/* SpaceTraders API SpaceTraders is an open-universe game and learning platform that offers a set of HTTP endpoints to control a fleet of ships and explore a multiplayer universe. The API is documented using [OpenAPI](https://github.com/SpaceTradersAPI/api-docs). You can send your first request right here in your browser to check the status of the game server. ```json http { \"method\": \"GET\", \"url\": \"https://api.spacetraders.io/v2\", } ``` Unlike a traditional game, SpaceTraders does not have a first-party client or app to play the game. Instead, you can use the API to build your own client, write a script to automate your ships, or try an app built by the community. We have a [Discord channel](https://discord.com/invite/jh6zurdWk5) where you can share your projects, ask questions, and get help from other players. API version: 2.0.0 Contact: joel@spacetraders.io */ // Code generated by OpenAPI Generator (https://openapi-generator.tech); DO NOT EDIT. package spacetraders import ( "encoding/json" ) // checks if the Agent type satisfies the MappedNullable interface at compile time var _ MappedNullable = &Agent{} // Agent type Agent struct { AccountId string `json:"accountId"` Symbol string `json:"symbol"` // The headquarters of the agent. Headquarters string `json:"headquarters"` // The number of credits the agent has available. Credits can be negative if funds have been overdrawn. Credits int32 `json:"credits"` AdditionalProperties map[string]interface{} } type _Agent Agent // NewAgent instantiates a new Agent object // This constructor will assign default values to properties that have it defined, // and makes sure properties required by API are set, but the set of arguments // will change when the set of required properties is changed func NewAgent(accountId string, symbol string, headquarters string, credits int32) *Agent { this := Agent{} this.AccountId = accountId this.Symbol = symbol this.Headquarters = headquarters this.Credits = credits return &this } // NewAgentWithDefaults instantiates a new Agent object // This constructor will only assign default values to properties that have it defined, // but it doesn't guarantee that properties required by API are set func NewAgentWithDefaults() *Agent { this := Agent{} return &this } // GetAccountId returns the AccountId field value func (o *Agent) GetAccountId() string { if o == nil { var ret string return ret } return o.AccountId } // GetAccountIdOk returns a tuple with the AccountId field value // and a boolean to check if the value has been set. func (o *Agent) GetAccountIdOk() (*string, bool) { if o == nil { return nil, false } return &o.AccountId, true } // SetAccountId sets field value func (o *Agent) SetAccountId(v string) { o.AccountId = v } // GetSymbol returns the Symbol field value func (o *Agent) GetSymbol() string { if o == nil { var ret string return ret } return o.Symbol } // GetSymbolOk returns a tuple with the Symbol field value // and a boolean to check if the value has been set. func (o *Agent) GetSymbolOk() (*string, bool) { if o == nil { return nil, false } return &o.Symbol, true } // SetSymbol sets field value func (o *Agent) SetSymbol(v string) { o.Symbol = v } // GetHeadquarters returns the Headquarters field value func (o *Agent) GetHeadquarters() string { if o == nil { var ret string return ret } return o.Headquarters } // GetHeadquartersOk returns a tuple with the Headquarters field value // and a boolean to check if the value has been set. func (o *Agent) GetHeadquartersOk() (*string, bool) { if o == nil { return nil, false } return &o.Headquarters, true } // SetHeadquarters sets field value func (o *Agent) SetHeadquarters(v string) { o.Headquarters = v } // GetCredits returns the Credits field value func (o *Agent) GetCredits() int32 { if o == nil { var ret int32 return ret } return o.Credits } // GetCreditsOk returns a tuple with the Credits field value // and a boolean to check if the value has been set. func (o *Agent) GetCreditsOk() (*int32, bool) { if o == nil { return nil, false } return &o.Credits, true } // SetCredits sets field value func (o *Agent) SetCredits(v int32) { o.Credits = v } func (o Agent) MarshalJSON() ([]byte, error) { toSerialize,err := o.ToMap() if err != nil { return []byte{}, err } return json.Marshal(toSerialize) } func (o Agent) ToMap() (map[string]interface{}, error) { toSerialize := map[string]interface{}{} toSerialize["accountId"] = o.AccountId toSerialize["symbol"] = o.Symbol toSerialize["headquarters"] = o.Headquarters toSerialize["credits"] = o.Credits for key, value := range o.AdditionalProperties { toSerialize[key] = value } return toSerialize, nil } func (o *Agent) UnmarshalJSON(bytes []byte) (err error) { varAgent := _Agent{} if err = json.Unmarshal(bytes, &varAgent); err == nil { *o = Agent(varAgent) } additionalProperties := make(map[string]interface{}) if err = json.Unmarshal(bytes, &additionalProperties); err == nil { delete(additionalProperties, "accountId") delete(additionalProperties, "symbol") delete(additionalProperties, "headquarters") delete(additionalProperties, "credits") o.AdditionalProperties = additionalProperties } return err } type NullableAgent struct { value *Agent isSet bool } func (v NullableAgent) Get() *Agent { return v.value } func (v *NullableAgent) Set(val *Agent) { v.value = val v.isSet = true } func (v NullableAgent) IsSet() bool { return v.isSet } func (v *NullableAgent) Unset() { v.value = nil v.isSet = false } func NewNullableAgent(val *Agent) *NullableAgent { return &NullableAgent{value: val, isSet: true} } func (v NullableAgent) MarshalJSON() ([]byte, error) { return json.Marshal(v.value) } func (v *NullableAgent) UnmarshalJSON(src []byte) error { v.isSet = true return json.Unmarshal(src, &v.value) }