/* SpaceTraders API SpaceTraders is an open-universe game and learning platform that offers a set of HTTP endpoints to control a fleet of ships and explore a multiplayer universe. The API is documented using [OpenAPI](https://github.com/SpaceTradersAPI/api-docs). You can send your first request right here in your browser to check the status of the game server. ```json http { \"method\": \"GET\", \"url\": \"https://api.spacetraders.io/v2\", } ``` Unlike a traditional game, SpaceTraders does not have a first-party client or app to play the game. Instead, you can use the API to build your own client, write a script to automate your ships, or try an app built by the community. We have a [Discord channel](https://discord.com/invite/jh6zurdWk5) where you can share your projects, ask questions, and get help from other players. API version: 2.0.0 Contact: joel@spacetraders.io */ // Code generated by OpenAPI Generator (https://openapi-generator.tech); DO NOT EDIT. package spacetraders import ( "encoding/json" ) // checks if the CreateShipShipScan201ResponseData type satisfies the MappedNullable interface at compile time var _ MappedNullable = &CreateShipShipScan201ResponseData{} // CreateShipShipScan201ResponseData struct for CreateShipShipScan201ResponseData type CreateShipShipScan201ResponseData struct { Cooldown Cooldown `json:"cooldown"` Ships []ScannedShip `json:"ships"` AdditionalProperties map[string]interface{} } type _CreateShipShipScan201ResponseData CreateShipShipScan201ResponseData // NewCreateShipShipScan201ResponseData instantiates a new CreateShipShipScan201ResponseData object // This constructor will assign default values to properties that have it defined, // and makes sure properties required by API are set, but the set of arguments // will change when the set of required properties is changed func NewCreateShipShipScan201ResponseData(cooldown Cooldown, ships []ScannedShip) *CreateShipShipScan201ResponseData { this := CreateShipShipScan201ResponseData{} this.Cooldown = cooldown this.Ships = ships return &this } // NewCreateShipShipScan201ResponseDataWithDefaults instantiates a new CreateShipShipScan201ResponseData object // This constructor will only assign default values to properties that have it defined, // but it doesn't guarantee that properties required by API are set func NewCreateShipShipScan201ResponseDataWithDefaults() *CreateShipShipScan201ResponseData { this := CreateShipShipScan201ResponseData{} return &this } // GetCooldown returns the Cooldown field value func (o *CreateShipShipScan201ResponseData) GetCooldown() Cooldown { if o == nil { var ret Cooldown return ret } return o.Cooldown } // GetCooldownOk returns a tuple with the Cooldown field value // and a boolean to check if the value has been set. func (o *CreateShipShipScan201ResponseData) GetCooldownOk() (*Cooldown, bool) { if o == nil { return nil, false } return &o.Cooldown, true } // SetCooldown sets field value func (o *CreateShipShipScan201ResponseData) SetCooldown(v Cooldown) { o.Cooldown = v } // GetShips returns the Ships field value func (o *CreateShipShipScan201ResponseData) GetShips() []ScannedShip { if o == nil { var ret []ScannedShip return ret } return o.Ships } // GetShipsOk returns a tuple with the Ships field value // and a boolean to check if the value has been set. func (o *CreateShipShipScan201ResponseData) GetShipsOk() ([]ScannedShip, bool) { if o == nil { return nil, false } return o.Ships, true } // SetShips sets field value func (o *CreateShipShipScan201ResponseData) SetShips(v []ScannedShip) { o.Ships = v } func (o CreateShipShipScan201ResponseData) MarshalJSON() ([]byte, error) { toSerialize,err := o.ToMap() if err != nil { return []byte{}, err } return json.Marshal(toSerialize) } func (o CreateShipShipScan201ResponseData) ToMap() (map[string]interface{}, error) { toSerialize := map[string]interface{}{} toSerialize["cooldown"] = o.Cooldown toSerialize["ships"] = o.Ships for key, value := range o.AdditionalProperties { toSerialize[key] = value } return toSerialize, nil } func (o *CreateShipShipScan201ResponseData) UnmarshalJSON(bytes []byte) (err error) { varCreateShipShipScan201ResponseData := _CreateShipShipScan201ResponseData{} if err = json.Unmarshal(bytes, &varCreateShipShipScan201ResponseData); err == nil { *o = CreateShipShipScan201ResponseData(varCreateShipShipScan201ResponseData) } additionalProperties := make(map[string]interface{}) if err = json.Unmarshal(bytes, &additionalProperties); err == nil { delete(additionalProperties, "cooldown") delete(additionalProperties, "ships") o.AdditionalProperties = additionalProperties } return err } type NullableCreateShipShipScan201ResponseData struct { value *CreateShipShipScan201ResponseData isSet bool } func (v NullableCreateShipShipScan201ResponseData) Get() *CreateShipShipScan201ResponseData { return v.value } func (v *NullableCreateShipShipScan201ResponseData) Set(val *CreateShipShipScan201ResponseData) { v.value = val v.isSet = true } func (v NullableCreateShipShipScan201ResponseData) IsSet() bool { return v.isSet } func (v *NullableCreateShipShipScan201ResponseData) Unset() { v.value = nil v.isSet = false } func NewNullableCreateShipShipScan201ResponseData(val *CreateShipShipScan201ResponseData) *NullableCreateShipShipScan201ResponseData { return &NullableCreateShipShipScan201ResponseData{value: val, isSet: true} } func (v NullableCreateShipShipScan201ResponseData) MarshalJSON() ([]byte, error) { return json.Marshal(v.value) } func (v *NullableCreateShipShipScan201ResponseData) UnmarshalJSON(src []byte) error { v.isSet = true return json.Unmarshal(src, &v.value) }