/* SpaceTraders API SpaceTraders is an open-universe game and learning platform that offers a set of HTTP endpoints to control a fleet of ships and explore a multiplayer universe. The API is documented using [OpenAPI](https://github.com/SpaceTradersAPI/api-docs). You can send your first request right here in your browser to check the status of the game server. ```json http { \"method\": \"GET\", \"url\": \"https://api.spacetraders.io/v2\", } ``` Unlike a traditional game, SpaceTraders does not have a first-party client or app to play the game. Instead, you can use the API to build your own client, write a script to automate your ships, or try an app built by the community. We have a [Discord channel](https://discord.com/invite/jh6zurdWk5) where you can share your projects, ask questions, and get help from other players. API version: 2.0.0 Contact: joel@spacetraders.io */ // Code generated by OpenAPI Generator (https://openapi-generator.tech); DO NOT EDIT. package spacetraders import ( "encoding/json" ) // checks if the DeliverContractRequest type satisfies the MappedNullable interface at compile time var _ MappedNullable = &DeliverContractRequest{} // DeliverContractRequest struct for DeliverContractRequest type DeliverContractRequest struct { ShipSymbol string `json:"shipSymbol"` TradeSymbol string `json:"tradeSymbol"` Units int32 `json:"units"` AdditionalProperties map[string]interface{} } type _DeliverContractRequest DeliverContractRequest // NewDeliverContractRequest instantiates a new DeliverContractRequest object // This constructor will assign default values to properties that have it defined, // and makes sure properties required by API are set, but the set of arguments // will change when the set of required properties is changed func NewDeliverContractRequest(shipSymbol string, tradeSymbol string, units int32) *DeliverContractRequest { this := DeliverContractRequest{} this.ShipSymbol = shipSymbol this.TradeSymbol = tradeSymbol this.Units = units return &this } // NewDeliverContractRequestWithDefaults instantiates a new DeliverContractRequest object // This constructor will only assign default values to properties that have it defined, // but it doesn't guarantee that properties required by API are set func NewDeliverContractRequestWithDefaults() *DeliverContractRequest { this := DeliverContractRequest{} return &this } // GetShipSymbol returns the ShipSymbol field value func (o *DeliverContractRequest) GetShipSymbol() string { if o == nil { var ret string return ret } return o.ShipSymbol } // GetShipSymbolOk returns a tuple with the ShipSymbol field value // and a boolean to check if the value has been set. func (o *DeliverContractRequest) GetShipSymbolOk() (*string, bool) { if o == nil { return nil, false } return &o.ShipSymbol, true } // SetShipSymbol sets field value func (o *DeliverContractRequest) SetShipSymbol(v string) { o.ShipSymbol = v } // GetTradeSymbol returns the TradeSymbol field value func (o *DeliverContractRequest) GetTradeSymbol() string { if o == nil { var ret string return ret } return o.TradeSymbol } // GetTradeSymbolOk returns a tuple with the TradeSymbol field value // and a boolean to check if the value has been set. func (o *DeliverContractRequest) GetTradeSymbolOk() (*string, bool) { if o == nil { return nil, false } return &o.TradeSymbol, true } // SetTradeSymbol sets field value func (o *DeliverContractRequest) SetTradeSymbol(v string) { o.TradeSymbol = v } // GetUnits returns the Units field value func (o *DeliverContractRequest) GetUnits() int32 { if o == nil { var ret int32 return ret } return o.Units } // GetUnitsOk returns a tuple with the Units field value // and a boolean to check if the value has been set. func (o *DeliverContractRequest) GetUnitsOk() (*int32, bool) { if o == nil { return nil, false } return &o.Units, true } // SetUnits sets field value func (o *DeliverContractRequest) SetUnits(v int32) { o.Units = v } func (o DeliverContractRequest) MarshalJSON() ([]byte, error) { toSerialize,err := o.ToMap() if err != nil { return []byte{}, err } return json.Marshal(toSerialize) } func (o DeliverContractRequest) ToMap() (map[string]interface{}, error) { toSerialize := map[string]interface{}{} toSerialize["shipSymbol"] = o.ShipSymbol toSerialize["tradeSymbol"] = o.TradeSymbol toSerialize["units"] = o.Units for key, value := range o.AdditionalProperties { toSerialize[key] = value } return toSerialize, nil } func (o *DeliverContractRequest) UnmarshalJSON(bytes []byte) (err error) { varDeliverContractRequest := _DeliverContractRequest{} if err = json.Unmarshal(bytes, &varDeliverContractRequest); err == nil { *o = DeliverContractRequest(varDeliverContractRequest) } additionalProperties := make(map[string]interface{}) if err = json.Unmarshal(bytes, &additionalProperties); err == nil { delete(additionalProperties, "shipSymbol") delete(additionalProperties, "tradeSymbol") delete(additionalProperties, "units") o.AdditionalProperties = additionalProperties } return err } type NullableDeliverContractRequest struct { value *DeliverContractRequest isSet bool } func (v NullableDeliverContractRequest) Get() *DeliverContractRequest { return v.value } func (v *NullableDeliverContractRequest) Set(val *DeliverContractRequest) { v.value = val v.isSet = true } func (v NullableDeliverContractRequest) IsSet() bool { return v.isSet } func (v *NullableDeliverContractRequest) Unset() { v.value = nil v.isSet = false } func NewNullableDeliverContractRequest(val *DeliverContractRequest) *NullableDeliverContractRequest { return &NullableDeliverContractRequest{value: val, isSet: true} } func (v NullableDeliverContractRequest) MarshalJSON() ([]byte, error) { return json.Marshal(v.value) } func (v *NullableDeliverContractRequest) UnmarshalJSON(src []byte) error { v.isSet = true return json.Unmarshal(src, &v.value) }