/* SpaceTraders API SpaceTraders is an open-universe game and learning platform that offers a set of HTTP endpoints to control a fleet of ships and explore a multiplayer universe. The API is documented using [OpenAPI](https://github.com/SpaceTradersAPI/api-docs). You can send your first request right here in your browser to check the status of the game server. ```json http { \"method\": \"GET\", \"url\": \"https://api.spacetraders.io/v2\", } ``` Unlike a traditional game, SpaceTraders does not have a first-party client or app to play the game. Instead, you can use the API to build your own client, write a script to automate your ships, or try an app built by the community. We have a [Discord channel](https://discord.com/invite/jh6zurdWk5) where you can share your projects, ask questions, and get help from other players. API version: 2.0.0 Contact: joel@spacetraders.io */ // Code generated by OpenAPI Generator (https://openapi-generator.tech); DO NOT EDIT. package spacetraders import ( "encoding/json" ) // checks if the JumpShip200ResponseData type satisfies the MappedNullable interface at compile time var _ MappedNullable = &JumpShip200ResponseData{} // JumpShip200ResponseData struct for JumpShip200ResponseData type JumpShip200ResponseData struct { Cooldown Cooldown `json:"cooldown"` Nav *ShipNav `json:"nav,omitempty"` AdditionalProperties map[string]interface{} } type _JumpShip200ResponseData JumpShip200ResponseData // NewJumpShip200ResponseData instantiates a new JumpShip200ResponseData object // This constructor will assign default values to properties that have it defined, // and makes sure properties required by API are set, but the set of arguments // will change when the set of required properties is changed func NewJumpShip200ResponseData(cooldown Cooldown) *JumpShip200ResponseData { this := JumpShip200ResponseData{} this.Cooldown = cooldown return &this } // NewJumpShip200ResponseDataWithDefaults instantiates a new JumpShip200ResponseData object // This constructor will only assign default values to properties that have it defined, // but it doesn't guarantee that properties required by API are set func NewJumpShip200ResponseDataWithDefaults() *JumpShip200ResponseData { this := JumpShip200ResponseData{} return &this } // GetCooldown returns the Cooldown field value func (o *JumpShip200ResponseData) GetCooldown() Cooldown { if o == nil { var ret Cooldown return ret } return o.Cooldown } // GetCooldownOk returns a tuple with the Cooldown field value // and a boolean to check if the value has been set. func (o *JumpShip200ResponseData) GetCooldownOk() (*Cooldown, bool) { if o == nil { return nil, false } return &o.Cooldown, true } // SetCooldown sets field value func (o *JumpShip200ResponseData) SetCooldown(v Cooldown) { o.Cooldown = v } // GetNav returns the Nav field value if set, zero value otherwise. func (o *JumpShip200ResponseData) GetNav() ShipNav { if o == nil || isNil(o.Nav) { var ret ShipNav return ret } return *o.Nav } // GetNavOk returns a tuple with the Nav field value if set, nil otherwise // and a boolean to check if the value has been set. func (o *JumpShip200ResponseData) GetNavOk() (*ShipNav, bool) { if o == nil || isNil(o.Nav) { return nil, false } return o.Nav, true } // HasNav returns a boolean if a field has been set. func (o *JumpShip200ResponseData) HasNav() bool { if o != nil && !isNil(o.Nav) { return true } return false } // SetNav gets a reference to the given ShipNav and assigns it to the Nav field. func (o *JumpShip200ResponseData) SetNav(v ShipNav) { o.Nav = &v } func (o JumpShip200ResponseData) MarshalJSON() ([]byte, error) { toSerialize,err := o.ToMap() if err != nil { return []byte{}, err } return json.Marshal(toSerialize) } func (o JumpShip200ResponseData) ToMap() (map[string]interface{}, error) { toSerialize := map[string]interface{}{} toSerialize["cooldown"] = o.Cooldown if !isNil(o.Nav) { toSerialize["nav"] = o.Nav } for key, value := range o.AdditionalProperties { toSerialize[key] = value } return toSerialize, nil } func (o *JumpShip200ResponseData) UnmarshalJSON(bytes []byte) (err error) { varJumpShip200ResponseData := _JumpShip200ResponseData{} if err = json.Unmarshal(bytes, &varJumpShip200ResponseData); err == nil { *o = JumpShip200ResponseData(varJumpShip200ResponseData) } additionalProperties := make(map[string]interface{}) if err = json.Unmarshal(bytes, &additionalProperties); err == nil { delete(additionalProperties, "cooldown") delete(additionalProperties, "nav") o.AdditionalProperties = additionalProperties } return err } type NullableJumpShip200ResponseData struct { value *JumpShip200ResponseData isSet bool } func (v NullableJumpShip200ResponseData) Get() *JumpShip200ResponseData { return v.value } func (v *NullableJumpShip200ResponseData) Set(val *JumpShip200ResponseData) { v.value = val v.isSet = true } func (v NullableJumpShip200ResponseData) IsSet() bool { return v.isSet } func (v *NullableJumpShip200ResponseData) Unset() { v.value = nil v.isSet = false } func NewNullableJumpShip200ResponseData(val *JumpShip200ResponseData) *NullableJumpShip200ResponseData { return &NullableJumpShip200ResponseData{value: val, isSet: true} } func (v NullableJumpShip200ResponseData) MarshalJSON() ([]byte, error) { return json.Marshal(v.value) } func (v *NullableJumpShip200ResponseData) UnmarshalJSON(src []byte) error { v.isSet = true return json.Unmarshal(src, &v.value) }