/* SpaceTraders API SpaceTraders is an open-universe game and learning platform that offers a set of HTTP endpoints to control a fleet of ships and explore a multiplayer universe. The API is documented using [OpenAPI](https://github.com/SpaceTradersAPI/api-docs). You can send your first request right here in your browser to check the status of the game server. ```json http { \"method\": \"GET\", \"url\": \"https://api.spacetraders.io/v2\", } ``` Unlike a traditional game, SpaceTraders does not have a first-party client or app to play the game. Instead, you can use the API to build your own client, write a script to automate your ships, or try an app built by the community. We have a [Discord channel](https://discord.com/invite/jh6zurdWk5) where you can share your projects, ask questions, and get help from other players. API version: 2.0.0 Contact: joel@spacetraders.io */ // Code generated by OpenAPI Generator (https://openapi-generator.tech); DO NOT EDIT. package spacetraders import ( "encoding/json" "time" ) // checks if the ContractTerms type satisfies the MappedNullable interface at compile time var _ MappedNullable = &ContractTerms{} // ContractTerms struct for ContractTerms type ContractTerms struct { // The deadline for the contract. Deadline time.Time `json:"deadline"` Payment ContractPayment `json:"payment"` Deliver []ContractDeliverGood `json:"deliver,omitempty"` AdditionalProperties map[string]interface{} } type _ContractTerms ContractTerms // NewContractTerms instantiates a new ContractTerms object // This constructor will assign default values to properties that have it defined, // and makes sure properties required by API are set, but the set of arguments // will change when the set of required properties is changed func NewContractTerms(deadline time.Time, payment ContractPayment) *ContractTerms { this := ContractTerms{} this.Deadline = deadline this.Payment = payment return &this } // NewContractTermsWithDefaults instantiates a new ContractTerms object // This constructor will only assign default values to properties that have it defined, // but it doesn't guarantee that properties required by API are set func NewContractTermsWithDefaults() *ContractTerms { this := ContractTerms{} return &this } // GetDeadline returns the Deadline field value func (o *ContractTerms) GetDeadline() time.Time { if o == nil { var ret time.Time return ret } return o.Deadline } // GetDeadlineOk returns a tuple with the Deadline field value // and a boolean to check if the value has been set. func (o *ContractTerms) GetDeadlineOk() (*time.Time, bool) { if o == nil { return nil, false } return &o.Deadline, true } // SetDeadline sets field value func (o *ContractTerms) SetDeadline(v time.Time) { o.Deadline = v } // GetPayment returns the Payment field value func (o *ContractTerms) GetPayment() ContractPayment { if o == nil { var ret ContractPayment return ret } return o.Payment } // GetPaymentOk returns a tuple with the Payment field value // and a boolean to check if the value has been set. func (o *ContractTerms) GetPaymentOk() (*ContractPayment, bool) { if o == nil { return nil, false } return &o.Payment, true } // SetPayment sets field value func (o *ContractTerms) SetPayment(v ContractPayment) { o.Payment = v } // GetDeliver returns the Deliver field value if set, zero value otherwise. func (o *ContractTerms) GetDeliver() []ContractDeliverGood { if o == nil || isNil(o.Deliver) { var ret []ContractDeliverGood return ret } return o.Deliver } // GetDeliverOk returns a tuple with the Deliver field value if set, nil otherwise // and a boolean to check if the value has been set. func (o *ContractTerms) GetDeliverOk() ([]ContractDeliverGood, bool) { if o == nil || isNil(o.Deliver) { return nil, false } return o.Deliver, true } // HasDeliver returns a boolean if a field has been set. func (o *ContractTerms) HasDeliver() bool { if o != nil && !isNil(o.Deliver) { return true } return false } // SetDeliver gets a reference to the given []ContractDeliverGood and assigns it to the Deliver field. func (o *ContractTerms) SetDeliver(v []ContractDeliverGood) { o.Deliver = v } func (o ContractTerms) MarshalJSON() ([]byte, error) { toSerialize,err := o.ToMap() if err != nil { return []byte{}, err } return json.Marshal(toSerialize) } func (o ContractTerms) ToMap() (map[string]interface{}, error) { toSerialize := map[string]interface{}{} toSerialize["deadline"] = o.Deadline toSerialize["payment"] = o.Payment if !isNil(o.Deliver) { toSerialize["deliver"] = o.Deliver } for key, value := range o.AdditionalProperties { toSerialize[key] = value } return toSerialize, nil } func (o *ContractTerms) UnmarshalJSON(bytes []byte) (err error) { varContractTerms := _ContractTerms{} if err = json.Unmarshal(bytes, &varContractTerms); err == nil { *o = ContractTerms(varContractTerms) } additionalProperties := make(map[string]interface{}) if err = json.Unmarshal(bytes, &additionalProperties); err == nil { delete(additionalProperties, "deadline") delete(additionalProperties, "payment") delete(additionalProperties, "deliver") o.AdditionalProperties = additionalProperties } return err } type NullableContractTerms struct { value *ContractTerms isSet bool } func (v NullableContractTerms) Get() *ContractTerms { return v.value } func (v *NullableContractTerms) Set(val *ContractTerms) { v.value = val v.isSet = true } func (v NullableContractTerms) IsSet() bool { return v.isSet } func (v *NullableContractTerms) Unset() { v.value = nil v.isSet = false } func NewNullableContractTerms(val *ContractTerms) *NullableContractTerms { return &NullableContractTerms{value: val, isSet: true} } func (v NullableContractTerms) MarshalJSON() ([]byte, error) { return json.Marshal(v.value) } func (v *NullableContractTerms) UnmarshalJSON(src []byte) error { v.isSet = true return json.Unmarshal(src, &v.value) }