/* SpaceTraders API SpaceTraders is an open-universe game and learning platform that offers a set of HTTP endpoints to control a fleet of ships and explore a multiplayer universe. The API is documented using [OpenAPI](https://github.com/SpaceTradersAPI/api-docs). You can send your first request right here in your browser to check the status of the game server. ```json http { \"method\": \"GET\", \"url\": \"https://api.spacetraders.io/v2\", } ``` Unlike a traditional game, SpaceTraders does not have a first-party client or app to play the game. Instead, you can use the API to build your own client, write a script to automate your ships, or try an app built by the community. We have a [Discord channel](https://discord.com/invite/jh6zurdWk5) where you can share your projects, ask questions, and get help from other players. API version: 2.0.0 Contact: joel@spacetraders.io */ // Code generated by OpenAPI Generator (https://openapi-generator.tech); DO NOT EDIT. package spacetraders import ( "encoding/json" "time" ) // checks if the Contract type satisfies the MappedNullable interface at compile time var _ MappedNullable = &Contract{} // Contract type Contract struct { Id string `json:"id"` // The symbol of the faction that this contract is for. FactionSymbol string `json:"factionSymbol"` Type string `json:"type"` Terms ContractTerms `json:"terms"` // Whether the contract has been accepted by the agent Accepted bool `json:"accepted"` // Whether the contract has been fulfilled Fulfilled bool `json:"fulfilled"` // The time at which the contract expires Expiration time.Time `json:"expiration"` AdditionalProperties map[string]interface{} } type _Contract Contract // NewContract instantiates a new Contract object // This constructor will assign default values to properties that have it defined, // and makes sure properties required by API are set, but the set of arguments // will change when the set of required properties is changed func NewContract(id string, factionSymbol string, type_ string, terms ContractTerms, accepted bool, fulfilled bool, expiration time.Time) *Contract { this := Contract{} this.Id = id this.FactionSymbol = factionSymbol this.Type = type_ this.Terms = terms this.Accepted = accepted this.Fulfilled = fulfilled this.Expiration = expiration return &this } // NewContractWithDefaults instantiates a new Contract object // This constructor will only assign default values to properties that have it defined, // but it doesn't guarantee that properties required by API are set func NewContractWithDefaults() *Contract { this := Contract{} var accepted bool = false this.Accepted = accepted var fulfilled bool = false this.Fulfilled = fulfilled return &this } // GetId returns the Id field value func (o *Contract) GetId() string { if o == nil { var ret string return ret } return o.Id } // GetIdOk returns a tuple with the Id field value // and a boolean to check if the value has been set. func (o *Contract) GetIdOk() (*string, bool) { if o == nil { return nil, false } return &o.Id, true } // SetId sets field value func (o *Contract) SetId(v string) { o.Id = v } // GetFactionSymbol returns the FactionSymbol field value func (o *Contract) GetFactionSymbol() string { if o == nil { var ret string return ret } return o.FactionSymbol } // GetFactionSymbolOk returns a tuple with the FactionSymbol field value // and a boolean to check if the value has been set. func (o *Contract) GetFactionSymbolOk() (*string, bool) { if o == nil { return nil, false } return &o.FactionSymbol, true } // SetFactionSymbol sets field value func (o *Contract) SetFactionSymbol(v string) { o.FactionSymbol = v } // GetType returns the Type field value func (o *Contract) GetType() string { if o == nil { var ret string return ret } return o.Type } // GetTypeOk returns a tuple with the Type field value // and a boolean to check if the value has been set. func (o *Contract) GetTypeOk() (*string, bool) { if o == nil { return nil, false } return &o.Type, true } // SetType sets field value func (o *Contract) SetType(v string) { o.Type = v } // GetTerms returns the Terms field value func (o *Contract) GetTerms() ContractTerms { if o == nil { var ret ContractTerms return ret } return o.Terms } // GetTermsOk returns a tuple with the Terms field value // and a boolean to check if the value has been set. func (o *Contract) GetTermsOk() (*ContractTerms, bool) { if o == nil { return nil, false } return &o.Terms, true } // SetTerms sets field value func (o *Contract) SetTerms(v ContractTerms) { o.Terms = v } // GetAccepted returns the Accepted field value func (o *Contract) GetAccepted() bool { if o == nil { var ret bool return ret } return o.Accepted } // GetAcceptedOk returns a tuple with the Accepted field value // and a boolean to check if the value has been set. func (o *Contract) GetAcceptedOk() (*bool, bool) { if o == nil { return nil, false } return &o.Accepted, true } // SetAccepted sets field value func (o *Contract) SetAccepted(v bool) { o.Accepted = v } // GetFulfilled returns the Fulfilled field value func (o *Contract) GetFulfilled() bool { if o == nil { var ret bool return ret } return o.Fulfilled } // GetFulfilledOk returns a tuple with the Fulfilled field value // and a boolean to check if the value has been set. func (o *Contract) GetFulfilledOk() (*bool, bool) { if o == nil { return nil, false } return &o.Fulfilled, true } // SetFulfilled sets field value func (o *Contract) SetFulfilled(v bool) { o.Fulfilled = v } // GetExpiration returns the Expiration field value func (o *Contract) GetExpiration() time.Time { if o == nil { var ret time.Time return ret } return o.Expiration } // GetExpirationOk returns a tuple with the Expiration field value // and a boolean to check if the value has been set. func (o *Contract) GetExpirationOk() (*time.Time, bool) { if o == nil { return nil, false } return &o.Expiration, true } // SetExpiration sets field value func (o *Contract) SetExpiration(v time.Time) { o.Expiration = v } func (o Contract) MarshalJSON() ([]byte, error) { toSerialize,err := o.ToMap() if err != nil { return []byte{}, err } return json.Marshal(toSerialize) } func (o Contract) ToMap() (map[string]interface{}, error) { toSerialize := map[string]interface{}{} toSerialize["id"] = o.Id toSerialize["factionSymbol"] = o.FactionSymbol toSerialize["type"] = o.Type toSerialize["terms"] = o.Terms toSerialize["accepted"] = o.Accepted toSerialize["fulfilled"] = o.Fulfilled toSerialize["expiration"] = o.Expiration for key, value := range o.AdditionalProperties { toSerialize[key] = value } return toSerialize, nil } func (o *Contract) UnmarshalJSON(bytes []byte) (err error) { varContract := _Contract{} if err = json.Unmarshal(bytes, &varContract); err == nil { *o = Contract(varContract) } additionalProperties := make(map[string]interface{}) if err = json.Unmarshal(bytes, &additionalProperties); err == nil { delete(additionalProperties, "id") delete(additionalProperties, "factionSymbol") delete(additionalProperties, "type") delete(additionalProperties, "terms") delete(additionalProperties, "accepted") delete(additionalProperties, "fulfilled") delete(additionalProperties, "expiration") o.AdditionalProperties = additionalProperties } return err } type NullableContract struct { value *Contract isSet bool } func (v NullableContract) Get() *Contract { return v.value } func (v *NullableContract) Set(val *Contract) { v.value = val v.isSet = true } func (v NullableContract) IsSet() bool { return v.isSet } func (v *NullableContract) Unset() { v.value = nil v.isSet = false } func NewNullableContract(val *Contract) *NullableContract { return &NullableContract{value: val, isSet: true} } func (v NullableContract) MarshalJSON() ([]byte, error) { return json.Marshal(v.value) } func (v *NullableContract) UnmarshalJSON(src []byte) error { v.isSet = true return json.Unmarshal(src, &v.value) }