/* SpaceTraders API SpaceTraders is an open-universe game and learning platform that offers a set of HTTP endpoints to control a fleet of ships and explore a multiplayer universe. The API is documented using [OpenAPI](https://github.com/SpaceTradersAPI/api-docs). You can send your first request right here in your browser to check the status of the game server. ```json http { \"method\": \"GET\", \"url\": \"https://api.spacetraders.io/v2\", } ``` Unlike a traditional game, SpaceTraders does not have a first-party client or app to play the game. Instead, you can use the API to build your own client, write a script to automate your ships, or try an app built by the community. We have a [Discord channel](https://discord.com/invite/jh6zurdWk5) where you can share your projects, ask questions, and get help from other players. API version: 2.0.0 Contact: joel@spacetraders.io */ // Code generated by OpenAPI Generator (https://openapi-generator.tech); DO NOT EDIT. package spacetraders import ( "encoding/json" ) // checks if the NavigateShip200ResponseData type satisfies the MappedNullable interface at compile time var _ MappedNullable = &NavigateShip200ResponseData{} // NavigateShip200ResponseData struct for NavigateShip200ResponseData type NavigateShip200ResponseData struct { Fuel ShipFuel `json:"fuel"` Nav ShipNav `json:"nav"` AdditionalProperties map[string]interface{} } type _NavigateShip200ResponseData NavigateShip200ResponseData // NewNavigateShip200ResponseData instantiates a new NavigateShip200ResponseData object // This constructor will assign default values to properties that have it defined, // and makes sure properties required by API are set, but the set of arguments // will change when the set of required properties is changed func NewNavigateShip200ResponseData(fuel ShipFuel, nav ShipNav) *NavigateShip200ResponseData { this := NavigateShip200ResponseData{} this.Fuel = fuel this.Nav = nav return &this } // NewNavigateShip200ResponseDataWithDefaults instantiates a new NavigateShip200ResponseData object // This constructor will only assign default values to properties that have it defined, // but it doesn't guarantee that properties required by API are set func NewNavigateShip200ResponseDataWithDefaults() *NavigateShip200ResponseData { this := NavigateShip200ResponseData{} return &this } // GetFuel returns the Fuel field value func (o *NavigateShip200ResponseData) GetFuel() ShipFuel { if o == nil { var ret ShipFuel return ret } return o.Fuel } // GetFuelOk returns a tuple with the Fuel field value // and a boolean to check if the value has been set. func (o *NavigateShip200ResponseData) GetFuelOk() (*ShipFuel, bool) { if o == nil { return nil, false } return &o.Fuel, true } // SetFuel sets field value func (o *NavigateShip200ResponseData) SetFuel(v ShipFuel) { o.Fuel = v } // GetNav returns the Nav field value func (o *NavigateShip200ResponseData) GetNav() ShipNav { if o == nil { var ret ShipNav return ret } return o.Nav } // GetNavOk returns a tuple with the Nav field value // and a boolean to check if the value has been set. func (o *NavigateShip200ResponseData) GetNavOk() (*ShipNav, bool) { if o == nil { return nil, false } return &o.Nav, true } // SetNav sets field value func (o *NavigateShip200ResponseData) SetNav(v ShipNav) { o.Nav = v } func (o NavigateShip200ResponseData) MarshalJSON() ([]byte, error) { toSerialize,err := o.ToMap() if err != nil { return []byte{}, err } return json.Marshal(toSerialize) } func (o NavigateShip200ResponseData) ToMap() (map[string]interface{}, error) { toSerialize := map[string]interface{}{} toSerialize["fuel"] = o.Fuel toSerialize["nav"] = o.Nav for key, value := range o.AdditionalProperties { toSerialize[key] = value } return toSerialize, nil } func (o *NavigateShip200ResponseData) UnmarshalJSON(bytes []byte) (err error) { varNavigateShip200ResponseData := _NavigateShip200ResponseData{} if err = json.Unmarshal(bytes, &varNavigateShip200ResponseData); err == nil { *o = NavigateShip200ResponseData(varNavigateShip200ResponseData) } additionalProperties := make(map[string]interface{}) if err = json.Unmarshal(bytes, &additionalProperties); err == nil { delete(additionalProperties, "fuel") delete(additionalProperties, "nav") o.AdditionalProperties = additionalProperties } return err } type NullableNavigateShip200ResponseData struct { value *NavigateShip200ResponseData isSet bool } func (v NullableNavigateShip200ResponseData) Get() *NavigateShip200ResponseData { return v.value } func (v *NullableNavigateShip200ResponseData) Set(val *NavigateShip200ResponseData) { v.value = val v.isSet = true } func (v NullableNavigateShip200ResponseData) IsSet() bool { return v.isSet } func (v *NullableNavigateShip200ResponseData) Unset() { v.value = nil v.isSet = false } func NewNullableNavigateShip200ResponseData(val *NavigateShip200ResponseData) *NullableNavigateShip200ResponseData { return &NullableNavigateShip200ResponseData{value: val, isSet: true} } func (v NullableNavigateShip200ResponseData) MarshalJSON() ([]byte, error) { return json.Marshal(v.value) } func (v *NullableNavigateShip200ResponseData) UnmarshalJSON(src []byte) error { v.isSet = true return json.Unmarshal(src, &v.value) }