/* SpaceTraders API SpaceTraders is an open-universe game and learning platform that offers a set of HTTP endpoints to control a fleet of ships and explore a multiplayer universe. The API is documented using [OpenAPI](https://github.com/SpaceTradersAPI/api-docs). You can send your first request right here in your browser to check the status of the game server. ```json http { \"method\": \"GET\", \"url\": \"https://api.spacetraders.io/v2\", } ``` Unlike a traditional game, SpaceTraders does not have a first-party client or app to play the game. Instead, you can use the API to build your own client, write a script to automate your ships, or try an app built by the community. We have a [Discord channel](https://discord.com/invite/jh6zurdWk5) where you can share your projects, ask questions, and get help from other players. API version: 2.0.0 Contact: joel@spacetraders.io */ // Code generated by OpenAPI Generator (https://openapi-generator.tech); DO NOT EDIT. package spacetraders import ( "encoding/json" ) // checks if the Faction type satisfies the MappedNullable interface at compile time var _ MappedNullable = &Faction{} // Faction type Faction struct { Symbol string `json:"symbol"` Name string `json:"name"` Description string `json:"description"` Headquarters string `json:"headquarters"` Traits []FactionTrait `json:"traits"` AdditionalProperties map[string]interface{} } type _Faction Faction // NewFaction instantiates a new Faction object // This constructor will assign default values to properties that have it defined, // and makes sure properties required by API are set, but the set of arguments // will change when the set of required properties is changed func NewFaction(symbol string, name string, description string, headquarters string, traits []FactionTrait) *Faction { this := Faction{} this.Symbol = symbol this.Name = name this.Description = description this.Headquarters = headquarters this.Traits = traits return &this } // NewFactionWithDefaults instantiates a new Faction object // This constructor will only assign default values to properties that have it defined, // but it doesn't guarantee that properties required by API are set func NewFactionWithDefaults() *Faction { this := Faction{} return &this } // GetSymbol returns the Symbol field value func (o *Faction) GetSymbol() string { if o == nil { var ret string return ret } return o.Symbol } // GetSymbolOk returns a tuple with the Symbol field value // and a boolean to check if the value has been set. func (o *Faction) GetSymbolOk() (*string, bool) { if o == nil { return nil, false } return &o.Symbol, true } // SetSymbol sets field value func (o *Faction) SetSymbol(v string) { o.Symbol = v } // GetName returns the Name field value func (o *Faction) GetName() string { if o == nil { var ret string return ret } return o.Name } // GetNameOk returns a tuple with the Name field value // and a boolean to check if the value has been set. func (o *Faction) GetNameOk() (*string, bool) { if o == nil { return nil, false } return &o.Name, true } // SetName sets field value func (o *Faction) SetName(v string) { o.Name = v } // GetDescription returns the Description field value func (o *Faction) GetDescription() string { if o == nil { var ret string return ret } return o.Description } // GetDescriptionOk returns a tuple with the Description field value // and a boolean to check if the value has been set. func (o *Faction) GetDescriptionOk() (*string, bool) { if o == nil { return nil, false } return &o.Description, true } // SetDescription sets field value func (o *Faction) SetDescription(v string) { o.Description = v } // GetHeadquarters returns the Headquarters field value func (o *Faction) GetHeadquarters() string { if o == nil { var ret string return ret } return o.Headquarters } // GetHeadquartersOk returns a tuple with the Headquarters field value // and a boolean to check if the value has been set. func (o *Faction) GetHeadquartersOk() (*string, bool) { if o == nil { return nil, false } return &o.Headquarters, true } // SetHeadquarters sets field value func (o *Faction) SetHeadquarters(v string) { o.Headquarters = v } // GetTraits returns the Traits field value func (o *Faction) GetTraits() []FactionTrait { if o == nil { var ret []FactionTrait return ret } return o.Traits } // GetTraitsOk returns a tuple with the Traits field value // and a boolean to check if the value has been set. func (o *Faction) GetTraitsOk() ([]FactionTrait, bool) { if o == nil { return nil, false } return o.Traits, true } // SetTraits sets field value func (o *Faction) SetTraits(v []FactionTrait) { o.Traits = v } func (o Faction) MarshalJSON() ([]byte, error) { toSerialize,err := o.ToMap() if err != nil { return []byte{}, err } return json.Marshal(toSerialize) } func (o Faction) ToMap() (map[string]interface{}, error) { toSerialize := map[string]interface{}{} toSerialize["symbol"] = o.Symbol toSerialize["name"] = o.Name toSerialize["description"] = o.Description toSerialize["headquarters"] = o.Headquarters toSerialize["traits"] = o.Traits for key, value := range o.AdditionalProperties { toSerialize[key] = value } return toSerialize, nil } func (o *Faction) UnmarshalJSON(bytes []byte) (err error) { varFaction := _Faction{} if err = json.Unmarshal(bytes, &varFaction); err == nil { *o = Faction(varFaction) } additionalProperties := make(map[string]interface{}) if err = json.Unmarshal(bytes, &additionalProperties); err == nil { delete(additionalProperties, "symbol") delete(additionalProperties, "name") delete(additionalProperties, "description") delete(additionalProperties, "headquarters") delete(additionalProperties, "traits") o.AdditionalProperties = additionalProperties } return err } type NullableFaction struct { value *Faction isSet bool } func (v NullableFaction) Get() *Faction { return v.value } func (v *NullableFaction) Set(val *Faction) { v.value = val v.isSet = true } func (v NullableFaction) IsSet() bool { return v.isSet } func (v *NullableFaction) Unset() { v.value = nil v.isSet = false } func NewNullableFaction(val *Faction) *NullableFaction { return &NullableFaction{value: val, isSet: true} } func (v NullableFaction) MarshalJSON() ([]byte, error) { return json.Marshal(v.value) } func (v *NullableFaction) UnmarshalJSON(src []byte) error { v.isSet = true return json.Unmarshal(src, &v.value) }