/* SpaceTraders API SpaceTraders is an open-universe game and learning platform that offers a set of HTTP endpoints to control a fleet of ships and explore a multiplayer universe. The API is documented using [OpenAPI](https://github.com/SpaceTradersAPI/api-docs). You can send your first request right here in your browser to check the status of the game server. ```json http { \"method\": \"GET\", \"url\": \"https://api.spacetraders.io/v2\", } ``` Unlike a traditional game, SpaceTraders does not have a first-party client or app to play the game. Instead, you can use the API to build your own client, write a script to automate your ships, or try an app built by the community. We have a [Discord channel](https://discord.com/invite/jh6zurdWk5) where you can share your projects, ask questions, and get help from other players. API version: 2.0.0 Contact: joel@spacetraders.io */ // Code generated by OpenAPI Generator (https://openapi-generator.tech); DO NOT EDIT. package spacetraders import ( "encoding/json" ) // checks if the PurchaseShip201ResponseData type satisfies the MappedNullable interface at compile time var _ MappedNullable = &PurchaseShip201ResponseData{} // PurchaseShip201ResponseData struct for PurchaseShip201ResponseData type PurchaseShip201ResponseData struct { Agent Agent `json:"agent"` Ship Ship `json:"ship"` Transaction ShipyardTransaction `json:"transaction"` AdditionalProperties map[string]interface{} } type _PurchaseShip201ResponseData PurchaseShip201ResponseData // NewPurchaseShip201ResponseData instantiates a new PurchaseShip201ResponseData object // This constructor will assign default values to properties that have it defined, // and makes sure properties required by API are set, but the set of arguments // will change when the set of required properties is changed func NewPurchaseShip201ResponseData(agent Agent, ship Ship, transaction ShipyardTransaction) *PurchaseShip201ResponseData { this := PurchaseShip201ResponseData{} this.Agent = agent this.Ship = ship this.Transaction = transaction return &this } // NewPurchaseShip201ResponseDataWithDefaults instantiates a new PurchaseShip201ResponseData object // This constructor will only assign default values to properties that have it defined, // but it doesn't guarantee that properties required by API are set func NewPurchaseShip201ResponseDataWithDefaults() *PurchaseShip201ResponseData { this := PurchaseShip201ResponseData{} return &this } // GetAgent returns the Agent field value func (o *PurchaseShip201ResponseData) GetAgent() Agent { if o == nil { var ret Agent return ret } return o.Agent } // GetAgentOk returns a tuple with the Agent field value // and a boolean to check if the value has been set. func (o *PurchaseShip201ResponseData) GetAgentOk() (*Agent, bool) { if o == nil { return nil, false } return &o.Agent, true } // SetAgent sets field value func (o *PurchaseShip201ResponseData) SetAgent(v Agent) { o.Agent = v } // GetShip returns the Ship field value func (o *PurchaseShip201ResponseData) GetShip() Ship { if o == nil { var ret Ship return ret } return o.Ship } // GetShipOk returns a tuple with the Ship field value // and a boolean to check if the value has been set. func (o *PurchaseShip201ResponseData) GetShipOk() (*Ship, bool) { if o == nil { return nil, false } return &o.Ship, true } // SetShip sets field value func (o *PurchaseShip201ResponseData) SetShip(v Ship) { o.Ship = v } // GetTransaction returns the Transaction field value func (o *PurchaseShip201ResponseData) GetTransaction() ShipyardTransaction { if o == nil { var ret ShipyardTransaction return ret } return o.Transaction } // GetTransactionOk returns a tuple with the Transaction field value // and a boolean to check if the value has been set. func (o *PurchaseShip201ResponseData) GetTransactionOk() (*ShipyardTransaction, bool) { if o == nil { return nil, false } return &o.Transaction, true } // SetTransaction sets field value func (o *PurchaseShip201ResponseData) SetTransaction(v ShipyardTransaction) { o.Transaction = v } func (o PurchaseShip201ResponseData) MarshalJSON() ([]byte, error) { toSerialize,err := o.ToMap() if err != nil { return []byte{}, err } return json.Marshal(toSerialize) } func (o PurchaseShip201ResponseData) ToMap() (map[string]interface{}, error) { toSerialize := map[string]interface{}{} toSerialize["agent"] = o.Agent toSerialize["ship"] = o.Ship toSerialize["transaction"] = o.Transaction for key, value := range o.AdditionalProperties { toSerialize[key] = value } return toSerialize, nil } func (o *PurchaseShip201ResponseData) UnmarshalJSON(bytes []byte) (err error) { varPurchaseShip201ResponseData := _PurchaseShip201ResponseData{} if err = json.Unmarshal(bytes, &varPurchaseShip201ResponseData); err == nil { *o = PurchaseShip201ResponseData(varPurchaseShip201ResponseData) } additionalProperties := make(map[string]interface{}) if err = json.Unmarshal(bytes, &additionalProperties); err == nil { delete(additionalProperties, "agent") delete(additionalProperties, "ship") delete(additionalProperties, "transaction") o.AdditionalProperties = additionalProperties } return err } type NullablePurchaseShip201ResponseData struct { value *PurchaseShip201ResponseData isSet bool } func (v NullablePurchaseShip201ResponseData) Get() *PurchaseShip201ResponseData { return v.value } func (v *NullablePurchaseShip201ResponseData) Set(val *PurchaseShip201ResponseData) { v.value = val v.isSet = true } func (v NullablePurchaseShip201ResponseData) IsSet() bool { return v.isSet } func (v *NullablePurchaseShip201ResponseData) Unset() { v.value = nil v.isSet = false } func NewNullablePurchaseShip201ResponseData(val *PurchaseShip201ResponseData) *NullablePurchaseShip201ResponseData { return &NullablePurchaseShip201ResponseData{value: val, isSet: true} } func (v NullablePurchaseShip201ResponseData) MarshalJSON() ([]byte, error) { return json.Marshal(v.value) } func (v *NullablePurchaseShip201ResponseData) UnmarshalJSON(src []byte) error { v.isSet = true return json.Unmarshal(src, &v.value) }