/* SpaceTraders API SpaceTraders is an open-universe game and learning platform that offers a set of HTTP endpoints to control a fleet of ships and explore a multiplayer universe. The API is documented using [OpenAPI](https://github.com/SpaceTradersAPI/api-docs). You can send your first request right here in your browser to check the status of the game server. ```json http { \"method\": \"GET\", \"url\": \"https://api.spacetraders.io/v2\", } ``` Unlike a traditional game, SpaceTraders does not have a first-party client or app to play the game. Instead, you can use the API to build your own client, write a script to automate your ships, or try an app built by the community. We have a [Discord channel](https://discord.com/invite/jh6zurdWk5) where you can share your projects, ask questions, and get help from other players. API version: 2.0.0 Contact: joel@spacetraders.io */ // Code generated by OpenAPI Generator (https://openapi-generator.tech); DO NOT EDIT. package spacetraders import ( "encoding/json" ) // checks if the JumpGate type satisfies the MappedNullable interface at compile time var _ MappedNullable = &JumpGate{} // JumpGate type JumpGate struct { // The maximum jump range of the gate. JumpRange float32 `json:"jumpRange"` // The symbol of the faction that owns the gate. FactionSymbol *string `json:"factionSymbol,omitempty"` // The systems within range of the gate that have a corresponding gate. ConnectedSystems []ConnectedSystem `json:"connectedSystems"` AdditionalProperties map[string]interface{} } type _JumpGate JumpGate // NewJumpGate instantiates a new JumpGate object // This constructor will assign default values to properties that have it defined, // and makes sure properties required by API are set, but the set of arguments // will change when the set of required properties is changed func NewJumpGate(jumpRange float32, connectedSystems []ConnectedSystem) *JumpGate { this := JumpGate{} this.JumpRange = jumpRange this.ConnectedSystems = connectedSystems return &this } // NewJumpGateWithDefaults instantiates a new JumpGate object // This constructor will only assign default values to properties that have it defined, // but it doesn't guarantee that properties required by API are set func NewJumpGateWithDefaults() *JumpGate { this := JumpGate{} return &this } // GetJumpRange returns the JumpRange field value func (o *JumpGate) GetJumpRange() float32 { if o == nil { var ret float32 return ret } return o.JumpRange } // GetJumpRangeOk returns a tuple with the JumpRange field value // and a boolean to check if the value has been set. func (o *JumpGate) GetJumpRangeOk() (*float32, bool) { if o == nil { return nil, false } return &o.JumpRange, true } // SetJumpRange sets field value func (o *JumpGate) SetJumpRange(v float32) { o.JumpRange = v } // GetFactionSymbol returns the FactionSymbol field value if set, zero value otherwise. func (o *JumpGate) GetFactionSymbol() string { if o == nil || isNil(o.FactionSymbol) { var ret string return ret } return *o.FactionSymbol } // GetFactionSymbolOk returns a tuple with the FactionSymbol field value if set, nil otherwise // and a boolean to check if the value has been set. func (o *JumpGate) GetFactionSymbolOk() (*string, bool) { if o == nil || isNil(o.FactionSymbol) { return nil, false } return o.FactionSymbol, true } // HasFactionSymbol returns a boolean if a field has been set. func (o *JumpGate) HasFactionSymbol() bool { if o != nil && !isNil(o.FactionSymbol) { return true } return false } // SetFactionSymbol gets a reference to the given string and assigns it to the FactionSymbol field. func (o *JumpGate) SetFactionSymbol(v string) { o.FactionSymbol = &v } // GetConnectedSystems returns the ConnectedSystems field value func (o *JumpGate) GetConnectedSystems() []ConnectedSystem { if o == nil { var ret []ConnectedSystem return ret } return o.ConnectedSystems } // GetConnectedSystemsOk returns a tuple with the ConnectedSystems field value // and a boolean to check if the value has been set. func (o *JumpGate) GetConnectedSystemsOk() ([]ConnectedSystem, bool) { if o == nil { return nil, false } return o.ConnectedSystems, true } // SetConnectedSystems sets field value func (o *JumpGate) SetConnectedSystems(v []ConnectedSystem) { o.ConnectedSystems = v } func (o JumpGate) MarshalJSON() ([]byte, error) { toSerialize,err := o.ToMap() if err != nil { return []byte{}, err } return json.Marshal(toSerialize) } func (o JumpGate) ToMap() (map[string]interface{}, error) { toSerialize := map[string]interface{}{} toSerialize["jumpRange"] = o.JumpRange if !isNil(o.FactionSymbol) { toSerialize["factionSymbol"] = o.FactionSymbol } toSerialize["connectedSystems"] = o.ConnectedSystems for key, value := range o.AdditionalProperties { toSerialize[key] = value } return toSerialize, nil } func (o *JumpGate) UnmarshalJSON(bytes []byte) (err error) { varJumpGate := _JumpGate{} if err = json.Unmarshal(bytes, &varJumpGate); err == nil { *o = JumpGate(varJumpGate) } additionalProperties := make(map[string]interface{}) if err = json.Unmarshal(bytes, &additionalProperties); err == nil { delete(additionalProperties, "jumpRange") delete(additionalProperties, "factionSymbol") delete(additionalProperties, "connectedSystems") o.AdditionalProperties = additionalProperties } return err } type NullableJumpGate struct { value *JumpGate isSet bool } func (v NullableJumpGate) Get() *JumpGate { return v.value } func (v *NullableJumpGate) Set(val *JumpGate) { v.value = val v.isSet = true } func (v NullableJumpGate) IsSet() bool { return v.isSet } func (v *NullableJumpGate) Unset() { v.value = nil v.isSet = false } func NewNullableJumpGate(val *JumpGate) *NullableJumpGate { return &NullableJumpGate{value: val, isSet: true} } func (v NullableJumpGate) MarshalJSON() ([]byte, error) { return json.Marshal(v.value) } func (v *NullableJumpGate) UnmarshalJSON(src []byte) error { v.isSet = true return json.Unmarshal(src, &v.value) }