/* SpaceTraders API SpaceTraders is an open-universe game and learning platform that offers a set of HTTP endpoints to control a fleet of ships and explore a multiplayer universe. The API is documented using [OpenAPI](https://github.com/SpaceTradersAPI/api-docs). You can send your first request right here in your browser to check the status of the game server. ```json http { \"method\": \"GET\", \"url\": \"https://api.spacetraders.io/v2\", } ``` Unlike a traditional game, SpaceTraders does not have a first-party client or app to play the game. Instead, you can use the API to build your own client, write a script to automate your ships, or try an app built by the community. We have a [Discord channel](https://discord.com/invite/jh6zurdWk5) where you can share your projects, ask questions, and get help from other players. API version: 2.0.0 Contact: joel@spacetraders.io */ // Code generated by OpenAPI Generator (https://openapi-generator.tech); DO NOT EDIT. package spacetraders import ( "encoding/json" ) // checks if the CreateSurvey201Response type satisfies the MappedNullable interface at compile time var _ MappedNullable = &CreateSurvey201Response{} // CreateSurvey201Response struct for CreateSurvey201Response type CreateSurvey201Response struct { Data CreateSurvey201ResponseData `json:"data"` AdditionalProperties map[string]interface{} } type _CreateSurvey201Response CreateSurvey201Response // NewCreateSurvey201Response instantiates a new CreateSurvey201Response object // This constructor will assign default values to properties that have it defined, // and makes sure properties required by API are set, but the set of arguments // will change when the set of required properties is changed func NewCreateSurvey201Response(data CreateSurvey201ResponseData) *CreateSurvey201Response { this := CreateSurvey201Response{} this.Data = data return &this } // NewCreateSurvey201ResponseWithDefaults instantiates a new CreateSurvey201Response object // This constructor will only assign default values to properties that have it defined, // but it doesn't guarantee that properties required by API are set func NewCreateSurvey201ResponseWithDefaults() *CreateSurvey201Response { this := CreateSurvey201Response{} return &this } // GetData returns the Data field value func (o *CreateSurvey201Response) GetData() CreateSurvey201ResponseData { if o == nil { var ret CreateSurvey201ResponseData return ret } return o.Data } // GetDataOk returns a tuple with the Data field value // and a boolean to check if the value has been set. func (o *CreateSurvey201Response) GetDataOk() (*CreateSurvey201ResponseData, bool) { if o == nil { return nil, false } return &o.Data, true } // SetData sets field value func (o *CreateSurvey201Response) SetData(v CreateSurvey201ResponseData) { o.Data = v } func (o CreateSurvey201Response) MarshalJSON() ([]byte, error) { toSerialize,err := o.ToMap() if err != nil { return []byte{}, err } return json.Marshal(toSerialize) } func (o CreateSurvey201Response) ToMap() (map[string]interface{}, error) { toSerialize := map[string]interface{}{} toSerialize["data"] = o.Data for key, value := range o.AdditionalProperties { toSerialize[key] = value } return toSerialize, nil } func (o *CreateSurvey201Response) UnmarshalJSON(bytes []byte) (err error) { varCreateSurvey201Response := _CreateSurvey201Response{} if err = json.Unmarshal(bytes, &varCreateSurvey201Response); err == nil { *o = CreateSurvey201Response(varCreateSurvey201Response) } additionalProperties := make(map[string]interface{}) if err = json.Unmarshal(bytes, &additionalProperties); err == nil { delete(additionalProperties, "data") o.AdditionalProperties = additionalProperties } return err } type NullableCreateSurvey201Response struct { value *CreateSurvey201Response isSet bool } func (v NullableCreateSurvey201Response) Get() *CreateSurvey201Response { return v.value } func (v *NullableCreateSurvey201Response) Set(val *CreateSurvey201Response) { v.value = val v.isSet = true } func (v NullableCreateSurvey201Response) IsSet() bool { return v.isSet } func (v *NullableCreateSurvey201Response) Unset() { v.value = nil v.isSet = false } func NewNullableCreateSurvey201Response(val *CreateSurvey201Response) *NullableCreateSurvey201Response { return &NullableCreateSurvey201Response{value: val, isSet: true} } func (v NullableCreateSurvey201Response) MarshalJSON() ([]byte, error) { return json.Marshal(v.value) } func (v *NullableCreateSurvey201Response) UnmarshalJSON(src []byte) error { v.isSet = true return json.Unmarshal(src, &v.value) }