/* SpaceTraders API SpaceTraders is an open-universe game and learning platform that offers a set of HTTP endpoints to control a fleet of ships and explore a multiplayer universe. The API is documented using [OpenAPI](https://github.com/SpaceTradersAPI/api-docs). You can send your first request right here in your browser to check the status of the game server. ```json http { \"method\": \"GET\", \"url\": \"https://api.spacetraders.io/v2\", } ``` Unlike a traditional game, SpaceTraders does not have a first-party client or app to play the game. Instead, you can use the API to build your own client, write a script to automate your ships, or try an app built by the community. We have a [Discord channel](https://discord.com/invite/jh6zurdWk5) where you can share your projects, ask questions, and get help from other players. API version: 2.0.0 Contact: joel@spacetraders.io */ // Code generated by OpenAPI Generator (https://openapi-generator.tech); DO NOT EDIT. package spacetraders import ( "encoding/json" ) // checks if the GetSystems200Response type satisfies the MappedNullable interface at compile time var _ MappedNullable = &GetSystems200Response{} // GetSystems200Response type GetSystems200Response struct { Data []System `json:"data"` Meta Meta `json:"meta"` AdditionalProperties map[string]interface{} } type _GetSystems200Response GetSystems200Response // NewGetSystems200Response instantiates a new GetSystems200Response object // This constructor will assign default values to properties that have it defined, // and makes sure properties required by API are set, but the set of arguments // will change when the set of required properties is changed func NewGetSystems200Response(data []System, meta Meta) *GetSystems200Response { this := GetSystems200Response{} this.Data = data this.Meta = meta return &this } // NewGetSystems200ResponseWithDefaults instantiates a new GetSystems200Response object // This constructor will only assign default values to properties that have it defined, // but it doesn't guarantee that properties required by API are set func NewGetSystems200ResponseWithDefaults() *GetSystems200Response { this := GetSystems200Response{} return &this } // GetData returns the Data field value func (o *GetSystems200Response) GetData() []System { if o == nil { var ret []System return ret } return o.Data } // GetDataOk returns a tuple with the Data field value // and a boolean to check if the value has been set. func (o *GetSystems200Response) GetDataOk() ([]System, bool) { if o == nil { return nil, false } return o.Data, true } // SetData sets field value func (o *GetSystems200Response) SetData(v []System) { o.Data = v } // GetMeta returns the Meta field value func (o *GetSystems200Response) GetMeta() Meta { if o == nil { var ret Meta return ret } return o.Meta } // GetMetaOk returns a tuple with the Meta field value // and a boolean to check if the value has been set. func (o *GetSystems200Response) GetMetaOk() (*Meta, bool) { if o == nil { return nil, false } return &o.Meta, true } // SetMeta sets field value func (o *GetSystems200Response) SetMeta(v Meta) { o.Meta = v } func (o GetSystems200Response) MarshalJSON() ([]byte, error) { toSerialize,err := o.ToMap() if err != nil { return []byte{}, err } return json.Marshal(toSerialize) } func (o GetSystems200Response) ToMap() (map[string]interface{}, error) { toSerialize := map[string]interface{}{} toSerialize["data"] = o.Data toSerialize["meta"] = o.Meta for key, value := range o.AdditionalProperties { toSerialize[key] = value } return toSerialize, nil } func (o *GetSystems200Response) UnmarshalJSON(bytes []byte) (err error) { varGetSystems200Response := _GetSystems200Response{} if err = json.Unmarshal(bytes, &varGetSystems200Response); err == nil { *o = GetSystems200Response(varGetSystems200Response) } additionalProperties := make(map[string]interface{}) if err = json.Unmarshal(bytes, &additionalProperties); err == nil { delete(additionalProperties, "data") delete(additionalProperties, "meta") o.AdditionalProperties = additionalProperties } return err } type NullableGetSystems200Response struct { value *GetSystems200Response isSet bool } func (v NullableGetSystems200Response) Get() *GetSystems200Response { return v.value } func (v *NullableGetSystems200Response) Set(val *GetSystems200Response) { v.value = val v.isSet = true } func (v NullableGetSystems200Response) IsSet() bool { return v.isSet } func (v *NullableGetSystems200Response) Unset() { v.value = nil v.isSet = false } func NewNullableGetSystems200Response(val *GetSystems200Response) *NullableGetSystems200Response { return &NullableGetSystems200Response{value: val, isSet: true} } func (v NullableGetSystems200Response) MarshalJSON() ([]byte, error) { return json.Marshal(v.value) } func (v *NullableGetSystems200Response) UnmarshalJSON(src []byte) error { v.isSet = true return json.Unmarshal(src, &v.value) }