/* SpaceTraders API SpaceTraders is an open-universe game and learning platform that offers a set of HTTP endpoints to control a fleet of ships and explore a multiplayer universe. The API is documented using [OpenAPI](https://github.com/SpaceTradersAPI/api-docs). You can send your first request right here in your browser to check the status of the game server. ```json http { \"method\": \"GET\", \"url\": \"https://api.spacetraders.io/v2\", } ``` Unlike a traditional game, SpaceTraders does not have a first-party client or app to play the game. Instead, you can use the API to build your own client, write a script to automate your ships, or try an app built by the community. We have a [Discord channel](https://discord.com/invite/jh6zurdWk5) where you can share your projects, ask questions, and get help from other players. API version: 2.0.0 Contact: joel@spacetraders.io */ // Code generated by OpenAPI Generator (https://openapi-generator.tech); DO NOT EDIT. package spacetraders import ( "encoding/json" ) // checks if the MarketTradeGood type satisfies the MappedNullable interface at compile time var _ MappedNullable = &MarketTradeGood{} // MarketTradeGood struct for MarketTradeGood type MarketTradeGood struct { // The symbol of the trade good. Symbol string `json:"symbol"` // The typical volume flowing through the market for this type of good. The larger the trade volume, the more stable prices will be. TradeVolume int32 `json:"tradeVolume"` // A rough estimate of the total supply of this good in the marketplace. Supply string `json:"supply"` // The price at which this good can be purchased from the market. PurchasePrice int32 `json:"purchasePrice"` // The price at which this good can be sold to the market. SellPrice int32 `json:"sellPrice"` AdditionalProperties map[string]interface{} } type _MarketTradeGood MarketTradeGood // NewMarketTradeGood instantiates a new MarketTradeGood object // This constructor will assign default values to properties that have it defined, // and makes sure properties required by API are set, but the set of arguments // will change when the set of required properties is changed func NewMarketTradeGood(symbol string, tradeVolume int32, supply string, purchasePrice int32, sellPrice int32) *MarketTradeGood { this := MarketTradeGood{} this.Symbol = symbol this.TradeVolume = tradeVolume this.Supply = supply this.PurchasePrice = purchasePrice this.SellPrice = sellPrice return &this } // NewMarketTradeGoodWithDefaults instantiates a new MarketTradeGood object // This constructor will only assign default values to properties that have it defined, // but it doesn't guarantee that properties required by API are set func NewMarketTradeGoodWithDefaults() *MarketTradeGood { this := MarketTradeGood{} return &this } // GetSymbol returns the Symbol field value func (o *MarketTradeGood) GetSymbol() string { if o == nil { var ret string return ret } return o.Symbol } // GetSymbolOk returns a tuple with the Symbol field value // and a boolean to check if the value has been set. func (o *MarketTradeGood) GetSymbolOk() (*string, bool) { if o == nil { return nil, false } return &o.Symbol, true } // SetSymbol sets field value func (o *MarketTradeGood) SetSymbol(v string) { o.Symbol = v } // GetTradeVolume returns the TradeVolume field value func (o *MarketTradeGood) GetTradeVolume() int32 { if o == nil { var ret int32 return ret } return o.TradeVolume } // GetTradeVolumeOk returns a tuple with the TradeVolume field value // and a boolean to check if the value has been set. func (o *MarketTradeGood) GetTradeVolumeOk() (*int32, bool) { if o == nil { return nil, false } return &o.TradeVolume, true } // SetTradeVolume sets field value func (o *MarketTradeGood) SetTradeVolume(v int32) { o.TradeVolume = v } // GetSupply returns the Supply field value func (o *MarketTradeGood) GetSupply() string { if o == nil { var ret string return ret } return o.Supply } // GetSupplyOk returns a tuple with the Supply field value // and a boolean to check if the value has been set. func (o *MarketTradeGood) GetSupplyOk() (*string, bool) { if o == nil { return nil, false } return &o.Supply, true } // SetSupply sets field value func (o *MarketTradeGood) SetSupply(v string) { o.Supply = v } // GetPurchasePrice returns the PurchasePrice field value func (o *MarketTradeGood) GetPurchasePrice() int32 { if o == nil { var ret int32 return ret } return o.PurchasePrice } // GetPurchasePriceOk returns a tuple with the PurchasePrice field value // and a boolean to check if the value has been set. func (o *MarketTradeGood) GetPurchasePriceOk() (*int32, bool) { if o == nil { return nil, false } return &o.PurchasePrice, true } // SetPurchasePrice sets field value func (o *MarketTradeGood) SetPurchasePrice(v int32) { o.PurchasePrice = v } // GetSellPrice returns the SellPrice field value func (o *MarketTradeGood) GetSellPrice() int32 { if o == nil { var ret int32 return ret } return o.SellPrice } // GetSellPriceOk returns a tuple with the SellPrice field value // and a boolean to check if the value has been set. func (o *MarketTradeGood) GetSellPriceOk() (*int32, bool) { if o == nil { return nil, false } return &o.SellPrice, true } // SetSellPrice sets field value func (o *MarketTradeGood) SetSellPrice(v int32) { o.SellPrice = v } func (o MarketTradeGood) MarshalJSON() ([]byte, error) { toSerialize,err := o.ToMap() if err != nil { return []byte{}, err } return json.Marshal(toSerialize) } func (o MarketTradeGood) ToMap() (map[string]interface{}, error) { toSerialize := map[string]interface{}{} toSerialize["symbol"] = o.Symbol toSerialize["tradeVolume"] = o.TradeVolume toSerialize["supply"] = o.Supply toSerialize["purchasePrice"] = o.PurchasePrice toSerialize["sellPrice"] = o.SellPrice for key, value := range o.AdditionalProperties { toSerialize[key] = value } return toSerialize, nil } func (o *MarketTradeGood) UnmarshalJSON(bytes []byte) (err error) { varMarketTradeGood := _MarketTradeGood{} if err = json.Unmarshal(bytes, &varMarketTradeGood); err == nil { *o = MarketTradeGood(varMarketTradeGood) } additionalProperties := make(map[string]interface{}) if err = json.Unmarshal(bytes, &additionalProperties); err == nil { delete(additionalProperties, "symbol") delete(additionalProperties, "tradeVolume") delete(additionalProperties, "supply") delete(additionalProperties, "purchasePrice") delete(additionalProperties, "sellPrice") o.AdditionalProperties = additionalProperties } return err } type NullableMarketTradeGood struct { value *MarketTradeGood isSet bool } func (v NullableMarketTradeGood) Get() *MarketTradeGood { return v.value } func (v *NullableMarketTradeGood) Set(val *MarketTradeGood) { v.value = val v.isSet = true } func (v NullableMarketTradeGood) IsSet() bool { return v.isSet } func (v *NullableMarketTradeGood) Unset() { v.value = nil v.isSet = false } func NewNullableMarketTradeGood(val *MarketTradeGood) *NullableMarketTradeGood { return &NullableMarketTradeGood{value: val, isSet: true} } func (v NullableMarketTradeGood) MarshalJSON() ([]byte, error) { return json.Marshal(v.value) } func (v *NullableMarketTradeGood) UnmarshalJSON(src []byte) error { v.isSet = true return json.Unmarshal(src, &v.value) }