2023-05-09 16:53:56 +02:00
/ *
SpaceTraders API
SpaceTraders is an open - universe game and learning platform that offers a set of HTTP endpoints to control a fleet of ships and explore a multiplayer universe . The API is documented using [ OpenAPI ] ( https : //github.com/SpaceTradersAPI/api-docs). You can send your first request right here in your browser to check the status of the game server. ```json http { \"method\": \"GET\", \"url\": \"https://api.spacetraders.io/v2\", } ``` Unlike a traditional game, SpaceTraders does not have a first-party client or app to play the game. Instead, you can use the API to build your own client, write a script to automate your ships, or try an app built by the community. We have a [Discord channel](https://discord.com/invite/jh6zurdWk5) where you can share your projects, ask questions, and get help from other players.
API version : 2.0 .0
Contact : joel @ spacetraders . io
* /
// Code generated by OpenAPI Generator (https://openapi-generator.tech); DO NOT EDIT.
2023-05-09 16:55:06 +02:00
package spacetraders
2023-05-09 16:53:56 +02:00
import (
"encoding/json"
)
// checks if the ContractPayment type satisfies the MappedNullable interface at compile time
var _ MappedNullable = & ContractPayment { }
// ContractPayment struct for ContractPayment
type ContractPayment struct {
// The amount of credits received up front for accepting the contract.
OnAccepted int32 ` json:"onAccepted" `
// The amount of credits received when the contract is fulfilled.
OnFulfilled int32 ` json:"onFulfilled" `
AdditionalProperties map [ string ] interface { }
}
type _ContractPayment ContractPayment
// NewContractPayment instantiates a new ContractPayment object
// This constructor will assign default values to properties that have it defined,
// and makes sure properties required by API are set, but the set of arguments
// will change when the set of required properties is changed
func NewContractPayment ( onAccepted int32 , onFulfilled int32 ) * ContractPayment {
this := ContractPayment { }
this . OnAccepted = onAccepted
this . OnFulfilled = onFulfilled
return & this
}
// NewContractPaymentWithDefaults instantiates a new ContractPayment object
// This constructor will only assign default values to properties that have it defined,
// but it doesn't guarantee that properties required by API are set
func NewContractPaymentWithDefaults ( ) * ContractPayment {
this := ContractPayment { }
return & this
}
// GetOnAccepted returns the OnAccepted field value
func ( o * ContractPayment ) GetOnAccepted ( ) int32 {
if o == nil {
var ret int32
return ret
}
return o . OnAccepted
}
// GetOnAcceptedOk returns a tuple with the OnAccepted field value
// and a boolean to check if the value has been set.
func ( o * ContractPayment ) GetOnAcceptedOk ( ) ( * int32 , bool ) {
if o == nil {
return nil , false
}
return & o . OnAccepted , true
}
// SetOnAccepted sets field value
func ( o * ContractPayment ) SetOnAccepted ( v int32 ) {
o . OnAccepted = v
}
// GetOnFulfilled returns the OnFulfilled field value
func ( o * ContractPayment ) GetOnFulfilled ( ) int32 {
if o == nil {
var ret int32
return ret
}
return o . OnFulfilled
}
// GetOnFulfilledOk returns a tuple with the OnFulfilled field value
// and a boolean to check if the value has been set.
func ( o * ContractPayment ) GetOnFulfilledOk ( ) ( * int32 , bool ) {
if o == nil {
return nil , false
}
return & o . OnFulfilled , true
}
// SetOnFulfilled sets field value
func ( o * ContractPayment ) SetOnFulfilled ( v int32 ) {
o . OnFulfilled = v
}
func ( o ContractPayment ) MarshalJSON ( ) ( [ ] byte , error ) {
toSerialize , err := o . ToMap ( )
if err != nil {
return [ ] byte { } , err
}
return json . Marshal ( toSerialize )
}
func ( o ContractPayment ) ToMap ( ) ( map [ string ] interface { } , error ) {
toSerialize := map [ string ] interface { } { }
toSerialize [ "onAccepted" ] = o . OnAccepted
toSerialize [ "onFulfilled" ] = o . OnFulfilled
for key , value := range o . AdditionalProperties {
toSerialize [ key ] = value
}
return toSerialize , nil
}
func ( o * ContractPayment ) UnmarshalJSON ( bytes [ ] byte ) ( err error ) {
varContractPayment := _ContractPayment { }
if err = json . Unmarshal ( bytes , & varContractPayment ) ; err == nil {
* o = ContractPayment ( varContractPayment )
}
additionalProperties := make ( map [ string ] interface { } )
if err = json . Unmarshal ( bytes , & additionalProperties ) ; err == nil {
delete ( additionalProperties , "onAccepted" )
delete ( additionalProperties , "onFulfilled" )
o . AdditionalProperties = additionalProperties
}
return err
}
type NullableContractPayment struct {
value * ContractPayment
isSet bool
}
func ( v NullableContractPayment ) Get ( ) * ContractPayment {
return v . value
}
func ( v * NullableContractPayment ) Set ( val * ContractPayment ) {
v . value = val
v . isSet = true
}
func ( v NullableContractPayment ) IsSet ( ) bool {
return v . isSet
}
func ( v * NullableContractPayment ) Unset ( ) {
v . value = nil
v . isSet = false
}
func NewNullableContractPayment ( val * ContractPayment ) * NullableContractPayment {
return & NullableContractPayment { value : val , isSet : true }
}
func ( v NullableContractPayment ) MarshalJSON ( ) ( [ ] byte , error ) {
return json . Marshal ( v . value )
}
func ( v * NullableContractPayment ) UnmarshalJSON ( src [ ] byte ) error {
v . isSet = true
return json . Unmarshal ( src , & v . value )
}