/* SpaceTraders API SpaceTraders is an open-universe game and learning platform that offers a set of HTTP endpoints to control a fleet of ships and explore a multiplayer universe. The API is documented using [OpenAPI](https://github.com/SpaceTradersAPI/api-docs). You can send your first request right here in your browser to check the status of the game server. ```json http { \"method\": \"GET\", \"url\": \"https://api.spacetraders.io/v2\", } ``` Unlike a traditional game, SpaceTraders does not have a first-party client or app to play the game. Instead, you can use the API to build your own client, write a script to automate your ships, or try an app built by the community. We have a [Discord channel](https://discord.com/invite/jh6zurdWk5) where you can share your projects, ask questions, and get help from other players. API version: 2.0.0 Contact: joel@spacetraders.io */ // Code generated by OpenAPI Generator (https://openapi-generator.tech); DO NOT EDIT. package spacetraders import ( "encoding/json" ) // checks if the CreateShipWaypointScan201ResponseData type satisfies the MappedNullable interface at compile time var _ MappedNullable = &CreateShipWaypointScan201ResponseData{} // CreateShipWaypointScan201ResponseData struct for CreateShipWaypointScan201ResponseData type CreateShipWaypointScan201ResponseData struct { Cooldown Cooldown `json:"cooldown"` Waypoints []ScannedWaypoint `json:"waypoints"` AdditionalProperties map[string]interface{} } type _CreateShipWaypointScan201ResponseData CreateShipWaypointScan201ResponseData // NewCreateShipWaypointScan201ResponseData instantiates a new CreateShipWaypointScan201ResponseData object // This constructor will assign default values to properties that have it defined, // and makes sure properties required by API are set, but the set of arguments // will change when the set of required properties is changed func NewCreateShipWaypointScan201ResponseData(cooldown Cooldown, waypoints []ScannedWaypoint) *CreateShipWaypointScan201ResponseData { this := CreateShipWaypointScan201ResponseData{} this.Cooldown = cooldown this.Waypoints = waypoints return &this } // NewCreateShipWaypointScan201ResponseDataWithDefaults instantiates a new CreateShipWaypointScan201ResponseData object // This constructor will only assign default values to properties that have it defined, // but it doesn't guarantee that properties required by API are set func NewCreateShipWaypointScan201ResponseDataWithDefaults() *CreateShipWaypointScan201ResponseData { this := CreateShipWaypointScan201ResponseData{} return &this } // GetCooldown returns the Cooldown field value func (o *CreateShipWaypointScan201ResponseData) GetCooldown() Cooldown { if o == nil { var ret Cooldown return ret } return o.Cooldown } // GetCooldownOk returns a tuple with the Cooldown field value // and a boolean to check if the value has been set. func (o *CreateShipWaypointScan201ResponseData) GetCooldownOk() (*Cooldown, bool) { if o == nil { return nil, false } return &o.Cooldown, true } // SetCooldown sets field value func (o *CreateShipWaypointScan201ResponseData) SetCooldown(v Cooldown) { o.Cooldown = v } // GetWaypoints returns the Waypoints field value func (o *CreateShipWaypointScan201ResponseData) GetWaypoints() []ScannedWaypoint { if o == nil { var ret []ScannedWaypoint return ret } return o.Waypoints } // GetWaypointsOk returns a tuple with the Waypoints field value // and a boolean to check if the value has been set. func (o *CreateShipWaypointScan201ResponseData) GetWaypointsOk() ([]ScannedWaypoint, bool) { if o == nil { return nil, false } return o.Waypoints, true } // SetWaypoints sets field value func (o *CreateShipWaypointScan201ResponseData) SetWaypoints(v []ScannedWaypoint) { o.Waypoints = v } func (o CreateShipWaypointScan201ResponseData) MarshalJSON() ([]byte, error) { toSerialize,err := o.ToMap() if err != nil { return []byte{}, err } return json.Marshal(toSerialize) } func (o CreateShipWaypointScan201ResponseData) ToMap() (map[string]interface{}, error) { toSerialize := map[string]interface{}{} toSerialize["cooldown"] = o.Cooldown toSerialize["waypoints"] = o.Waypoints for key, value := range o.AdditionalProperties { toSerialize[key] = value } return toSerialize, nil } func (o *CreateShipWaypointScan201ResponseData) UnmarshalJSON(bytes []byte) (err error) { varCreateShipWaypointScan201ResponseData := _CreateShipWaypointScan201ResponseData{} if err = json.Unmarshal(bytes, &varCreateShipWaypointScan201ResponseData); err == nil { *o = CreateShipWaypointScan201ResponseData(varCreateShipWaypointScan201ResponseData) } additionalProperties := make(map[string]interface{}) if err = json.Unmarshal(bytes, &additionalProperties); err == nil { delete(additionalProperties, "cooldown") delete(additionalProperties, "waypoints") o.AdditionalProperties = additionalProperties } return err } type NullableCreateShipWaypointScan201ResponseData struct { value *CreateShipWaypointScan201ResponseData isSet bool } func (v NullableCreateShipWaypointScan201ResponseData) Get() *CreateShipWaypointScan201ResponseData { return v.value } func (v *NullableCreateShipWaypointScan201ResponseData) Set(val *CreateShipWaypointScan201ResponseData) { v.value = val v.isSet = true } func (v NullableCreateShipWaypointScan201ResponseData) IsSet() bool { return v.isSet } func (v *NullableCreateShipWaypointScan201ResponseData) Unset() { v.value = nil v.isSet = false } func NewNullableCreateShipWaypointScan201ResponseData(val *CreateShipWaypointScan201ResponseData) *NullableCreateShipWaypointScan201ResponseData { return &NullableCreateShipWaypointScan201ResponseData{value: val, isSet: true} } func (v NullableCreateShipWaypointScan201ResponseData) MarshalJSON() ([]byte, error) { return json.Marshal(v.value) } func (v *NullableCreateShipWaypointScan201ResponseData) UnmarshalJSON(src []byte) error { v.isSet = true return json.Unmarshal(src, &v.value) }