/* SpaceTraders API SpaceTraders is an open-universe game and learning platform that offers a set of HTTP endpoints to control a fleet of ships and explore a multiplayer universe. The API is documented using [OpenAPI](https://github.com/SpaceTradersAPI/api-docs). You can send your first request right here in your browser to check the status of the game server. ```json http { \"method\": \"GET\", \"url\": \"https://api.spacetraders.io/v2\", } ``` Unlike a traditional game, SpaceTraders does not have a first-party client or app to play the game. Instead, you can use the API to build your own client, write a script to automate your ships, or try an app built by the community. We have a [Discord channel](https://discord.com/invite/jh6zurdWk5) where you can share your projects, ask questions, and get help from other players. API version: 2.0.0 Contact: joel@spacetraders.io */ // Code generated by OpenAPI Generator (https://openapi-generator.tech); DO NOT EDIT. package spacetraders import ( "encoding/json" ) // checks if the NavigateShipRequest type satisfies the MappedNullable interface at compile time var _ MappedNullable = &NavigateShipRequest{} // NavigateShipRequest struct for NavigateShipRequest type NavigateShipRequest struct { // The target destination. WaypointSymbol string `json:"waypointSymbol"` AdditionalProperties map[string]interface{} } type _NavigateShipRequest NavigateShipRequest // NewNavigateShipRequest instantiates a new NavigateShipRequest object // This constructor will assign default values to properties that have it defined, // and makes sure properties required by API are set, but the set of arguments // will change when the set of required properties is changed func NewNavigateShipRequest(waypointSymbol string) *NavigateShipRequest { this := NavigateShipRequest{} this.WaypointSymbol = waypointSymbol return &this } // NewNavigateShipRequestWithDefaults instantiates a new NavigateShipRequest object // This constructor will only assign default values to properties that have it defined, // but it doesn't guarantee that properties required by API are set func NewNavigateShipRequestWithDefaults() *NavigateShipRequest { this := NavigateShipRequest{} return &this } // GetWaypointSymbol returns the WaypointSymbol field value func (o *NavigateShipRequest) GetWaypointSymbol() string { if o == nil { var ret string return ret } return o.WaypointSymbol } // GetWaypointSymbolOk returns a tuple with the WaypointSymbol field value // and a boolean to check if the value has been set. func (o *NavigateShipRequest) GetWaypointSymbolOk() (*string, bool) { if o == nil { return nil, false } return &o.WaypointSymbol, true } // SetWaypointSymbol sets field value func (o *NavigateShipRequest) SetWaypointSymbol(v string) { o.WaypointSymbol = v } func (o NavigateShipRequest) MarshalJSON() ([]byte, error) { toSerialize,err := o.ToMap() if err != nil { return []byte{}, err } return json.Marshal(toSerialize) } func (o NavigateShipRequest) ToMap() (map[string]interface{}, error) { toSerialize := map[string]interface{}{} toSerialize["waypointSymbol"] = o.WaypointSymbol for key, value := range o.AdditionalProperties { toSerialize[key] = value } return toSerialize, nil } func (o *NavigateShipRequest) UnmarshalJSON(bytes []byte) (err error) { varNavigateShipRequest := _NavigateShipRequest{} if err = json.Unmarshal(bytes, &varNavigateShipRequest); err == nil { *o = NavigateShipRequest(varNavigateShipRequest) } additionalProperties := make(map[string]interface{}) if err = json.Unmarshal(bytes, &additionalProperties); err == nil { delete(additionalProperties, "waypointSymbol") o.AdditionalProperties = additionalProperties } return err } type NullableNavigateShipRequest struct { value *NavigateShipRequest isSet bool } func (v NullableNavigateShipRequest) Get() *NavigateShipRequest { return v.value } func (v *NullableNavigateShipRequest) Set(val *NavigateShipRequest) { v.value = val v.isSet = true } func (v NullableNavigateShipRequest) IsSet() bool { return v.isSet } func (v *NullableNavigateShipRequest) Unset() { v.value = nil v.isSet = false } func NewNullableNavigateShipRequest(val *NavigateShipRequest) *NullableNavigateShipRequest { return &NullableNavigateShipRequest{value: val, isSet: true} } func (v NullableNavigateShipRequest) MarshalJSON() ([]byte, error) { return json.Marshal(v.value) } func (v *NullableNavigateShipRequest) UnmarshalJSON(src []byte) error { v.isSet = true return json.Unmarshal(src, &v.value) }