/* SpaceTraders API SpaceTraders is an open-universe game and learning platform that offers a set of HTTP endpoints to control a fleet of ships and explore a multiplayer universe. The API is documented using [OpenAPI](https://github.com/SpaceTradersAPI/api-docs). You can send your first request right here in your browser to check the status of the game server. ```json http { \"method\": \"GET\", \"url\": \"https://api.spacetraders.io/v2\", } ``` Unlike a traditional game, SpaceTraders does not have a first-party client or app to play the game. Instead, you can use the API to build your own client, write a script to automate your ships, or try an app built by the community. We have a [Discord channel](https://discord.com/invite/jh6zurdWk5) where you can share your projects, ask questions, and get help from other players. API version: 2.0.0 Contact: joel@spacetraders.io */ // Code generated by OpenAPI Generator (https://openapi-generator.tech); DO NOT EDIT. package spacetraders import ( "encoding/json" ) // checks if the AcceptContract200ResponseData type satisfies the MappedNullable interface at compile time var _ MappedNullable = &AcceptContract200ResponseData{} // AcceptContract200ResponseData struct for AcceptContract200ResponseData type AcceptContract200ResponseData struct { Agent Agent `json:"agent"` Contract Contract `json:"contract"` AdditionalProperties map[string]interface{} } type _AcceptContract200ResponseData AcceptContract200ResponseData // NewAcceptContract200ResponseData instantiates a new AcceptContract200ResponseData object // This constructor will assign default values to properties that have it defined, // and makes sure properties required by API are set, but the set of arguments // will change when the set of required properties is changed func NewAcceptContract200ResponseData(agent Agent, contract Contract) *AcceptContract200ResponseData { this := AcceptContract200ResponseData{} this.Agent = agent this.Contract = contract return &this } // NewAcceptContract200ResponseDataWithDefaults instantiates a new AcceptContract200ResponseData object // This constructor will only assign default values to properties that have it defined, // but it doesn't guarantee that properties required by API are set func NewAcceptContract200ResponseDataWithDefaults() *AcceptContract200ResponseData { this := AcceptContract200ResponseData{} return &this } // GetAgent returns the Agent field value func (o *AcceptContract200ResponseData) GetAgent() Agent { if o == nil { var ret Agent return ret } return o.Agent } // GetAgentOk returns a tuple with the Agent field value // and a boolean to check if the value has been set. func (o *AcceptContract200ResponseData) GetAgentOk() (*Agent, bool) { if o == nil { return nil, false } return &o.Agent, true } // SetAgent sets field value func (o *AcceptContract200ResponseData) SetAgent(v Agent) { o.Agent = v } // GetContract returns the Contract field value func (o *AcceptContract200ResponseData) GetContract() Contract { if o == nil { var ret Contract return ret } return o.Contract } // GetContractOk returns a tuple with the Contract field value // and a boolean to check if the value has been set. func (o *AcceptContract200ResponseData) GetContractOk() (*Contract, bool) { if o == nil { return nil, false } return &o.Contract, true } // SetContract sets field value func (o *AcceptContract200ResponseData) SetContract(v Contract) { o.Contract = v } func (o AcceptContract200ResponseData) MarshalJSON() ([]byte, error) { toSerialize,err := o.ToMap() if err != nil { return []byte{}, err } return json.Marshal(toSerialize) } func (o AcceptContract200ResponseData) ToMap() (map[string]interface{}, error) { toSerialize := map[string]interface{}{} toSerialize["agent"] = o.Agent toSerialize["contract"] = o.Contract for key, value := range o.AdditionalProperties { toSerialize[key] = value } return toSerialize, nil } func (o *AcceptContract200ResponseData) UnmarshalJSON(bytes []byte) (err error) { varAcceptContract200ResponseData := _AcceptContract200ResponseData{} if err = json.Unmarshal(bytes, &varAcceptContract200ResponseData); err == nil { *o = AcceptContract200ResponseData(varAcceptContract200ResponseData) } additionalProperties := make(map[string]interface{}) if err = json.Unmarshal(bytes, &additionalProperties); err == nil { delete(additionalProperties, "agent") delete(additionalProperties, "contract") o.AdditionalProperties = additionalProperties } return err } type NullableAcceptContract200ResponseData struct { value *AcceptContract200ResponseData isSet bool } func (v NullableAcceptContract200ResponseData) Get() *AcceptContract200ResponseData { return v.value } func (v *NullableAcceptContract200ResponseData) Set(val *AcceptContract200ResponseData) { v.value = val v.isSet = true } func (v NullableAcceptContract200ResponseData) IsSet() bool { return v.isSet } func (v *NullableAcceptContract200ResponseData) Unset() { v.value = nil v.isSet = false } func NewNullableAcceptContract200ResponseData(val *AcceptContract200ResponseData) *NullableAcceptContract200ResponseData { return &NullableAcceptContract200ResponseData{value: val, isSet: true} } func (v NullableAcceptContract200ResponseData) MarshalJSON() ([]byte, error) { return json.Marshal(v.value) } func (v *NullableAcceptContract200ResponseData) UnmarshalJSON(src []byte) error { v.isSet = true return json.Unmarshal(src, &v.value) }