/* SpaceTraders API SpaceTraders is an open-universe game and learning platform that offers a set of HTTP endpoints to control a fleet of ships and explore a multiplayer universe. The API is documented using [OpenAPI](https://github.com/SpaceTradersAPI/api-docs). You can send your first request right here in your browser to check the status of the game server. ```json http { \"method\": \"GET\", \"url\": \"https://api.spacetraders.io/v2\", } ``` Unlike a traditional game, SpaceTraders does not have a first-party client or app to play the game. Instead, you can use the API to build your own client, write a script to automate your ships, or try an app built by the community. We have a [Discord channel](https://discord.com/invite/jh6zurdWk5) where you can share your projects, ask questions, and get help from other players. API version: 2.0.0 Contact: joel@spacetraders.io */ // Code generated by OpenAPI Generator (https://openapi-generator.tech); DO NOT EDIT. package spacetraders import ( "encoding/json" ) // checks if the CreateShipSystemScan201ResponseData type satisfies the MappedNullable interface at compile time var _ MappedNullable = &CreateShipSystemScan201ResponseData{} // CreateShipSystemScan201ResponseData struct for CreateShipSystemScan201ResponseData type CreateShipSystemScan201ResponseData struct { Cooldown Cooldown `json:"cooldown"` Systems []ScannedSystem `json:"systems"` AdditionalProperties map[string]interface{} } type _CreateShipSystemScan201ResponseData CreateShipSystemScan201ResponseData // NewCreateShipSystemScan201ResponseData instantiates a new CreateShipSystemScan201ResponseData object // This constructor will assign default values to properties that have it defined, // and makes sure properties required by API are set, but the set of arguments // will change when the set of required properties is changed func NewCreateShipSystemScan201ResponseData(cooldown Cooldown, systems []ScannedSystem) *CreateShipSystemScan201ResponseData { this := CreateShipSystemScan201ResponseData{} this.Cooldown = cooldown this.Systems = systems return &this } // NewCreateShipSystemScan201ResponseDataWithDefaults instantiates a new CreateShipSystemScan201ResponseData object // This constructor will only assign default values to properties that have it defined, // but it doesn't guarantee that properties required by API are set func NewCreateShipSystemScan201ResponseDataWithDefaults() *CreateShipSystemScan201ResponseData { this := CreateShipSystemScan201ResponseData{} return &this } // GetCooldown returns the Cooldown field value func (o *CreateShipSystemScan201ResponseData) GetCooldown() Cooldown { if o == nil { var ret Cooldown return ret } return o.Cooldown } // GetCooldownOk returns a tuple with the Cooldown field value // and a boolean to check if the value has been set. func (o *CreateShipSystemScan201ResponseData) GetCooldownOk() (*Cooldown, bool) { if o == nil { return nil, false } return &o.Cooldown, true } // SetCooldown sets field value func (o *CreateShipSystemScan201ResponseData) SetCooldown(v Cooldown) { o.Cooldown = v } // GetSystems returns the Systems field value func (o *CreateShipSystemScan201ResponseData) GetSystems() []ScannedSystem { if o == nil { var ret []ScannedSystem return ret } return o.Systems } // GetSystemsOk returns a tuple with the Systems field value // and a boolean to check if the value has been set. func (o *CreateShipSystemScan201ResponseData) GetSystemsOk() ([]ScannedSystem, bool) { if o == nil { return nil, false } return o.Systems, true } // SetSystems sets field value func (o *CreateShipSystemScan201ResponseData) SetSystems(v []ScannedSystem) { o.Systems = v } func (o CreateShipSystemScan201ResponseData) MarshalJSON() ([]byte, error) { toSerialize,err := o.ToMap() if err != nil { return []byte{}, err } return json.Marshal(toSerialize) } func (o CreateShipSystemScan201ResponseData) ToMap() (map[string]interface{}, error) { toSerialize := map[string]interface{}{} toSerialize["cooldown"] = o.Cooldown toSerialize["systems"] = o.Systems for key, value := range o.AdditionalProperties { toSerialize[key] = value } return toSerialize, nil } func (o *CreateShipSystemScan201ResponseData) UnmarshalJSON(bytes []byte) (err error) { varCreateShipSystemScan201ResponseData := _CreateShipSystemScan201ResponseData{} if err = json.Unmarshal(bytes, &varCreateShipSystemScan201ResponseData); err == nil { *o = CreateShipSystemScan201ResponseData(varCreateShipSystemScan201ResponseData) } additionalProperties := make(map[string]interface{}) if err = json.Unmarshal(bytes, &additionalProperties); err == nil { delete(additionalProperties, "cooldown") delete(additionalProperties, "systems") o.AdditionalProperties = additionalProperties } return err } type NullableCreateShipSystemScan201ResponseData struct { value *CreateShipSystemScan201ResponseData isSet bool } func (v NullableCreateShipSystemScan201ResponseData) Get() *CreateShipSystemScan201ResponseData { return v.value } func (v *NullableCreateShipSystemScan201ResponseData) Set(val *CreateShipSystemScan201ResponseData) { v.value = val v.isSet = true } func (v NullableCreateShipSystemScan201ResponseData) IsSet() bool { return v.isSet } func (v *NullableCreateShipSystemScan201ResponseData) Unset() { v.value = nil v.isSet = false } func NewNullableCreateShipSystemScan201ResponseData(val *CreateShipSystemScan201ResponseData) *NullableCreateShipSystemScan201ResponseData { return &NullableCreateShipSystemScan201ResponseData{value: val, isSet: true} } func (v NullableCreateShipSystemScan201ResponseData) MarshalJSON() ([]byte, error) { return json.Marshal(v.value) } func (v *NullableCreateShipSystemScan201ResponseData) UnmarshalJSON(src []byte) error { v.isSet = true return json.Unmarshal(src, &v.value) }