/* SpaceTraders API SpaceTraders is an open-universe game and learning platform that offers a set of HTTP endpoints to control a fleet of ships and explore a multiplayer universe. The API is documented using [OpenAPI](https://github.com/SpaceTradersAPI/api-docs). You can send your first request right here in your browser to check the status of the game server. ```json http { \"method\": \"GET\", \"url\": \"https://api.spacetraders.io/v2\", } ``` Unlike a traditional game, SpaceTraders does not have a first-party client or app to play the game. Instead, you can use the API to build your own client, write a script to automate your ships, or try an app built by the community. We have a [Discord channel](https://discord.com/invite/jh6zurdWk5) where you can share your projects, ask questions, and get help from other players. API version: 2.0.0 Contact: joel@spacetraders.io */ // Code generated by OpenAPI Generator (https://openapi-generator.tech); DO NOT EDIT. package spacetraders import ( "encoding/json" ) // checks if the FactionTrait type satisfies the MappedNullable interface at compile time var _ MappedNullable = &FactionTrait{} // FactionTrait struct for FactionTrait type FactionTrait struct { // The unique identifier of the trait. Symbol string `json:"symbol"` // The name of the trait. Name string `json:"name"` // A description of the trait. Description string `json:"description"` AdditionalProperties map[string]interface{} } type _FactionTrait FactionTrait // NewFactionTrait instantiates a new FactionTrait object // This constructor will assign default values to properties that have it defined, // and makes sure properties required by API are set, but the set of arguments // will change when the set of required properties is changed func NewFactionTrait(symbol string, name string, description string) *FactionTrait { this := FactionTrait{} this.Symbol = symbol this.Name = name this.Description = description return &this } // NewFactionTraitWithDefaults instantiates a new FactionTrait object // This constructor will only assign default values to properties that have it defined, // but it doesn't guarantee that properties required by API are set func NewFactionTraitWithDefaults() *FactionTrait { this := FactionTrait{} return &this } // GetSymbol returns the Symbol field value func (o *FactionTrait) GetSymbol() string { if o == nil { var ret string return ret } return o.Symbol } // GetSymbolOk returns a tuple with the Symbol field value // and a boolean to check if the value has been set. func (o *FactionTrait) GetSymbolOk() (*string, bool) { if o == nil { return nil, false } return &o.Symbol, true } // SetSymbol sets field value func (o *FactionTrait) SetSymbol(v string) { o.Symbol = v } // GetName returns the Name field value func (o *FactionTrait) GetName() string { if o == nil { var ret string return ret } return o.Name } // GetNameOk returns a tuple with the Name field value // and a boolean to check if the value has been set. func (o *FactionTrait) GetNameOk() (*string, bool) { if o == nil { return nil, false } return &o.Name, true } // SetName sets field value func (o *FactionTrait) SetName(v string) { o.Name = v } // GetDescription returns the Description field value func (o *FactionTrait) GetDescription() string { if o == nil { var ret string return ret } return o.Description } // GetDescriptionOk returns a tuple with the Description field value // and a boolean to check if the value has been set. func (o *FactionTrait) GetDescriptionOk() (*string, bool) { if o == nil { return nil, false } return &o.Description, true } // SetDescription sets field value func (o *FactionTrait) SetDescription(v string) { o.Description = v } func (o FactionTrait) MarshalJSON() ([]byte, error) { toSerialize,err := o.ToMap() if err != nil { return []byte{}, err } return json.Marshal(toSerialize) } func (o FactionTrait) ToMap() (map[string]interface{}, error) { toSerialize := map[string]interface{}{} toSerialize["symbol"] = o.Symbol toSerialize["name"] = o.Name toSerialize["description"] = o.Description for key, value := range o.AdditionalProperties { toSerialize[key] = value } return toSerialize, nil } func (o *FactionTrait) UnmarshalJSON(bytes []byte) (err error) { varFactionTrait := _FactionTrait{} if err = json.Unmarshal(bytes, &varFactionTrait); err == nil { *o = FactionTrait(varFactionTrait) } additionalProperties := make(map[string]interface{}) if err = json.Unmarshal(bytes, &additionalProperties); err == nil { delete(additionalProperties, "symbol") delete(additionalProperties, "name") delete(additionalProperties, "description") o.AdditionalProperties = additionalProperties } return err } type NullableFactionTrait struct { value *FactionTrait isSet bool } func (v NullableFactionTrait) Get() *FactionTrait { return v.value } func (v *NullableFactionTrait) Set(val *FactionTrait) { v.value = val v.isSet = true } func (v NullableFactionTrait) IsSet() bool { return v.isSet } func (v *NullableFactionTrait) Unset() { v.value = nil v.isSet = false } func NewNullableFactionTrait(val *FactionTrait) *NullableFactionTrait { return &NullableFactionTrait{value: val, isSet: true} } func (v NullableFactionTrait) MarshalJSON() ([]byte, error) { return json.Marshal(v.value) } func (v *NullableFactionTrait) UnmarshalJSON(src []byte) error { v.isSet = true return json.Unmarshal(src, &v.value) }