetUnitsRequired returns the UnitsRequired field value
func ( o * ContractDeliverGood ) GetUnitsRequired ( ) int32 {
if o == nil {
var ret int32
return ret
}
return o . UnitsRequired
}
// GetUnitsRequiredOk returns a tuple with the UnitsRequired field value
// and a boolean to check if the value has been set.
func ( o * ContractDeliverGood ) GetUnitsRequiredOk ( ) ( * int32 , bool ) {
if o == nil {
return nil , false
}
return & o . UnitsRequired , true
}
// SetUnitsRequired sets field value
func ( o * ContractDeliverGood ) SetUnitsRequired ( v int32 ) {
o . UnitsRequired = v
}
// GetUnitsFulfilled returns the UnitsFulfilled field value
func ( o * ContractDeliverGood ) GetUnitsFulfilled ( ) int32 {
if o == nil {
var ret int32
return ret
}
return o . UnitsFulfilled
}
// GetUnitsFulfilledOk returns a tuple with the UnitsFulfilled field value
// and a boolean to check if the value has been set.
func ( o * ContractDeliverGood ) GetUnitsFulfilledOk ( ) ( * int32 , bool ) {
if o == nil {
return nil , false
}
return & o . UnitsFulfilled , true
}
// SetUnitsFulfilled sets field value
func ( o * ContractDeliverGood ) SetUnitsFulfilled ( v int32 ) {
o . UnitsFulfilled = v
}
func ( o ContractDeliverGood ) MarshalJSON ( ) ( [ ] byte , error ) {
toSerialize , err := o . ToMap ( )
if err != nil {
return [ ] byte { } , err
}
return json . Marshal ( toSerialize )
}
func ( o ContractDeliverGood ) ToMap ( ) ( map [ string ] interface { } , error ) {
toSerialize := map [ string ] interface { } { }
toSerialize [ "tradeSymbol" ] = o . TradeSymbol
toSerialize [ "destinationSymbol" ] = o . DestinationSymbol
toSerialize [ "unitsRequired" ] = o . UnitsRequired
toSerialize [ "unitsFulfilled" ] = o . UnitsFulfilled
for key , value := range o . AdditionalProperties {
toSerialize [ key ] = value
}
return toSerialize , nil
}
func ( o * ContractDeliverGood ) UnmarshalJSON ( bytes [ ] byte ) ( err error ) {
varContractDeliverGood := _ContractDeliverGood { }
if err = json . Unmarshal ( bytes , & varContractDeliverGood ) ; err == nil {
* o = ContractDeliverGood ( varContractDeliverGood )
}
additionalProperties := make ( map [ string ] interface { } )
if err = json . Unmarshal ( bytes , & additionalProperties ) ; err == nil {
delete ( additionalProperties , "tradeSymbol" )
delete ( additionalProperties , "destinationSymbol" )
delete ( additionalProperties , "unitsRequired" )
delete ( additionalProperties , "unitsFulfilled" )
o . AdditionalProperties = additionalProperties
}
return err
}
type NullableContractDeliverGood struct {
value * ContractDeliverGood
isSet bool
}
func ( v NullableContractDeliverGood ) Get ( ) * ContractDeliverGood {
return v . value
}
func ( v * NullableContractDeliverGood ) Set ( val * ContractDeliverGood ) {
v . value = val
v . isSet = true
}
func ( v NullableContractDeliverGood ) IsSet ( ) bool {
return v . isSet
}
func ( v * NullableContractDeliverGood ) Unset ( ) {
v . value = nil
v . isSet = false
}
func NewNullableContractDeliverGood ( val * ContractDeliverGood ) * NullableContractDeliverGood {
return & NullableContractDeliverGood { value : val , isSet : true }
}
func ( v NullableContractDeliverGood ) MarshalJSON ( ) ( [ ] byte , error ) {
return json . Marshal ( v . value )
}
func ( v * NullableContractDeliverGood ) UnmarshalJSON ( src [ ] byte ) error {
v . isSet = true
return json . Unmarshal ( src , & v . value )
}