/* SpaceTraders API SpaceTraders is an open-universe game and learning platform that offers a set of HTTP endpoints to control a fleet of ships and explore a multiplayer universe. The API is documented using [OpenAPI](https://github.com/SpaceTradersAPI/api-docs). You can send your first request right here in your browser to check the status of the game server. ```json http { \"method\": \"GET\", \"url\": \"https://api.spacetraders.io/v2\", } ``` Unlike a traditional game, SpaceTraders does not have a first-party client or app to play the game. Instead, you can use the API to build your own client, write a script to automate your ships, or try an app built by the community. We have a [Discord channel](https://discord.com/invite/jh6zurdWk5) where you can share your projects, ask questions, and get help from other players. API version: 2.0.0 Contact: joel@spacetraders.io */ // Code generated by OpenAPI Generator (https://openapi-generator.tech); DO NOT EDIT. package spacetraders import ( "encoding/json" ) // checks if the GetShipyard200Response type satisfies the MappedNullable interface at compile time var _ MappedNullable = &GetShipyard200Response{} // GetShipyard200Response type GetShipyard200Response struct { Data Shipyard `json:"data"` AdditionalProperties map[string]interface{} } type _GetShipyard200Response GetShipyard200Response // NewGetShipyard200Response instantiates a new GetShipyard200Response object // This constructor will assign default values to properties that have it defined, // and makes sure properties required by API are set, but the set of arguments // will change when the set of required properties is changed func NewGetShipyard200Response(data Shipyard) *GetShipyard200Response { this := GetShipyard200Response{} this.Data = data return &this } // NewGetShipyard200ResponseWithDefaults instantiates a new GetShipyard200Response object // This constructor will only assign default values to properties that have it defined, // but it doesn't guarantee that properties required by API are set func NewGetShipyard200ResponseWithDefaults() *GetShipyard200Response { this := GetShipyard200Response{} return &this } // GetData returns the Data field value func (o *GetShipyard200Response) GetData() Shipyard { if o == nil { var ret Shipyard return ret } return o.Data } // GetDataOk returns a tuple with the Data field value // and a boolean to check if the value has been set. func (o *GetShipyard200Response) GetDataOk() (*Shipyard, bool) { if o == nil { return nil, false } return &o.Data, true } // SetData sets field value func (o *GetShipyard200Response) SetData(v Shipyard) { o.Data = v } func (o GetShipyard200Response) MarshalJSON() ([]byte, error) { toSerialize,err := o.ToMap() if err != nil { return []byte{}, err } return json.Marshal(toSerialize) } func (o GetShipyard200Response) ToMap() (map[string]interface{}, error) { toSerialize := map[string]interface{}{} toSerialize["data"] = o.Data for key, value := range o.AdditionalProperties { toSerialize[key] = value } return toSerialize, nil } func (o *GetShipyard200Response) UnmarshalJSON(bytes []byte) (err error) { varGetShipyard200Response := _GetShipyard200Response{} if err = json.Unmarshal(bytes, &varGetShipyard200Response); err == nil { *o = GetShipyard200Response(varGetShipyard200Response) } additionalProperties := make(map[string]interface{}) if err = json.Unmarshal(bytes, &additionalProperties); err == nil { delete(additionalProperties, "data") o.AdditionalProperties = additionalProperties } return err } type NullableGetShipyard200Response struct { value *GetShipyard200Response isSet bool } func (v NullableGetShipyard200Response) Get() *GetShipyard200Response { return v.value } func (v *NullableGetShipyard200Response) Set(val *GetShipyard200Response) { v.value = val v.isSet = true } func (v NullableGetShipyard200Response) IsSet() bool { return v.isSet } func (v *NullableGetShipyard200Response) Unset() { v.value = nil v.isSet = false } func NewNullableGetShipyard200Response(val *GetShipyard200Response) *NullableGetShipyard200Response { return &NullableGetShipyard200Response{value: val, isSet: true} } func (v NullableGetShipyard200Response) MarshalJSON() ([]byte, error) { return json.Marshal(v.value) } func (v *NullableGetShipyard200Response) UnmarshalJSON(src []byte) error { v.isSet = true return json.Unmarshal(src, &v.value) }