/* SpaceTraders API SpaceTraders is an open-universe game and learning platform that offers a set of HTTP endpoints to control a fleet of ships and explore a multiplayer universe. The API is documented using [OpenAPI](https://github.com/SpaceTradersAPI/api-docs). You can send your first request right here in your browser to check the status of the game server. ```json http { \"method\": \"GET\", \"url\": \"https://api.spacetraders.io/v2\", } ``` Unlike a traditional game, SpaceTraders does not have a first-party client or app to play the game. Instead, you can use the API to build your own client, write a script to automate your ships, or try an app built by the community. We have a [Discord channel](https://discord.com/invite/jh6zurdWk5) where you can share your projects, ask questions, and get help from other players. API version: 2.0.0 Contact: joel@spacetraders.io */ // Code generated by OpenAPI Generator (https://openapi-generator.tech); DO NOT EDIT. package spacetraders import ( "encoding/json" ) // checks if the Meta type satisfies the MappedNullable interface at compile time var _ MappedNullable = &Meta{} // Meta type Meta struct { Total int32 `json:"total"` Page int32 `json:"page"` Limit int32 `json:"limit"` AdditionalProperties map[string]interface{} } type _Meta Meta // NewMeta instantiates a new Meta object // This constructor will assign default values to properties that have it defined, // and makes sure properties required by API are set, but the set of arguments // will change when the set of required properties is changed func NewMeta(total int32, page int32, limit int32) *Meta { this := Meta{} this.Total = total this.Page = page this.Limit = limit return &this } // NewMetaWithDefaults instantiates a new Meta object // This constructor will only assign default values to properties that have it defined, // but it doesn't guarantee that properties required by API are set func NewMetaWithDefaults() *Meta { this := Meta{} return &this } // GetTotal returns the Total field value func (o *Meta) GetTotal() int32 { if o == nil { var ret int32 return ret } return o.Total } // GetTotalOk returns a tuple with the Total field value // and a boolean to check if the value has been set. func (o *Meta) GetTotalOk() (*int32, bool) { if o == nil { return nil, false } return &o.Total, true } // SetTotal sets field value func (o *Meta) SetTotal(v int32) { o.Total = v } // GetPage returns the Page field value func (o *Meta) GetPage() int32 { if o == nil { var ret int32 return ret } return o.Page } // GetPageOk returns a tuple with the Page field value // and a boolean to check if the value has been set. func (o *Meta) GetPageOk() (*int32, bool) { if o == nil { return nil, false } return &o.Page, true } // SetPage sets field value func (o *Meta) SetPage(v int32) { o.Page = v } // GetLimit returns the Limit field value func (o *Meta) GetLimit() int32 { if o == nil { var ret int32 return ret } return o.Limit } // GetLimitOk returns a tuple with the Limit field value // and a boolean to check if the value has been set. func (o *Meta) GetLimitOk() (*int32, bool) { if o == nil { return nil, false } return &o.Limit, true } // SetLimit sets field value func (o *Meta) SetLimit(v int32) { o.Limit = v } func (o Meta) MarshalJSON() ([]byte, error) { toSerialize,err := o.ToMap() if err != nil { return []byte{}, err } return json.Marshal(toSerialize) } func (o Meta) ToMap() (map[string]interface{}, error) { toSerialize := map[string]interface{}{} toSerialize["total"] = o.Total toSerialize["page"] = o.Page toSerialize["limit"] = o.Limit for key, value := range o.AdditionalProperties { toSerialize[key] = value } return toSerialize, nil } func (o *Meta) UnmarshalJSON(bytes []byte) (err error) { varMeta := _Meta{} if err = json.Unmarshal(bytes, &varMeta); err == nil { *o = Meta(varMeta) } additionalProperties := make(map[string]interface{}) if err = json.Unmarshal(bytes, &additionalProperties); err == nil { delete(additionalProperties, "total") delete(additionalProperties, "page") delete(additionalProperties, "limit") o.AdditionalProperties = additionalProperties } return err } type NullableMeta struct { value *Meta isSet bool } func (v NullableMeta) Get() *Meta { return v.value } func (v *NullableMeta) Set(val *Meta) { v.value = val v.isSet = true } func (v NullableMeta) IsSet() bool { return v.isSet } func (v *NullableMeta) Unset() { v.value = nil v.isSet = false } func NewNullableMeta(val *Meta) *NullableMeta { return &NullableMeta{value: val, isSet: true} } func (v NullableMeta) MarshalJSON() ([]byte, error) { return json.Marshal(v.value) } func (v *NullableMeta) UnmarshalJSON(src []byte) error { v.isSet = true return json.Unmarshal(src, &v.value) }